Edward_R_Murrow
Arcane
Tags: BioWare; Dragon Age
It seems Bioware's marketing may be pulling in the wrong crowd. The folks at <a href="http://vgtribune.com/dragon-age-origins-hands-on-impressions/">VGTribune aren't exactly enamored</a> with Bioware's playable demo.<blockquote>Sure, dragons are cool <b>and Dragon Age Origin’s developers know how to make a great trailer</b>, but that’s not enough to make a great game.
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At that point I thought I would be alright with juggling the three characters in order to progress through the game, but I hadn’t put my finger on the gameplay’s flaw yet. <b>After hitting the attack button several times for the character I had selected, I realized that I wasn’t attacking.</b> That’s when I realized that each of the character’s attacks had to refresh before they could be used again. These refresh rates take so long that they force you to switch between characters if you want to deal any real damage. Each character has three attacks, but as they do little damage and quickly run out, players are forced to swap out their characters until they find one whose attacks attacks have refreshed. Although I only played for a few minutes, this quickly began to annoy me. Swapping between characters and trying to find the one whose attacks are available in order to deal minimal amounts of damage is not my idea of fun.</blockquote>Perhaps marketing an RPG in the same way one might market God of War wasn't such a sharp idea and might give a lot of people the wrong impression?
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Spotted at: <A HREF="http://gamebanshee.com/">Gamebanshee</A>
It seems Bioware's marketing may be pulling in the wrong crowd. The folks at <a href="http://vgtribune.com/dragon-age-origins-hands-on-impressions/">VGTribune aren't exactly enamored</a> with Bioware's playable demo.<blockquote>Sure, dragons are cool <b>and Dragon Age Origin’s developers know how to make a great trailer</b>, but that’s not enough to make a great game.
<br>
[...]
<br>
At that point I thought I would be alright with juggling the three characters in order to progress through the game, but I hadn’t put my finger on the gameplay’s flaw yet. <b>After hitting the attack button several times for the character I had selected, I realized that I wasn’t attacking.</b> That’s when I realized that each of the character’s attacks had to refresh before they could be used again. These refresh rates take so long that they force you to switch between characters if you want to deal any real damage. Each character has three attacks, but as they do little damage and quickly run out, players are forced to swap out their characters until they find one whose attacks attacks have refreshed. Although I only played for a few minutes, this quickly began to annoy me. Swapping between characters and trying to find the one whose attacks are available in order to deal minimal amounts of damage is not my idea of fun.</blockquote>Perhaps marketing an RPG in the same way one might market God of War wasn't such a sharp idea and might give a lot of people the wrong impression?
<br>
Spotted at: <A HREF="http://gamebanshee.com/">Gamebanshee</A>