Eyestabber
Arcane
EMP mines, man. That's all I'm gonna say
Yeah...my opinion on bio is based on my build (traditional AR + Tactical vest commando). Maybe a psi user needs more bio..
There's another reason for a psi user to want high bio (~70) in midgame/endgame... though it's not a must have either.Yeah...my opinion on bio is based on my build (traditional AR + Tactical vest commando). Maybe a psi user needs more bio..
Just for the ability to make psi booster? I'm not far enough into the game to say, but so far I've found it's easy enough to buy.
This. I am blowing all the mines and at the same time can kill minor enemies with basically free/ranged psi attacks. Plus i am freezing everyone and their dog while murdering their pals OR just run away and come back re-stealthed (Cryostasis makes enemies unaware).A bit of Metathermics is also handy. Cryostasis and Cryogenic Induction feat can also be used to good effect with only their minimal skill requirements, 35 and 50.
Speaking of which, Cryokinesis' movement point debuff should also be independent of skill, and Pyrokinesis can, if nothing else, be used to blow up mines at a distance.
I'm hitting a wall in the area with Crawlers in Core City. Bastards just pop out of stealth and nearly one shot my own stealth character.
I found something that requires 125 in the Deep Caverns. Dunno what it's for, though.Yeah, I forgot and pumped my Biology up to 90 again. Hopefully there's some crazy drug out there that requires at least 80....
Some parts of Core City is dangerous. Much like any real big city in real life. Some of the not so nice parts can have muggers(I'm assuming they're the ones killing you from stealth), thugs, gangs, crazies, and evenI'm hitting a wall in the area with Crawlers in Core City. Bastards just pop out of stealth and nearly one shot my own stealth character.
Can you dabble in Psi? Like if I have 6 Will, can I just pour some points into one of the Psi's here and there, or is it more of an aspect you need to invest a lot in to get any return?
Also, I love how Fallout-y some of the new(?) tracks are, Josh Culler is really channeling his inner Mark Morgan. The marching boots and loudspeaker voice in the Protectorate track, and the bazaar-themed Core City track... I love it.
I would never go low int. MUH PRECIOUS CRAFTING!
Int also affects psi regen, so, yeah...
Back in Early Access, I traveled to Core City by ferry.
Today, I wanted to explore some side tunnels outside SGS after opening up the map. I blew open some passages, travelled through caves, sneaked past Burrowers and Shadow Lurkers, killed Rathounds and dogs. I started getting lost but I still kept on going, exploring without aim.
I paid a thug to let me pass "his" corridor. I came into contact with the Lurker gang and got my ass utterly handed to me when the Lurker Hunters disarmed my traps and caught me in throwing nets. Finally I came to a stairway guarded by Praetors and realized I had reached Core City.
It's a shame the ferry cost is inconsequential, traveling by foot is so much more challenging and rewarding and I wish I had done it on my Early Access character.
Also, I love how Fallout-y some of the new(?) tracks are, Josh Culler is really channeling his inner Mark Morgan. The marching boots and loudspeaker voice in the Protectorate track, and the bazaar-themed Core City track... I love it.
Firstly as everyone else has said this game is awesome and indeed the second coming of glorious isometric RPG pleasure! Thanks to our lord and saviour Styg!
Now quick question re: armor values,
Im looking at a tactical vest with a damage threshold of 4, and the description includes: increase damage threshold by 200% vs bullets, does someone know what this means? Is it just equal to 8, or is it increased twice to 12, and yes I suck at and hate maths, so please help! Im deciding if I need a back up suit for anti bullets or I can just look super cool in my stealthy ratskin overcoat...
And a minor thing, omw out from SGS for the first time to the GMC compound I ran into those three thugs who attack you for the package, during the fire fight one of the guys, with an SMG ran out of ammo, instead of reloading he kept making a shoot action which obviously resulted in a "out of ammo" result, when i looted his corpse he had spare ammo, seems odd... havnt been involved in any other major firefights yet so not sure if this will happen again.
It might be a minor glitch. Did you check if he was carrying the right caliber for his gun?
So, bros, is this ready for the virgin playthrough? Or wait for a few more patches?