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Unofficial Arcanum Patch (Original Thread)

Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Nice job, Athiska.
Athiska said:
01090Hadrian_the_Archaeologist.dlg
I think I read somewhere in the past that ellipses were to have a space after them. There's many, many ellipses here, and all have no spaces. It looks intentional.
Ellipses are used like that throughout all dialogs. There are very long ellipses, ellipses with spaces or exclamation points before or after them, etc. Very, very messy.

Athiska said:
Apart from that, I recommended capitalizing the Church, Council, Eye of Kraka-tur, and Elders as they refer to specific people or groups.
Probably. Although, they appear in many dialogs sometimes capitalized, sometimes not, but mostly not capitalized. "High Acolyte" in Alexander's dialog is capitalized, "high priest" is not, but it should be. Church Archaeologist and Church Historian should be capitalized as well. What a mess!

Athiska said:
Line 167: I don’t understand it; a bad edit? The line is, “Right. Well, I can't say as I could help you.” Maybe it was meant to be, “Well, I can’t say, as I can’t help you.” or “Well, I can’t say, and I couldn’t help you.”
I suppose they meant "I can't say I could help you".

Athiska said:
Line 224: Apart from the ellipses without spaces, I recommend changing the description “[he trails off...]” to “[He trails off.]” It’s like an indecisive narrator.
I don't think so. This is not a mistake.

Athiska said:
Line 229: Considering that Hadrian is probably starting a new sentence every time, “I have no idea...this discovery...I'm speechless.” should be, “I have no idea... This discovery... I'm speechless.”

Line 235: “One of the objects I have here is the Finger of Mannox...there is a legend associated with it.” should be, “One of the objects I have here is the Finger of Mannox... There is a legend associated with it.”
Again, I don't think so, ellipses are used to make pauses in the middle of sentences many times in this dialog.

Athiska said:
Line 301: Capitalize “Eye of Kraka-tur,” “Council,” and add a space after the ellipsis.
“No... I mean it's REALLY the [b[Eye[/b] of Kraka-tur! When the Council was banishing him, he put up quite a struggle. Somehow the monsters Eye got put out, and someone found it as they were cleaning up. Dreadful creature, Kraka-tur was. If you ask Alexander about who's been banished over the year's, he'll tell you the story...”
"Monster's".

Athiska said:
Line 373: Because it’s a little confusing without it (the text never specifies which finger the Finger of Mannox is, here), add “hand” or something suitable to the line.
{[Hadrian turns white...] Missing a finger. His right finger? [He holds his hand up and points to it.]
No, it's OK.

I'd like to note, that one of our main policies is to not change anything for the sake of "sounding better", "being less confusing", etc. We're only hunting typos/mistakes.

I'm not sure, but I think we should stop here with our little project. It's getting more and more complicated. There's a lot of inconsistencies, like not capitalized proper nouns and such, and it's pain in the ass to track all of them down. Also since I'm not a native speaker, I'm not very effective as the editor, I'm afraid.

I'm sorry...

In addition, I'm required to make important decisions, that would significantly change dialogs, and I don't think I'm in position to make such decisions.
 

Earth Nuggets

Novice
Joined
Apr 18, 2008
Messages
99
Location
New Jersey
Neat, more voice-overs!

01087MinGorad

Line 107, 503, 511: "Can not" should be "cannot."

Line 121: "Re enter" should be "reenter."

Line 200: Final sentence reads "it seems to me" while voice actress simply states "seems to me."

Line 329, 332, 335: Should "Mountain Dorfs" really be capitalized here?

Line 336: I don't believe the comma is really necessary.

Line 353: "His" should be "is."

Line 468, 528: "Elven" should be lowercase in this case.

Line 511: "Valuable" should probably be in quotations, not apostrophes. That's more common, anyway.

01110Stringy_Pete

Athiska said:
I think I read somewhere in the past that ellipses were to have a space after them. There's many, many ellipses here, and all have no spaces. It looks intentional.
Same with this dialogue.

Line 9, 206: There's an exclamation point after the ending ellipsis. Is this acceptable?

Line 54: I believe "pirates' blood oath" should simply be "pirate's blood oath."

Line 105: "its not be a nice place" should be "it not be a nice place."

Line 150, 155: "Elven" is unnecessarily capitalized. The "a" between "Bane" and "Kree" also has the apostrophe before it, rather than after it, which is most common here.

Line 160: "In the all" should just be "in all." Also, as suggested by the apostrophe after "getting," it's probably meant to be abbreviated, as in "gettin'."

Line 170: "Pirates blood-oath" should be "pirate's blood oath" (there's no hyphen in the last instance of the phrase). I also believe there should be a comma or an "and" between "to stand by one another" and "share in the treasure."

