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World of Darkness Vtmb malk run overrated

Think malk/nos actually offer a different experience?

  • Yes

    Votes: 23 63.9%
  • No

    Votes: 13 36.1%

  • Total voters
    36

jakkis

Educated
Joined
Dec 21, 2022
Messages
83
Hey codex!

I like Vtmb, played through a couple of times over the years, I like the different cheat code powers of celerity, thaumaturgy, IDDQD(fort+pres on ventrue). But I remember reading here and elsewhere that OMG it's awesome a 2nd time with a malk, completely different experience. Again, I like the malk's powers, wall hack, invis, dementation. But I was very disappointed in the dialogue. Mechanically you get the exact same choices as with any other clan, just put through Google translate into cRaZy and with a different font. If you're lucky you get one comment per npc "oh you're a malk".

Same thing with Nos, though the illusion of being ugly thing has been dispelled a long time ago, everyone knows it's very hard to get a violation. Again in the dialogues one comment and that's it. I like the quests a Nos gets and the hideout though.

What do you think?
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,703
Location
Asp Hole
I like the different cheat code powers of celerity

From my old playthrough I remember that celerity needed to be upgraded to at least 4 for it to be any fun, or of any use.

everyone knows it's very hard to get a violation

It's Hollyweird. With that many scalpeled freaks walking around you won't stand out. Much. It's the reactions of the NPCs you can talk to that are worthwhile.

Did you speak with a STOP sign?

This requires a relatively low humanity score, afaik. If only I had known that during my malkthrough. I played too conservatively, afraid that getting the cops riled up too often would bug out the game somehow.
 
Self-Ejected

HereticGuy

Self-Ejected
Joined
Sep 11, 2022
Messages
218
From a work and end product perspective, it definetely isn't overrated. Brian Mitsoda crunched all Malkavian dialogues himself, on an already rushed out of the gate game. Compare that to new era of video game dialogues; current day "writers" can't even offer one set of quality dialogue, let alone write something totally different for another race / class.

Mechanically you get the exact same choices as with any other clan

Yeah, and I can't see the reason why Malkavian should have totally different choices. Game already presents you plenty of options for different playthroughs; seduction, intimidate, persuasion, sneaking, lockpicking, hacking, good old shotgun to the face, clan disciplines....
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,703
Location
Asp Hole
Did you speak with a STOP sign?

This requires a relatively low humanity score, afaik. If only I had known that during my malkthrough. I played too conservatively, afraid that getting the cops riled up too often would bug out the game somehow.
I talked to it with a high humanity score.

What's your definition of high? For example the psychotic dialogue lines (for all clans) won't start appearing until after your humanity has dropped below the halfway point, or so it was with the vanilla version.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,157
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The canonical rating for malk run is "Really cool for the first chapter or so, by the end it's dogshit". This rating is correct.

Not to your tastes perhaps, but that's a different problem.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,006
It certainly does offer a new, altered experience of the game.
Some of the Malkavian dialogue choices are full of predictions and prophetic insights, you just have to see past the gibberish.
The Nosferatu is also unique in that you have an Appearance score of 0(monstruous) and unique interactions with the world and other characters. No chicks for you, buddy. Not in this state...
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
I heard the same thing about Ventrue, being a highborn and all, that you get all these free passes everywhere, but I never saw proof of different gameplay
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,006
I heard the same thing about Ventrue, being a highborn and all, that you get all these free passes everywhere, but I never saw proof of different gameplay
LaCroix gives you more cash, I believe.
It happens only once, though.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
Ventrue are a disappointment. You can't eat bums and rats. Other than that i don't remember much of a difference.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,157
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I heard the same thing about Ventrue, being a highborn and all, that you get all these free passes everywhere, but I never saw proof of different gameplay
Ventrue don't get much iirc, just the domination magicz which can be used in conversation instead of skills occasionally. Can't remember if tremere also gets that though.
Tremere can get a unique house.
Malks get unique dialogue everywhere early on, and insanity magics in dialogue.
Nosferatu get a sewer house, and all the generic npcs will fear you.

Brujah, Gangrel and Toreador get nothing afaik.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
I heard the same thing about Ventrue, being a highborn and all, that you get all these free passes everywhere, but I never saw proof of different gameplay
Ventrue don't get much iirc, just the domination magicz which can be used in conversation instead of skills occasionally. Can't remember if tremere also gets that though.
...
Brujah, Gangrel and Toreador get nothing afaik.
Tremere don't get Dominate in dialogue in the original game which is illogical, so I gave them low level options in the plus patch. Brujah and Toreador don't get anything either, but Presence should work in dialogue too, so I made this happen in the plus patch. Also the stop sign encounter is not connected to Humanity at all...
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
I heard the same thing about Ventrue, being a highborn and all, that you get all these free passes everywhere, but I never saw proof of different gameplay

Certain NPCs talk to you with a little more respect if you're a Ventrue, but I can't remember that this ever manifests in any tangible way, it's just flavor.

The same is largely true for Malks as well, playing one doesn't drastically alter the game, IMO. The NPCs give the same responses to their fucked up dialog options as they do to the "regular" Clans 80-90% of the time, usually right after they make a comment about the Malk's weird way of speaking at the start of the conversation.

Nosferatu are the only Clan that really shakes things up and provides a vastly different experience.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Very nice 1st post, OP! I heartily acknowledge your agenda~

Malkavians are truly for the storyfags player though~ If you dont like to read dialog, Malks are not that different from others.
Nosferatus are for atmospherefags, and stealthfags player. If you dont like stealth, you wont like NOS, because NOS force you to stealth most of the time, and nonstealth carry penalties. Thus Nosferatus carry unique/innate atmosphere with it.
 

jakkis

Educated
Joined
Dec 21, 2022
Messages
83
Thanks for the welcome.

Might need to do another playthrough now that it's been a few years, maybe reading the malk dialogue might be more interesting now that I can't remember the npc's answers anymore so I can LARP better and not break immershun because it's just like with any other clan.

Malk is one of the best sneak chars of all time though? Invisibility+wallhack, good combo. I have nice memories sneak-killing everyone at the chinamen Palace. Well you can't shoot through walls but can see.


And yes, celerity is useless at low levels, many other powers as well, can't move/run with low obfuscate, presence is unnoticeable at low levels whereas high levels are powerful taking all enemies stats to 0 in a large area.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
Celerity is already quite helpful as early as level 2. I p. much never even go above level 3, because anything higher than that is basically a cheat code.

Malk is one of the best sneak chars of all time though? Invisibility+wallhack

Obviously both Clans with Obfuscate are the best at sneaking, but Nosferatu are #1. With level 4 Animalism, you can kill while remaining invisible and replenish your Blood Pool at the same time.
 

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