Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vtmb malk run overrated

Think malk/nos actually offer a different experience?

  • Yes

    Votes: 23 63.9%
  • No

    Votes: 13 36.1%

  • Total voters
    36

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
So you haven't actually played with it and are just guessing? :M

Played with it? With what? My dick? Sure, played with it a lot, specially during my teens.

But if you were refering to something else, you're gonna need to be a little more specific.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
Wesp5 did you ever consider having features togglable in plus version? Similar to say, Temple+
Yes, and there even was a time where this was possible with my patch. But then this made finding and fixing errors much worse, because people had different options selected and these options would interact with each other, so I removed it again to at least get two stable versions of the patch that would be working for everybody.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
Is this your coming out post?

>needs things to sparkle in a Vampire game
>asks others about coming out

Bruh.

6f5ra5j6dfr81.jpg


Toreador player detected.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,949
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
No bait, honest feelings. But lesson learned, shouldn't play a game back2back, you get burnt out, and shouldn't read anything online about a game, expectations become too high.
Really good point - I finished VtmB quite a while ago - and went back and played Malk about a year ago "Hey, they are telling me everything that is coming up!" Yah, I'm a simple man - but I did like that they included that. Same goes for Nos - they could have left those guys out - but it adds dimension that most games wouldn't have bothered with. Could it have been more fleshed out/developed? Absolutely. Am I glad they made the attempt? Hell yes.

Also - had to reinstall while typing this and noticed there is a 11.3 patch so I suppose I'll have to play through again.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
There were other perks for playing Malkavian apart from the insane dialogue lines:
2.jpg

6AF3575F14038CDC7DB3411CD31D4DE835FFDB85

:happytrollboy:

VTMB is highly overrated as a C&C rpg in all aspects. Sure there are good things about the game like the atmosphere and aesthetics. But C&C is pretty poor, and the entire game is pretty linear from beginning to finish.

I do not consider VTMB to be a good vampire game because the most important aspect of vampires as depicted in media and literature is auspiciously absent from the game, which is feeding matters. In the Vanilla unmodded game you can play through the entire game without feeding. Feeding is so trivial and has no consequence in the game, you could drain someone of 90% of the blood in their body and they would continue on their merry way no fucks given.
Which is why I enjoy the Camarilla Edition a lot since it does introduce several aspects of the PnP version like constant blood drain that can be manually adjusted by the player at which intervals you lose a blood point.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,157
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Which is why I enjoy the Camarilla Edition a lot since it does introduce several aspects of the PnP version like constant blood drain that can be manually adjusted by the player at which intervals you lose a blood point.
Iirc I tried that at some point and anti-recommend the blood drain. Can barely walk across the santa monica map without risking dying, I can't even imagine how you'd survive stuff like ocean house. Maybe it was buggy and drained too much, but it was effectively unplayable.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Which is why I enjoy the Camarilla Edition a lot since it does introduce several aspects of the PnP version like constant blood drain that can be manually adjusted by the player at which intervals you lose a blood point.
Iirc I tried that at some point and anti-recommend the blood drain. Can barely walk across the santa monica map without risking dying, I can't even imagine how you'd survive stuff like ocean house. Maybe it was buggy and drained too much, but it was effectively unplayable.
The drain is customizable. If you feel it is too punishing you can increase the interval to 10 or 20 or even 30 minutes.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,157
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Malk run is best done as one's first run; naysayers are those who never did it.
I did malk my first run, cause I went in blind. There's both good and bad things to say about it. Without foreknowledge it is really hard to tell what is insanity and what is prophecy, and it is easier to accidentally select wrong options in dialogue since you don't know what the "not-insane" alternatives are. At the same time, this also means you can't truly appreciate the unique interactions and clever prophecy bits because you don't have a baseline. Iirc malks also have options for good ranged, talky, stealthy approaches to quests (melee is always viable) which is also both a blessing and a curse on a first run.

So yeah, they are a good pick for first time if that's the kind of experience that appeals to you.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,800
Location
Stealth Orbital Nuke Control Centre
At the same time, this also means you can't truly appreciate the unique interactions and clever prophecy bits because you don't have a baseline
But how can you appreciate the prophecy bits when you don't know them for what they are? By the time you have full comprehension of the plot, you won't remember 95% of the dialogue options you chose.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,456
VTMB is highly overrated as a C&C rpg in all aspects. Sure there are good things about the game like the atmosphere and aesthetics. But C&C is pretty poor, and the entire game is pretty linear from beginning to finish.

I do not consider VTMB to be a good vampire game because the most important aspect of vampires as depicted in media and literature is auspiciously absent from the game, which is feeding matters. In the Vanilla unmodded game you can play through the entire game without feeding. Feeding is so trivial and has no consequence in the game, you could drain someone of 90% of the blood in their body and they would continue on their merry way no fucks given.
Ok. How would you implement this without being a chore to play?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
VTMB is highly overrated as a C&C rpg in all aspects. Sure there are good things about the game like the atmosphere and aesthetics. But C&C is pretty poor, and the entire game is pretty linear from beginning to finish.

