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KickStarter Underworld Ascendant is a disaster

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis

Sykar

Arcane
Joined
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Messages
11,297
Location
Turn right after Alpha Centauri
I know that razorfist retarded butthurt is old.....but i just found a fucking encyclopedia dramatica have a page on him :lol:. It is really good read,i am laughing my ass off. Didn't expect that he is that retarded. Here is the link:

https://encyclopediadramatica.rs/XRazorfistx

Also here is a new pic of him :lol::lol::lol:
Razorfist_Wanking_On_Cam.jpg

What was he so butthurt about anyway on the codex? All I know is that it was something about FO:NV.
 
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fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
I know that razorfist retarded butthurt is old.....but i just found a fucking encyclopedia dramatica have a page on him :lol:. It is really good read,i am laughing my ass off. Didn't expect that he is that retarded. Here is the link:

https://encyclopediadramatica.rs/XRazorfistx

Also here is a new pic of him :lol::lol::lol:
Razorfist_Wanking_On_Cam.jpg

What was he so butthurt about anyway on the codex? All I know is that it was something about FO:NV.
Hahaha it was about this thread,it was insulting the future of immersive sims aka "Underworld Ascendant". He got really butthurt that we were bashing that pre-alpha shit. For the NV thing i don't know.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,723
Location
Ingrija
You know one of the things that impressed me about Phoenix Point in this regard is that Gollop was willing to move to Bulgaria in order to lower costs and squeeze every dime out of that crowdfunding cash.

Oh, all kinds of people move to countries such as Bulgaria in order to lower costs and squeeze every... dime. :smug:
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,014
Location
Embelyon
Got a link to that? :lol:
I watched his relatively recent F:NV stream, his main complaint was about how FNV was buggy as fuck on launch and now he considered it equal to F3. Almost as bad, but not the same regardless.
He deserves a good lynching to be honest. Even at FNV worst it's still a 1000% better than FO3 at it's best
 
Joined
Dec 4, 2018
Messages
18
I know that razorfist retarded butthurt is old.....but i just found a fucking encyclopedia dramatica have a page on him :lol:. It is really good read,i am laughing my ass off. Didn't expect that he is that retarded. Here is the link:

https://encyclopediadramatica.rs/XRazorfistx

Also here is a new pic of him :lol::lol::lol:
Razorfist_Wanking_On_Cam.jpg

What was he so butthurt about anyway on the codex? All I know is that it was something about FO:NV.
Do you remember the thread he was complaining in?
 

Blaine

Cis-Het Oppressor
Patron
Joined
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Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
I missed this whole thread due to the holidays and probably also to the fact that no one even bothered to play this game.

I was extremely skeptical that UA would turn out to be anything other than mediocre/good for what it is, and said so on several occasions, but I didn't expect it to utterly and completely bomb. The mental picture I have in my head is of someone receiving a meal and then marching into the bathroom, chucking the food straight into the toilet, and giving it the old flusharoonie without even bothering to taste it. Or perhaps a wretched abomination falls from the sky, but instead of hitting rock bottom, it simply phases through the earth until it reaches Hell—do not pass Go, do not collect $200.

I wonder what it feels like to have wasted hundreds of thousands of dollars of other people's money? Probably better than it feels to waste your own, I suppose.

So hey, how 'bout that System Shock 3? I'm really looking forward to that now.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
One of their programmers, Chris Maire left Otherside.

Hey, but they've got an experienced lead graphics engineer:
https://www.linkedin.com/in/greg-s-1773641/
https://www.mobygames.com/developer/sheet/view/developerId,51584/

They're really going to make that Thief spiritual successor, I guess.


So hey, how 'bout that System Shock 3? I'm really looking forward to that now.

They're a separated team but they have other problem, the possible bankruptcy of their publisher Starbreeze.
 

Filthy Sauce

Arbiter
Joined
Jan 26, 2016
Messages
650
I came here to see how this thread is doing. I wanted to see some good old fashion Underworld discussion. Instead, I see someone posted a pic of a twink jerking his cashew sized pee pee. People kept quoting the post, thus spamming the pic of his pee pee jerking. At first I was disappointed... but then I realized it was appropriate.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,683
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This is so weird: https://otherside-e.com/wp/underworld-ascendant-development-roadmap-december-2018/

Underworld Ascendant Development Roadmap – December 2018+

6a549546f22741bff2616cd3e756345231c6ed2f-1024x540.jpg


Greetings, Ascendants!

Today we are sharing our post-launch development roadmap beginning with Update 1, which will plan to go live next week. Our goal is to address the biggest issues brought up by the community and to improve the overall quality of the game.

We have also included our plans for Update 2, which will go live early next year. Further details and timing are outlined below.

UPDATE 1 – Next week (Pending QA Review)
Save system

We’ve completely overhauled Underworld Ascendant’s save game system based on player feedback. The goal is to ensure your efforts as you adventure through the Abyss, particularly during quests, are saved.

