Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,205
Hajde.Shut up and take my money bre
Hajde.Shut up and take my money bre
They returnEDIT: Oh yeah... And we should get playable midgets too. Midgets that are good at merchandising, chemical warfare with hallucinogens, and thought control psi.
While I agree, it already looks much better than what we generally have with modern 3d copy-paste enginesThey should at least resemble the sprites of the original.
No. Oddities is the better system.Hmm classic exp for combat stuff, oddities for everything else?
Is it an original engine or it is based on some third party engine like Unreal or Unity?Yes, we have the tools to make interesting death animations this time around.Looks awesome. Can we expect a variety of death animations Fallout-esque?
Also EA when? I am ready to throw money at this
EA is likely, but I cannot say when it might start, we're still some ways off.
You can expect the (visible) development to pick up from this point as I'm pretty much done with reworking all the fundamental features of the engine now.
Generally compared to classic system i agree, it really rewards exploration. Still i think that searching the trashbins for oddities to get skillpoints for weapon usage is quite silly. That is why i prefer AoD skill system.No. Oddities is the better system.Hmm classic exp for combat stuff, oddities for everything else?
Well, what he said is that it's a new system that is "the best of both worlds".Hmm classic exp for combat stuff, oddities for everything else?
Oddity suffered from neither of those issues, though. Every challenge of significance had an oddity hidden in there somewhere, and many oddities were only obtainable as random drops from enemies (ie. replacement for fighting XP).- Oddity: you could choose to make a barbarian style character, who can then go through some of the game's toughest battles and get barely or no XP
- Oddity: you can overcome whatever challenge, and if designers forget to attach an oddity to it specifically then there is no reward
- Classic: farming XP is possible even if it takes a lot of time
- Classic: killing stuff in big battles is a much better source of XP than doing pretty much anything else, some later quest XP aside
You know just as well as I that the most dangerous enemies, like Death Stalkers or Greater Coil Spiders have a max oddity stack count of 2, which is easy to reach, and then you spend the remaining 90% of the game fighting those enemies in increasingly sadistic combat encounters, for less reward. The fact the Black Crawler was around since 2016 but only got its unique oddity added in 2022 also shows that the system had some naturally occuring blind spots, which the team was trying to address.Oddity suffered from neither of those issues, though. Every challenge of significance had an oddity hidden in there somewhere, and many oddities were only obtainable as random drops from enemies (ie. replacement for fighting XP).- Oddity: you could choose to make a barbarian style character, who can then go through some of the game's toughest battles and get barely or no XP
- Oddity: you can overcome whatever challenge, and if designers forget to attach an oddity to it specifically then there is no reward
- Classic: farming XP is possible even if it takes a lot of time
- Classic: killing stuff in big battles is a much better source of XP than doing pretty much anything else, some later quest XP aside
But that's a positive, not a negative. I don't want to reach the level cap halfway through the game just because I've killed 6 trillion death stalkers by then (which you do if you start clearing the map on Dominating). The reward for the fight is being able to explore a new area (which may or may not contain new oddities to pick)You know just as well as I that the most dangerous enemies, like Death Stalkers or Greater Coil Spiders have a max oddity stack count of 2, which is easy to reach, and then you spend the remaining 90% of the game fighting those enemies in increasingly sadistic combat encounters, for less reward.
that's the worst of both worldsHmm classic exp for combat stuff, oddities for everything else?
Easy, on top of classic XP or oddity, you add skill use levelingThat said, I’d really love to see a sophisticated RPG system which only allows you to develop skills that you actually use. Like no chances to get that crossbow feat if you mostly use a pistol. But this is a whole another level of abstraction and it requires a specific approach.
Oddity was an amazing system to push exploration to its extreme.I played underrail with classic xp, oddity was for autistic people imo.
If there is no xp for combat, I won't be playing this game
Oddity was an amazing system to push exploration to its extreme.I played underrail with classic xp, oddity was for autistic people imo.
If there is no xp for combat, I won't be playing this game
>Combatfag gameNo. Oddities is the better system.Hmm classic exp for combat stuff, oddities for everything else?
Underrail is first and foremost a buildfag game, and by extension, a combatfag one.Underrail is more remarkable for its exploration than its combat
You know which game uses a non-combat xp system? Pillars of Eternity.Combat XP belongs in MMOs