I do not consider VTMB to be a good vampire game because the most important aspect of vampires as depicted in media and literature is auspiciously absent from the game, which is feeding matters. In the Vanilla unmodded game you can play through the entire game without feeding. Feeding is so trivial and has no consequence in the game, you could drain someone of 90% of the blood in their body and they would continue on their merry way no fucks given.
Ok. How would you implement this without being a chore to play?
it's supposed to be a curse, not a superpower
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,800
Location
Stealth Orbital Nuke Control Centre
VTMB is highly overrated as a C&C rpg in all aspects. Sure there are good things about the game like the atmosphere and aesthetics. But C&C is pretty poor, and the entire game is pretty linear from beginning to finish.

I do not consider VTMB to be a good vampire game because the most important aspect of vampires as depicted in media and literature is auspiciously absent from the game, which is feeding matters. In the Vanilla unmodded game you can play through the entire game without feeding. Feeding is so trivial and has no consequence in the game, you could drain someone of 90% of the blood in their body and they would continue on their merry way no fucks given.
Ok. How would you implement this without being a chore to play?
it's supposed to be a curse, not a superpower
It's supposed to be a game, not a simulation.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
VTMB is highly overrated as a C&C rpg in all aspects. Sure there are good things about the game like the atmosphere and aesthetics. But C&C is pretty poor, and the entire game is pretty linear from beginning to finish.

I do not consider VTMB to be a good vampire game because the most important aspect of vampires as depicted in media and literature is auspiciously absent from the game, which is feeding matters. In the Vanilla unmodded game you can play through the entire game without feeding. Feeding is so trivial and has no consequence in the game, you could drain someone of 90% of the blood in their body and they would continue on their merry way no fucks given.
Ok. How would you implement this without being a chore to play?
it's supposed to be a curse, not a superpower
It's supposed to be a game, not a simulation.
and games have rules, jerry.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,800
Location
Stealth Orbital Nuke Control Centre
VTMB is highly overrated as a C&C rpg in all aspects. Sure there are good things about the game like the atmosphere and aesthetics. But C&C is pretty poor, and the entire game is pretty linear from beginning to finish.

I do not consider VTMB to be a good vampire game because the most important aspect of vampires as depicted in media and literature is auspiciously absent from the game, which is feeding matters. In the Vanilla unmodded game you can play through the entire game without feeding. Feeding is so trivial and has no consequence in the game, you could drain someone of 90% of the blood in their body and they would continue on their merry way no fucks given.
Ok. How would you implement this without being a chore to play?
it's supposed to be a curse, not a superpower
It's supposed to be a game, not a simulation.
and games have rules, jerry.
Caring about rules? How g*rman of you.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,456
VTMB is highly overrated as a C&C rpg in all aspects. Sure there are good things about the game like the atmosphere and aesthetics. But C&C is pretty poor, and the entire game is pretty linear from beginning to finish.

I do not consider VTMB to be a good vampire game because the most important aspect of vampires as depicted in media and literature is auspiciously absent from the game, which is feeding matters. In the Vanilla unmodded game you can play through the entire game without feeding. Feeding is so trivial and has no consequence in the game, you could drain someone of 90% of the blood in their body and they would continue on their merry way no fucks given.
Ok. How would you implement this without being a chore to play?
it's supposed to be a curse, not a superpower
It's supposed to be a game, not a simulation.
and games have rules, jerry.
Caring about rules? How g*rman of you.
There's a difference between mechanics that are frustrating and unfun versus mechanics that are complicated yet rewarding and evocative.

You could in theory devise more complicated tracking mechanics for feeding that force the player to think carefully about when, where, and how much they feed. If the player isn't careful, then it becomes more difficult to find victims. Or something. You could also provide different rewards for playing a vegetarian vampire who only drinks canned blood versus drinking live blood, making the option tempting without arbitrarily punishing those who want to do a pacifist run. One problem is that this adds a ton of overhead and could easily be executed poorly.

Another problem is that if you want feeding to matter, then it's probably not a good idea to tie it into your magic system. As it stands, feeding is just recharging your magic points and healing. Nothing more complex, and trying to add further complexity just makes it frustrating. (The mod that has you lose blood periodically is just pointless frustration so I won't touch on it.) If you want feeding to matter, then you need to revise the rules so that feeding happens less often (so as to be less frustrating) and is more important when it does happen.

But I'm just spitballing here
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
If you feed on innocents and kill them you get a Humanity loss. If you feed and are seen you get a Masquarade violation and a criminal one too, which has hunters and cops appearing sooner or later. So Troika did think about this and it was at least consistent! Compare that to Vampyr, where you can't stop feeding and killing innocents in a controlled environment, but have no problem doing so in the middle of a fight.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom