Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
I've been trying to "track down" some of the Bloodlines dev team, see what they are up to nowadays.
Design, Dialog and Story
Brian Mitsoda -> Writer & Designer at DoubleBear Productions, since July 2009. (Also Additional Support)
Chad Moore -> Creative/Game Director at inXile Entertainment, since January 2019. (Also Lead Character Modeler and Additional Support)
TJ Perillo -> Principal Designer at Midwinter Entertainment, since November 2018. (Also Scripter and Additional Support)
Jason D. Anderson -> "The Help"* at Turtle Rock Studios, since January 2011. (Also Creative Director, Scripter and Level Building)
Leonard Boyarsky -> Co-Director at Obsidian Entertainment, since April 2016. (Also Project Lead, Concept Artist, Texture Artist and Additional Support)
* "I currently work at Turtle Rock Studios. One of the things I love about the company is that there are no titles, everyone are equals. So I don’t have a title."
Additional Design and Dialog
Stephen Bokkes -> Design Director at Rainbow Studios, since 2018.
Tiffany Chu -> Producer at Cryptic Studios, since August 2018.
David Webb -> Designer at ArenaNet, maybe not for long. (Also Additional Scripting)
If you want a full list (with titles):
Creative Director Jason D. Anderson -> Turtle Rock doing god knows what, initally went to Interplay on V13, then to InXile where he worked on a pre-Kickstarter version for Wasteland 2
Project Lead Leonard Boyarsky -> Obsidian, Project Director and Lead Writer on Outer Worlds - initially went to Blizzard on Diablo 3, does not have good memories of it and couldn't do the stuff he wanted to do
Lead Programmer Andrew Meggs -> went full MMO, first at Mythic on Warhammer, then Bethesda and now (well since 2011) at City State Entertainment as a Co-Founder and Technical Director (March of Oz, Camelot Unchained)
Programmers
Timothy Cain (General Knowledge)
Brock Heinz (also Lead Scripter), -> after a brief stint on NASCAR 2006 went to Obsidian for the Aliens RPG, now as with Anderson a lost soul at Turtle Rock.
Steven Moret, -> went to NCsoft, then Carbine and Glu Mobile, joined Obsidian 2 years ago so another ex-Troika Outer Worlds dev.
Jesse Reynolds -> went to Obsidian for NWN2, Aliens and AP, now at Carbine.
Steve Shimizu -> full Blizzard, worked on Ghost, Diablo 3 and Hearthstone. Now a technical director.
Dennis Taylor -> worked on Sopranos and Wildstar. Dunno where he is now.
Lead Scripter
Brock Heinz -> Ditto
Scripters
Marc Barber, Midway on TNA IMPACT!, then Monster High on DS? - dunno where he is now
Jocelyn Chew, -> worked at Pandemic! on Saboteur and Battlefront, after that at Infinity Ward on Call of Duty, all of this as a programmer
TJ Perillo, as mentioned now works at Midwinter (Scavengers), previously worked on Halo 4 and 5.
Steve Rhoades -> as with a lot of other Troikas went shortly to seven studios before working as an instructor at an art institute for 5 years, was a designer on Shadow of Morder before becoming Lead Designer on Shadow of War
Lead Animator Mark Bremerkamp -> Went to Obsidian where he was Lead Animator for New Vegas and Alpha Protocol. Afterwards went to Stardock for family reasons.
Lead Character Modeler Chad Moore -> as mentioned now at InXile. Worked on Spider Man 3 (WTF?) at Treyarch before becoming Lead Narrative designer on WildStar.
Animators
Nathan Brown, 7 studios then went to Pandemic before ending up at Naughty Dog in 2010. Animator on Uncharted and Last of Us since.
Long Nguyen, Treyarch, Carbine, Naughty Dog. Now at Obsidian also working on Outer Worlds.
Christine Thomas, -> don't know
Aaron Weldon -> went into film, last worked at Dreamworks on Zootopia
Concept Artists
Leonard Boyarsky, -> Ditto
Justin Cherry -> Fucking amazing artist, went to Obsidian as Art Director on Mask of the Betrayer, Storm of Zehir and Dungeon Siege III, now Art Director at Turtle Rock (the well)
Character Modelers
Jason Kane, -> Wolfenstein, Rage and Prey 2 (original), then went outside of gaming. Now designs interface and artwork for automotive cockpit electronics.
Craig Matchett -> EA and Lucas Arts, was Lead Charachter Artist on Outer Worlds at Obsidian for a year before moving on (start-up)
Modelers
Sean Keegan, -> pretty much immediatly went to Turtle Rock. Still there (AFAIK)
Bryan Bode -> Stranglehold and Fear 3. Now in movies
Texture Artists
Daniel Alpert, -> VERY shortly on Oblivion before joining Obsidian, Lead Charachter Artist on the NV DLC's as well as a charachter artist on multiple projects. Now Lead Artist on Outer Worlds.
Justin Cherry, -> Ditto
Leonard Boyarsky -> Ditto
Level Building
Jason D. Anderson, -> Ditto
Chris Ashton, -> Co-Founded Turtle Rock. Still there.
David Marsh, Midway on Gauntlet, -> Don't know
Jaime Sue, -> Turtle Rock
Bryan Warmack -> Supervillian studios after that dunno
And you did Story already.
Made in around 25 minutes from memory and very fast research. Please correct if necessary.