Oh, look at me... late to the party. But that's not going to stop me from quoting month old posts!
garren said:
There are several inconsistencies in Sebastian's dialogue in the Boil. I dont have a save right now and it's been a while since I played it but when you initially speak to him there's a conversation loop you can repeatedly use to increase his disposition towards you.
After you've killed Damian Maug and return to him he doesn't recognize you've completed the quest, but he tries to give it to you again, and then you can say you've killed him, so he gives you a quest to kill Pollock instead now. But after Pollock is dead too, and when you say it to Sebastian, he congratulates you (I think), but the quest in the quest log doesn't get wiped over, it just stays open.
Good old Sebastian is what made me go online and look for things pertaining to Arcanum. He recognized that I had killed Maug, and was willing to reward me by joining me on my quest. But wise from my first (and
only playthrough), I knew that Pollock would also have to die for Tarant to be safe, so I tried to make Sebastian give me that quest too.
And it worked. If I asked him again what he's doing in the Boil, I eventually got to tell him that I had killed already Maug, so he gave me the job to kill Pollock (and betray my own gang? Sure! :D ). Once that was done, I could ask him what he's doing in the Boil, and tell him how I already killed both gang leaders (he'd heard about Pollock, "but Maug as well?"). But the quest wasn't completed, and all he does is to offer to join if I pursue that path.
But since the patch is now FINAL, I hope that's all been taken care of!
Thanks for the exemplary work, Drog! :D
Did you also happen to fix the Dark Knight art, as these monsters appear to be displayed a whole tile 'below' their actual position? I didn't see them mentioned in the change logs, and I guess it isn't that important.
Drog Black Tooth said:
You have to remember though, that there's no rural smiths in multiplayer, so no way to get barbarian armor otherwise.
Yes, I'm trying to support the multiplayer as well.
You can start with the barbarian background. But I guess that's not necessarily availible to all races.
Drog Black Tooth said:
And Persuasion, Gambling, Heal and Repair can't be mastered by dummies.
...
Maxim doesn't talk to retards, so the camera is useless.
Ouch. I was planning to play a technlogist Frankenstein Monster with high IN, and that certainly doesn't seem as attractive if he can't get proper training for his skills.
Faceless said:
It would open up interesting new avenues though if the Blade Launcher really did fire blades. For example you would not be able to carry nearly as much ammo (due to weight), but it would be retrievable. The ammo would also be massively more expensive.
It used to annoy me that the
blade launcher used
bullets, but this idea got me thinking. The blades probably
are retrievable (we just don't have to keep track of it manually), and the bullets represent the vast amount of gunpowder needed to fire them! That makes so much sense. Finally!
Though having the blade launcher actually fire throwing knives is a cool idea. But I think it could quickly become quite a chore to always have to loot every critter that was shot, and then check around the bodies for any blades that might have missed. Throwing weapons in Fallout 2 turned out to be no picnic, with plenty of them getting eaten by impassable tiles and blocking scenery.