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W40k: Space Marine, aka GoW

AlaCarcuss

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Ok, I've played through the demo four times now - twice each with kb+m and 360 controller - and it perfectly highlights the advantages/disadvantages of each method of control.

Shooting is much better with the mouse and melee + camera control is better with the controller. If it was a FP game, of course it would be mouse+kb all the way, but 3P games are hard to beat with dual analog sticks (unless shooting accuracy is important). Really can't make up my mind which I will ultimately use for the full game - I guess it comes down to how I want to play it.

Demo is great btw. Relic have done a fantastic job here, especially considering their roots. Really feel like a badass SM in the 40k universe. This has moved to the top of my list along with Serious Sam 3 for satisfying my twitch itch for this year.

:thumbsup:
 

Gragt

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Serpent in the Staglands Divinity: Original Sin
I haven't tried the KB+M control scheme but I guess I'll stick to the pad because, well, it just feels good. It also helps that I don't have much problem aiming with the sticks, though I know the mouse would give me more accuracy.
 

Angthoron

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MetalCraze said:
Science-fantasy game

lol

It's like saying white nigger

Too bad even Bradbury used that term right bro.

Though if you mean it like "dude trying to be nigger while being white", then yeah, this is kinda like that.
 

Claw

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Project: Eternity Divinity: Original Sin 2
Mangoose said:
So you need three keys for melee, two keys for aiming and shooting, and none of them really belong on the keyboard because you need to be simultaneously moving around with WASD.
I don't see a problem with the melee keys, since you can't really move freely while doing stuns and executions. Default settings work fairly well for me. I may have remapped toggle aim, not sure.
Now that I understand how to use the Vengeance launcher and execute Nobs, normal mode is almost easy!
 

Claw

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Project: Eternity Divinity: Original Sin 2
Oh, and there is one thing that really bothers me:

The ability to automatically and instantly switch to between ranged and melee weapons just by pressing the corresponding attack button.
I mean, WTF? What's the point of dual-wielding a bolt pistol with a chainsaw?
Decline, I say! :decline:

I actually "roleplayed" my character by switching to the Bolt Pistol before engaging in melee.
 

Bluebottle

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Dead State Wasteland 2
Found you can play the demo in the UK, by simply pasting steam://install/55410 into a browser URL.

Demo isn't too shabby. Nothing special, but a decent, mindless slasher (haven't played one in a long time, so this might as well be the one). Short as fuck though.

MetalCraze said:
Science-fantasy game

lol

It's like saying white nigger

Despite the stupid name, the distinction is somewhat relevant. It helps distinguish between something predomintatly focused on how the advancement of technology impacts humanity (a la Arthur C Clarke) from something simply set in the future.

Of course, future fantasy would be a more apt term, but language rarely works by logic alone.
 

CrimsonAngel

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Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Claw said:
Oh, and there is one thing that really bothers me:

The ability to automatically and instantly switch to between ranged and melee weapons just by pressing the corresponding attack button.
I mean, WTF? What's the point of dual-wielding a bolt pistol with a chainsaw?
Decline, I say! :decline:

I actually "roleplayed" my character by switching to the Bolt Pistol before engaging in melee.

That is an game play convention there needs to be there for an action game or else it will be bugged down in stance switching.
If you are stuck having downtime between the different weapons it slows the combat down.
 

Mangoose

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Divinity: Original Sin Project: Eternity
Bolt pistol in single player I guess is relegated to when you are out of ammo for everything else. Or I think when you have a Thunder Hammer, you can only wield a Pistol.

In multiplayer though, Assault Marines can only use Pistols unless they slot a perk that lets them one-hand a Bolter (but then they lose out on probably better perks).
 
Self-Ejected

Ulminati

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So how do you execute nobs anyway? You get into that weapon lock and then I assume you have to mash a button or someshit but I always end up on the ground with an orc trying to curbstomp my face
 
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Excidium

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You have to mash the left mouse button (ranged attack if you bound it somewhere else). Odd, I know.
 

Claw

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CrimsonAngel said:
That is an game play convention there needs to be there for an action game or else it will be bugged down in stance switching.
If you are stuck having downtime between the different weapons it slows the combat down.
What downtime? Weapon switching is virtually instantaneous anyway. Most shooters take weapon switching midcombat in stride and it's never been a problem as far as I can tell (Except for me, I am horrible at it.
I find it a bit lame that you can cut a path through your enemies and fire your most powerful weapons at the same time without effort. There ought to be a trade-off, imo.
 
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Ulminati

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I was a bit puzzled about the instant chainsword too. There ought to at least be a slight delay when switching to chainsword if you didn't have it equipped already.

I'm fine with the weapons auto-switching for you when you use melee attacks, but I can't help but feel there's a missed oppertunity in there that might've made sword+pistol a viable tactical choice instead of a last-ditch fallback if you have no ammo whatsoever.
 

Mangoose

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Divinity: Original Sin Project: Eternity
I think it's intentional, for the "feel" of the game. Non-stop action.

Kinda like in Devil May Cry, Bayonetta, etc., you have immediate access to ranged and melee via different buttons.

Difficulty-wise, yeah, of course it's easier this way. On the other hand, difficulty can be balanced in a lot of different ways - for example if the enemies are buffed or balanced so that you NEED the instantaneous switch between melee and ranged. As long as the overall difficulty works, it works.

For me, I like being able to switch to my Stalker and snipe some Shootaboyz while meleeing at the same time.
 
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Ulminati

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Waiting for them to announce the preorder bonus is terminator armor or someshit. Giving gamebreakingly OP preorder bonuses seems to be all the rage.

Also, it's a shame it's the Mary Sue chapter. Ultramarines are so goddamn boring. Give me Dark Angels, Raven guard, Imperial Fists, Salamanders or even somethign derpy like Space Wolves or Blood Angels any day.

Actually, Salamanders would be KKKodex approved. Space Cybernegroes that kill shit with fire.
 

Gragt

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Serpent in the Staglands Divinity: Original Sin
Hard seem to be balanced for the quick-switch: shootahs will deal lots of damage so I appreciate being able to instantly shoot as soon as I got a bit of breathing room.

Pre-order bonus is already there and it's a copy of Darksiders (rather decent game). It seems that Steam also got some Blood Raven skin, but I pre-ordered on GamersGate anyway.
 

sgc_meltdown

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Ulminati said:
Also, it's a shame it's the Mary Sue chapter. Ultramarines are so goddamn boring.

I want a tyranid management god-game with full implementation of their dna assimilation trait, all faction interactions and free-roaming universe
 

Mangoose

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Divinity: Original Sin Project: Eternity
It shows how shitty this game looks to everyone when it's on ez-mode. You'd think gaming journalists would have enough experience in games to just jump into Normal mode in most games...
 

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