Line 180: There should be commas before "matey" and "lassie."

Drog Black Tooth said:
I'm not sure, but I think we should stop here with our little project. It's getting more and more complicated. There's a lot of inconsistencies, like not capitalized proper nouns and such, and it's pain in the ass to track all of them down. Also since I'm not a native speaker, I'm not very effective as the editor, I'm afraid.
I don't think stuff like that needs to be totally consistent. And I think your questions directed at native speakers have made the system of editing a little more foolproof.
 

BillyOgawa

Scholar
Joined
Jul 5, 2007
Messages
140
Perhaps this is a project that can be taken up at a later date? If for no other reason than to correct all the your/you're, it's/its mistakes.

Also, I agree with Earth Nuggets. The way of posting and questioning seems to have been working so far. Maybe if we set some ground rules on what should be looked at and what shouldn't be looked at. A lot of people are wasting time on ellipsis problems, etc. If we decide right now what should and shouldn't be looked at, perhaps that would clear up some confusion.
 
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Drog Black Tooth

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Messages
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BillyOgawa said:
Perhaps this is a project that can be taken up at a later date? If for no other reason than to correct all the your/you're, it's/its mistakes.
I don't think that's a good reason. Either we fix dialogs once and for all, or we stop now. But that's too much for me, so I'm stepping down. I'm afraid, my editorship may result in a subjective work.

I'll check the remaining reports today, and will release the new version--probably the final version of the UAP, since there's not much left to do besides fixing typos: there are some broken art pieces and obscure bugs, but nobody cares about such things, anyway.
 

BillyOgawa

Scholar
Joined
Jul 5, 2007
Messages
140
I didn't do the Nasrudin one. Here's the other two.


01111Kerghans_Guards.dlg

Line 1: "disobendience" should be "disobedience"


01140Lloyd_Gurloes.dlg

Line 3, 4: Perhaps "Excuse me, good sir" should end with a period and not a question mark.

Line 6: "You're" should be "Your"

Line 25: "You're" should be "Your"

Line 90, 93: "I'll do that Lloyd..." should be "I'll do that, Lloyd..."

Line 130: "your" should be "you're"
 

Western

Arcane
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Oct 25, 2007
Messages
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Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Drog Black Tooth said:
I'll check the remaining reports today, and will release the new version--probably the final version of the UAP, since there's not much left to do besides fixing typos: there are some broken art pieces and obscure bugs, but nobody cares about such things, anyway.

All that said, is there much of interest left to do in the extras pack? Or any interest in modding (as a seperate project)?
 
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Drog Black Tooth

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Feb 20, 2008
Messages
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Here it is--the FINAL version.

Changes: a great deal of typos have been fixed. There are also some art fixes and a few bug fixes. Saves from v080626 (and from that version only) are compatible.

Full list of changes:

-Fixed two typos in Shrouded Hills' rumors.
-Fixed a typo in Evelyn Garringsburg's dialog.
-Fixed a typo in Dark Elf Bandit's dialog.
-Fixed two typos in Ashbury's rumors.
-Fixed a typo in the generic junk dealer's dialog.
-Fixed a typo in Torian Kel's dialog (as a skeleton).
-Fixed two typos in the generic female bar patron's dialog.
-Fixed two typos in Jones the collector's dialog.
-Fixed a typo in Gorrin's dialog.
-Fixed 55 typos in generated greetings. ("honour" -> "honor")
-Fixed a typo in Daniel McPherson's dialog.
-Fixed three typos in the generic dialog for Tulla students.
-Fixed a typo in Druella's dialog.
-Fixed a typo in the generic dock worker's dialog.
-Fixed a typo in the generic inventor's dialog.
-Fixed a typo in Vegard MoltenFlow's dialog.
-Fixed a completely wrong female line in Erick Obsidian's dialog.
-Fixed a typo in Joachim's book.
-Fixed three typos in Richard Leeks' dialog.
-Fixed a typo in Sogg Mead Mug's dialog.
-The Fool's Dagger doesn't have an empty spell menu anymore.
-Fixed wrong responses in generic dialogs for a magick shop clerk, a magick armorer, a rural store clerk, a city store clerk, a dark magick shop clerk, an elven trader and a rural tailor.
-Fixed 10 more typos in train ticket agents' dialogs.

-Fixed a typo in Torian Kel's dialog.
-Fixed a description for the Lingering Sword.
-Fixed a wrong faction for the Bludgeoner in Kerghan's lab.
-Fixed a wrong color in a palette for Qintarra's inner gate.
-Fixed wrong colors in a palette for Mannox's sarcophagus.
-Fixed wrong colors in palettes for a basket and a bathtub.
-WorldED: added unused scenery art, 3 beds and 2 armoires.

