toughasnails
Guest
This looks p promising, basically a combination of old MGS camera and vibe with Splinter Cell's lighting and sound based stealth mechanics and more open ended level design.
Visibility Meter: Hide in the shadows and interact with the environment to create dark areas to sneak through. Be careful not to leave footprints.
Sound: Every footstep, surface, weapon and item can make a noise that will alert the enemy. Watch out for those puddles!
Possibilities: Tons of items, abilities, throwables, laser mines and hiding spots to infiltrate or fight off enemies. Every area is filled with opportunities.
Boss Fights that challenge your stealth and fighting skills. There are multiple ways to take down each boss - sneakily or directly!
Weird Arsenal of 4 bullet types and 8 explosives that can be thrown or planted. Each one has different effects on enemies, the environment and even yourself.
An Alert Mode that is tense but fair. Getting caught is not the end, but an opportunity to get creative.
A deep story full of lore, betrayal, conspiracy and sprinkles of humor. Destroy your ex-employer and stop a corporation from pitting cultures against each other for profit.
Graphics that mix retro and modern techniques to bring boomer stealth into the future.
Improved mechanics that polish the top-down stealth experience. No more staring at a tiny radar for hours!