Apostle Hand
Death Knight
So I was playing a bit wotr and I cant stand that intro shit music, it really pisses me off, and I noticed similarities in wotr and poe they are somehow all the same shit
They do. In fact, that's what I played. Cavalier on an skeleton horse, scythe for big crits and style, lich mystic path. Tons of other ways to do it too.why don't they have an option of death knight in wotr
Don't be part of the problemI was playing a bit wotr
Unless you want a MegaLights scenario, I'd doubt your proficience as a developer if you would want an object to be illuminated by more than 12 dynamic light sources while working in Unity engineoh you want this object to be illuminated by more than 12 lights? fuck you
Exactly this.Unless you want a MegaLights scenario, I'd doubt your proficience as a developer if you would want an object to be illuminated by more than 12 dynamic light sources while working in Unity engineoh you want this object to be illuminated by more than 12 lights? fuck you
I just find it so funny picturing a cavalier swearing up and down he is a real death knight, and to prove it, he shows off his skeleton horseThey do. In fact, that's what I played. Cavalier on an skeleton horse, scythe for big crits and style, lich mystic path. Tons of other ways to do it too.why don't they have an option of death knight in wotr
Youtube is free and a better source of information for almost any engine available
Games only look the same if developers use a similar artstyle when creating assets, average gamedev (yet alone a mere stinky videogamer) won't be able to spot differences in rendering between multiple available enginesAll unity games i've tried had that pastel indie vibe to them. Not sure if something in the engine just tends to render things that way but even PoE, a game that is supposed to be grim dark still has that Unity quality.
It's why for a time i was a supporter of the Unreal engine, since it seemed to yield a more realistic picture with better lighting etc.
That didn't last long as lately every UE i've seen is always blurry. Too much temporal anti-aliasing probably.
Also, while i don't play many modern gaymes i can already tell a lot of nu-games all end up looking the same because they all use the same engines.