-Fixed two typos in Dante's dialog (leaving the party after completing the quest).
-Fixed a typo in the description for Gilbert Bates' journal.
-Fixed two typos in innkeepers' dialogs.
-Fixed two typos in Laura's dialog.
-Fixed 7 typos and a completely wrong female line in Kietzel Pierce's dialog.
-Fixed three typos in Praetor's dialog.
-Fixed 9 typos in Dante's dialog.
-Fixed two typos in Prince Farad's dialog.
-Fixed 5 typos in Constable Owens' dialog.
-Fixed a typo in Winston Schuyler's dialog.
-Fixed a typo in Randver's dialog.
-Fixed two typos in Loghaire's dialog.
-Fixed 10 typos in Raven's dialog.
-Fixed two typos in H.T. Parnell's dialog.
-Fixed a typo in the librarian's dialog.
-Fixed four typos in Alexander's dialog.
-Fixed five typos in Hadrian's dialog.
-Fixed three typos in Gunther's dialog.
-Fixed two typos in Salty Seadrick's dialog.
-Fixed 7 typos in Kerghan's dialog.
-Fixed two typos in Benjamin Gershwin's dialog.
-Fixed 6 typos in Lukan's dialog.
-Fixed a typo in the first riddler's dialog.
-Fixed a typo in the second riddler's dialog.
-Fixed a typo in Archibald's dialog.
-Fixed 12 typos, a broken line and a wrong female line in D'ak Taan's dialog.
-Fixed 8 typos in the dialog of the Mayor of Black Root.

-Fixed three typos in Black Root hedgewizard's dialog.
-Fixed a typo in Dante's dialog (when the PC is killing orcs).
-Fixed a typo in the Schuylers' receptionist dialog.
-Fixed 12 typos in Gudmund's dialog.
-Fixed two typos in Franklin Payne's dialog.
-Fixed 28 typos and two wrong female lines in Ristezze's dialog.
-Fixed 20 typos in Magnus' dialog.

-Fixed a typo in the dialog for Niles and Edward Schuylers.
-Fixed 18 typos and a wrong female line in Winston Schuyler's dialog.
-Fixed five typos in M'in Gorad's dialog.
-Fixed two typos in Nasrudin's dialog.
-Fixed a typo in the dialog of the guard at the Isle of Despair.
-Fixed a typo in Loghaire's dialog.
-Fixed a typo in the description for Hadrian's display case.
-Fixed a typo in Bane of Kree's dialog.
-Fixed three typos in Marley's dialog.
-Fixed a typo in the dialog of a gnome that appears in Arthur Tyron's house.
-Fixed two typos in Gar's dialog.
-Fixed a typo in the description for T'sen-Ang's entrance.
-Fixed two typos in Cynthia Boggs' dialog.
-Fixed three typos in Geoffrey Tarellond-Ashe's dialog.
-Fixed three typos in Gurin Rockharrow's dialog.
-Fixed two typos in Z'an Al'urin's dialog.
-Fixed a typo in the dock worker's dialog.
-Fixed a typo in Matt de Cesare's dialog.
-Fixed a typo in Sebastian's dialog.
-Fixed typo "good bye" in the following dialogs: Myrth, Bingham, Molly Williamson, Ellumyn, Kan Kerai, Jormund, Winde, the captain of Qintarra's guards, Phineas McGee, the Boil lurker, Sammie, Henderson, a generic ship captain, Matt de Cesare, Geoffrey (overrides), Magnus (overrides), Z'an Al'urin (overrides), a generic guard, Arthur Tyron, Virgil (leaving the PC after T'sen-Ang), Donn Throgg, Renzo, Frederik, Brehgo, the shipbuilder, Jayna Stiles, the realtor, a generic orc bandit, a generic bounty hunter and a generic Molochean Hand assassin.
-Fixed 39 typos and a broken line in Thorvald's dialog.

-Fixed a typo in Ogdin's dialog.
-Fixed 16 typos and a broken line in Gilbert Bates' dialog. Added an appropriate female response as well.
-Fixed a wrong female line in the Silver Lady's dialog.
-Fixed 32 typos in Hippington's dialog.

-Fixed five typos in Edward Teach's dialog.
-Fixed three typos in Milo's dialog.
-Fixed three typos in Fenwick's dialog.
-Fixed a typo in the description for the Stillwater Giant case.
-Fixed a typo in the description for the fake Stillwater Giant's pelt.
-Fixed five typos in Cedric Appleby's dialog.
-Fixed 12 typos in Loghaire's dialog (while in exile).
-Fixed 31 typos in Myrth's dialog.

