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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Deleted Member 16721

Guest
Making your own clan with simulation elements might be in the game, something Paradox is known for. I wouldn't be surprised if you build your own clan through victims found on Tender and compete with other vampire clans for territory in Seattle. It has to be more than just a first-person RPG.
 

Lacrymas

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Pathfinder: Wrath
The worst possible thing they can do is turn it into GTA. VtM is about personal stories, making everything impersonal and an inconsequential prop in an open-world game is unbelievably stupid.
 

Deleted Member 16721

Guest
I disagree. If they mix the handcraftedness of Bloodlines with a larger world and more random/interesting encounters in some spots, clothing shops, vampire safehouses, apartments to rent, business to buy, etc., as well as the set-pieces from Bloodlines for quests and choice and consequence, a huge GTA-style VtM would be glorious. Glorious, I tell you.
 

StrongBelwas

Arcane
Patron
Joined
Aug 1, 2015
Messages
518
Short of procedural generation shenanigans Paradox couldn't fund an open world game of the expected scale of this generation if they wanted to, why is this even a question. :nocountryforshitposters:
The dudes current job title is Environment Artist anyway
 

The Wall

Dumbfuck!
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Making your own clan with simulation elements might be in the game, something Paradox is known for. I wouldn't be surprised if you build your own clan through victims found on Tender and compete with other vampire clans for territory in Seattle. It has to be more than just a first-person RPG.

With turf wars like ones in GTA:San Andreas where you and your vamp homies do drive-bys on enemy blood banks, pimp shapeshifting Nosferatu hoes to politicians, do blackmail and take over underground market of soy, to which at least half of Seattle population, male that is, has developed severe addiction that can't be satied with mere oral consumption any more.

Everyone has been asking from Paradox to do game set in modern time or fantasy or criminal enterprise sim. Paradox said there are no ors between those three only ands. You'll get your 3in1 wish granted. Paradox, genie or jinn, we'll find out at 21st of March
 

Deleted Member 16721

Guest
Vampire turf-wars sounds good to me. Politics are big in VtM setting, meaning control of the city is an important factor. I'd be down with that. Sacking enemy vampire's safe-houses, defending yourself against rival vampire thrall attacks, dealing with human gangs as well, ghouls, important faction members who you can contact for special missions. Sounds good to me.
 

Deleted Member 16721

Guest
Just make the interiors turn into set-piece areas like Bloodlines did, then you wouldn't have a seamless open-world but you'd have a much better one. Bloodlines but bigger with an actual city to explore.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
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Location
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I highly doubt Paradox would ever spend so much money to make an open world game. It's much more likely that the game will have a similiar scope like Bloodlines. Just look at their games the closest thing to a AA title they have ever made was Battletech.
 

Deleted Member 16721

Guest
Paradox's cancelled RPG was going to be a huge open-world RPG, I don't see why they wouldn't attempt it with a surefire big hit like a new VtM game will be.
 

The Wall

Dumbfuck!
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Vampire turf-wars sounds good to me. Politics are big in VtM setting, meaning control of the city is an important factor. I'd be down with that. Sacking enemy vampire's safe-houses, defending yourself against rival vampire thrall attacks, dealing with human gangs as well, ghouls, important faction members who you can contact for special missions. Sounds good to me.
Sadly or luckily, really torn on that one and trying to find balance, you're not CEO of Paradox though you look very Viking and Swedish on your profile pic. We'll see what he said few years ago when they approched him with VtM game proposal. He might have shared you enthusiasm for Vampire Mafia game, but financial director was:
:nocountryforshitposters:

Paradox's cancelled RPG was going to be a huge open-world RPG, I don't see why they wouldn't attempt it with a surefire big hit like a new VtM game will be.

Citation pretty please! First heared of it now and I stalk them (as company) regularly
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Paradox's cancelled RPG was going to be a huge open-world RPG, I don't see why they wouldn't attempt it with a surefire big hit like a new VtM game will be.

If you mean Runemaster, it was more of abstracted, isometric thing, much closer to their grand strategy games than GTA-likes.

Also according to year-end report, Paradox spent 110.3m SEK (approx. 11.8m USD) last year (includes development budgets on various projects and other cost). Doesn't look like budget for a big open world RPG that has everything. More like a focused one.

Also highly skeptical about drivable cars.
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
The worst possible thing they can do is turn it into GTA. VtM is about personal stories, making everything impersonal and an inconsequential prop in an open-world game is unbelievably stupid.
Honestly one of the reasons why i enjoyed Bloodlines. Everything felt so much more personal and intimate.
 

Vincente

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