Under this new system, you will be able to save your progress anywhere in the game (with a couple exceptions) from the Pause Menu.

When you save a game, you will retain your location in a level, whatever steps you’ve completed toward a quest and all items and equipment you’ve collected in your inventory. Enemy positions, health and more will also be saved.

A full description can be found in the Save Game Details section at the end of this post.

Combat
We have refined Combat to make it more dynamic and responsive and to add more variety to attacks.

First, we are changing the way directional attacks are being handled. Now, every player will be provided with these attacks at the beginning of the game. Instead of using skill points to unlock these attacks, skill points will now make these attacks more powerful.

A balance pass on weapon damage and enemy health has been made with an aim to making combat more engaging, particularly in early levels.

Some initial improvements to AI have been implemented and we have plans for bigger updates in the new year.

Quests and Levels
Many immersion-breaking holes and seams have been removed and levels have more refined and more varied enemy populations.. Pluto’s Gate and Upper Eberus have received a number of enhancements to improve playability and make them feel more “lived in”.

Items
You’ll also see some weapon and loot changes in this update. An item’s wear will now be more apparent, with weapons showing damage wear over time as well as appearing broken when they have reached that state. We improved loot drops in the world as well as weapon availability in Aelita’s shop.

Player Movement
In update 1.03 we made changes to improve player movement. This included the addition of swimming, reduced keyboard and mouse input lag and better transitions into and out of water. Those fixes along with Update 1’s increased base player speed has helped make player movement more responsive and more fluid.

Other Improvements
We’ll give more details in the update Build Notes next week, but some highlights include saved key binding preferences, better visualization of which skills have been learned, the ability to learn skills sooner and more.
UPDATE 2
February 2019

Our overall goal for Update 2 next year is to continue to make the game more interesting, more fun, easier to understand, and more polished. We will continue to improve things like combat, AI and levels. We will also focus efforts on player progression, adding variety to the gameplay and improving the overall player journey through the course of the game.

Most importantly, we will continue to gather feedback from our fans and players after Update 1 to see other areas where we can continue to improve the game.

Here are highlights of what we are planning for Update 2:

Combat and AI
We will continue to make improvements to combat to make it more fun and engaging—please continue to give us detailed feedback as you play! On the AI front, we’re planning to improve behavior, responsiveness, communication to players and navigation. Our goal is to make enemy behavior more interesting and more natural to players.

Meta Game
We are evaluating ways to improve the overall player experience during a full play-through to better communicate requirements to complete the game and also reduce the complexity around what players are supposed to be doing to stop Typhon.

Levels
We will continue to look at improvements to levels, including adding more enemies, environmental storytelling and potentially streamlining the layout of Marcaul.

Quests
Our goal is to make quests more interesting and less repetitive. We are also scoping out improvements to player experience in the beginning of the game through enhancements to Pluto’s Gate and Saurian’s Challenge to expose players to fun gameplay elements more quickly.

Other
We’re looking to continue to make the game easier to understand (aka better tooltip text), improve performance, improve load times, and continue to fix bugs

There you have it, our roadmap for the next two updates. Beyond that, our plans will take shape as we gather more feedback from the community and evaluate the game’s progress. If you have constructive feedback on Update 1, please check out the discussion here.

Thank you!

The Underworld Ascendant Team

ADDENDUM: UPDATE 1 SAVE SYSTEM DETAILS
The following are the current build notes for the Update 1 Save System. Please note that some details may change between now and when it goes live.

You will be able to save your progress anywhere in the game from the Pause Menu.

The new system saves the following:
  • World State
    • Enemies, chests, doors, levers, chandeliers, torches, sconces, braziers, and water level will save their states and location
    • All spawned items (e.g., weapons, food, etc.) including location and position
    • Silver Sapling location and status
    • Enemy Health
    • Enemy status effect with durations
    • Door damage
    • Combustibles will remain lit
    • Gate / Portcullis state (up / down / in transit)
  • Quest State
    • The new system will save and restore the current state of the quest, including the required items and enemies as necessary. If a player saves after finishing objectives, this objective will be saved.
  • Player State
    • Position, rotation, crouching
    • Current health/damage
    • Current Mana
    • Status effects
    • Inventory
    • Hotbar
    • Stash
    • Known spells
    • Faction Favor
    • Influence
    • Completed quests
    • Skills
    • Held items
    • Player session stats associated with level progress (e.g., enemies killed)
    • Existing player stats associated with prior level progress
  • A few things are not saved:
    • Arrows that are not at rest
  • Spells in the middle of being cast
  • Important Notes:
    • Saving is disabled when the player is off the ground or within 15 meters from enemies.
    • We are still working on saving in Marcaul. It currently does not save player position or world state, but does save inventory, stash, skill point changes, etc. in addition to saving quests completed (as a result of Hap sending you to the Midnight Forum), but you will start at the Ring of Portals when you re-load.
 

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