-Fixed a typo in newspapers.
-Fixed 6 typos in books.
-Fixed art of the following wall types: Gray Stone Wall, Nice Interior, Wood Shack (door 3).
-Fixed a typo in the dialog of Qintarra's guard (at the entrance).
-Fixed 9 typos in Randver's dialog.
-Fixed a typo in Maximillian's dialog.
-Fixed a typo in Fawn's dialog.
-Fixed a typo in Madam Lil's dialog.
-Fixed a typo in generic headstones.
-Fixed a typo in K'an Hua's dialog.
-Fixed a typo in Jormund's dialog.
-Fixed a typo in Loghaire's dialog (as King).
-Fixed three typos in Raven's dialog (overrides).
-Fixed three typos in Raymond Pierce's dialog.
-Fixed art of the Nice Gray Roof.
-Fixed four typos in William Bench's dialog.
-Fixed 12 typos in the dialog of the Hall of Records' clerk.
-Fixed four typos in Weldo Rubin's dialog.
-Fixed 10 typos in the dialog of the captain of Bates' guards.
-Fixed 17 typos and a wrong female line in Alexander's dialog.
-Fixed 10 typos in Salty Seadrick's dialog.

-Fixed a typo in Pelonius Schuyler's dialog.
-Fixed a typo in the dialog for Magnus with Bingham.
-Fixed a typo in Gilbert Bates' dialog (resurrect).
-Fixed 18 typos and two broken lines in Raven's dialog.
-Fixed three typos, a wrong female line and 9 broken lines in Lillian Misk's dialog.

-Fixed three typos in generic lines for the Bedokaan.
-Fixed two typos in the dialog of Loghaire in the Iron Clan.
-Fixed 6 typos in Bingham's dialog.
-Fixed 25 typos in the librarian's dialog.
-Fixed 4 typos in Gunther Willhelm's dialog.
-Fixed 20 typos and a wrong female line in Ogdin's dialog.
-Attached the missing script to the book "The Hand". Affects Ogdin's dialog.

-Fixed two typos in Gorrin's dialog
-WorldEd: updated sound schemes in module template. Now all music and ambient tracks are available for use in new modules.
-Fixed a typo in Virgil's dialog.
-Fixed 8 typos in Kraka-tur's dialog.
-Fixed several broken lines in the script of the representative from the Department of the Treasury. Now it's possible to take this bribe.

-Fixed standpoints of the representative of Caladonian Military.
-Fixed 5 typos in H.T. Parnell's dialog.
-Fixed 17 typos in K'an Hua's dialog.
-Fixed a typo in Kerghan's dialog.
-Fixed 6 typos in Nasrudin's dialog.
-Fixed two typos in Herkemer Oggdoddler's dialog.
-Fixed a typo in the dialog of Arronax's guard.
-Fixed a typo in the description of the Eye of Kraka-tur.
-Fixed two typos in the generic female bar patron's dialog.
-Female bar patrons now have a separate, female version of the Game of Wits.
-Fixed a typo in generic greetings.
-Fixed a typo in story state based questions.
-Fixed 7 typos in Hadrian's dialog.
-Fixed 8 typos in M'in Gorad's dialog.
-Fixed 5 typos in Stringy Pete's dialog.
-Fixed a typo in the dialog of Kerghan's guard.
-Fixed 5 typos in Lloyd Gurloes' dialog.

Since, I'm leaving anyway, I'm releasing the WIP of the Arcanum High Resolutions Enabler. It supports 1024x768, 1280x720, 1280x800, 1280x960, 1280x1024 resolutions (only fullscreen mode is supported). There are some known bugs:
-Halcyon Altar won't be restored if you report the quest while using this mod.
-It's impossible to dig up the grave at Caladon's cemetery without being noticed by guards, even at night.
-There may be other bugs, the mod wasn't heavily tested.

Get both files in the first post.

This thread may now be unstickied, so it can gradually sink into oblivion. No further bug reports will be answered, the project is finished. Everybody can go home.
 

Ratatosk

Educated
Joined
Sep 2, 2007
Messages
58
Location
Finland
Divinity: Original Sin 2
icon_salut.gif
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
I reinstalled Arcanum some time ago but didn't play yet. Now I'll try it with the patch. Thanks, Drog.
 

puppyonastik

Augur
Joined
Aug 3, 2004
Messages
175
Location
Northern Illinois
Does this mean work on more "controversial content patches" like the recent lizard people fix or a "balance patch/mod" will begin, Drog? Please say yes. :D

Fantastic work BTW, Drog, I want to thank all others who helped out with the project as well, everyone of you are heroes of the people. :salute:
 

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