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Tyranny Pre-Release Thread

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Vitality – physical health and force of personality.

I can sort of understand the reasoning behind PoE's Might stat, but how on Earth are they going to rationalize this one?

Can't think of a single RPG where Constitution was clumped together with Charisma.

Well...it is a bit unusual in the context of an RPG, but the word has been used to describe people with "vital" personalities - energetic, forceful.
 
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Vitality – physical health and force of personality.

I can sort of understand the reasoning behind PoE's Might stat, but how on Earth are they going to rationalize this one?

Can't think of a single RPG where Constitution was clumped together with Charisma.

Makes sense in a world where intimidating someone is is the only way to get them to do what you want.

I'd also post that pic of Putin on a horse but I'm not Russian enough.
 

Sizzle

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Vitality – physical health and force of personality.

I can sort of understand the reasoning behind PoE's Might stat, but how on Earth are they going to rationalize this one?

Can't think of a single RPG where Constitution was clumped together with Charisma.

Well...it is a bit unusual in the context of an RPG, but the word has been used to describe people with "vital" personalities - energetic, forceful.

They should have renamed the stat to Genki :D
 

Prime Junta

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Yeh Vitality is weird. It's the curse of six stats again, you just can't make a system that's both functional and intuitive that way.

Still, putting force of personality under Resolve and ability to withstand physical challenges under Vitality would've made more sense.

Edit: also, if they manage to make that without making it degenerate as hell, :salute:
 

Athelas

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Considering vitality contributes both to HP and Will defense, I guess they're going for a pain threshold thing? But then there's also Resolve.

Might – your character’s physical strength and attack power.
Wits – intelligence and arcane potential.
RIP muscle wizards.
 
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Not a fan of attribute growth on level up. Hopefully there's not too many levels/points-per-level, really don't want a dragon age scenario of x = ~40, everything else ~15.

Edit: Female portrait btw. PC gone mad, SJW strike again etc.
 

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Not a fan of attribute growth on level up. Hopefully there's not too many levels/points-per-level, really don't want a dragon age scenario of x = ~40, everything else ~15.
Yeah, especially considering how some of the stats work. If you have 30 in resolve, does that mean you're effective immune to all status ailments?
 

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I like the idea of this system because at least it tries to, well, do something, but the skills themselves sound a bit too standard/boring.
 

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It seems like a pretty typical "newschool" CRPG system to me. Like Skyrim (skills, improve-by-use, perks) but with primary attributes. It's unusual for an isometric RPG, I guess.
 
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Vitality – physical health and force of personality.

I can sort of understand the reasoning behind PoE's Might stat, but how on Earth are they going to rationalize this one?

Can't think of a single RPG where Constitution was clumped together with Charisma.

Well...it is a bit unusual in the context of an RPG, but the word has been used to describe people with "vital" personalities - energetic, forceful.
It makes sense to me. Specially for womyn. Hot athletic bodies = +++charisma
 

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Sounds really Skyrim-ish. I don't like getting xp for combat because it's really easy for the devs to slip into grindy territory. Either that or very low xp for combat. Using skills to overcome foes should be more rewarding 99% of the time. That doesn't mean total lack of combat, but using your skills to weaken foes before fighting them for example. Like slipping some poison in their drink with stealth or persuading someone to turn on their allies.
 

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I wanted skills to increase as you use them, rather than spending skill points at level up. This meant a fundamental change to how character progression worked. In Eternity, characters gain experience as they complete quests and objectives. Individual combat encounters or conversations had no effect on level, unless they advanced a quest.

With the decision to increase skills by use, I needed skill gains to contribute towards character level. Otherwise you could theoretically have a character with a hundred ranks in a skill, but still technically considered ‘level 1’. So, in Tyranny as you use skills they gain experience. When they gain enough experience, they increase their skill rank. When a skill increases in rank, your character gains experience towards their next level.
So, in short, welcome to Elder Scrolls: Tyranny.
:badnews:
 

Mustawd

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So, in short, welcome to Elder Scrolls: Tyranny.

I mean it's basically monster killing XP with a different slant isn't it? I mean if you have a combat skill you're gonna have to use it in combat. In which case you don't get it if you don't kill monsters. So it's just monster XP in a different way. The downside is it almost encourages using the same tactics over and over again to level up one type of skill.

At least that's how I interpret it. Unless I suck at reading comprehension.
 

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So, in short, welcome to Elder Scrolls: Tyranny.

I mean it's basically monster killing XP with a different slant isn't it? I mean if you have a combat skill you're gonna have to use it in combat. In which case you don't get it if you don't kill monsters. So it's just monster XP in a different way. The downside is it almost encourages using the same tactics over and over again to level up one type of skill.

At least that's how I interpret it. Unless I suck at reading comprehension.

The offensive skills are weapon and magic types, so it'd only be doing the same thing to the extent that you're using the same type of weapon/spell. I'm guessing the special abilities and combos in this game are various sorts of physical attacks that use your weapon, which increase that skill if you use them. So you could still have some variety there in theory.
 

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  • Might – your character’s physical strength and attack power.
  • Finesse – your character’s physical precision.
  • Quickness – your character’s speed and reaction times.
  • Vitality – physical health and force of personality.
  • Wits – intelligence and arcane potential.
  • Resolve – ability to endure physical and mental challenges.
Finesse? Finesse, Quickness? Lol
In Eternity, characters gain experience as they complete quests and objectives.
:lol:

"Hey boys, what was our game's name again? I have to write this blog post here..."
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
  • Might – your character’s physical strength and attack power.
  • Finesse – your character’s physical precision.
  • Quickness – your character’s speed and reaction times.
  • Vitality – physical health and force of personality.
  • Wits – intelligence and arcane potential.
  • Resolve – ability to endure physical and mental challenges.
  • Finesse? Finesse, Quickness? Lol
In Eternity, characters gain experience as they complete quests and objectives.
:lol:

"Hey boys, what was our name again? I have to write this blog post here..."

That's not a typo, he's comparing the game with Pillars of Eternity.
 

Lacrymas

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I mean it's basically monster killing XP with a different slant isn't it? I mean if you have a combat skill you're gonna have to use it in combat. In which case you don't get it if you don't kill monsters. So it's just monster XP in a different way. The downside is it almost encourages using the same tactics over and over again to level up one type of skill.

At least that's how I interpret it. Unless I suck at reading comprehension.

It will have the same downsides the system in the Elder Scrolls has and we know that sucks, soooo I have no idea why they would go that route.
 

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  • Might – your character’s physical strength and attack power.
  • Finesse – your character’s physical precision.
  • Quickness – your character’s speed and reaction times.
  • Vitality – physical health and force of personality.
  • Wits – intelligence and arcane potential.
  • Resolve – ability to endure physical and mental challenges.
  • Finesse? Finesse, Quickness? Lol
In Eternity, characters gain experience as they complete quests and objectives.
:lol:

"Hey boys, what was our name again? I have to write this blog post here..."

That's not a typo, he's comparing the game with Pillars of Eternity.

Aah, yes, when I read the other sentence, it made sense.

I mean it's basically monster killing XP with a different slant isn't it? I mean if you have a combat skill you're gonna have to use it in combat. In which case you don't get it if you don't kill monsters. So it's just monster XP in a different way. The downside is it almost encourages using the same tactics over and over again to level up one type of skill.

At least that's how I interpret it. Unless I suck at reading comprehension.

It will have the same downsides the system in the Elder Scrolls has and we know that sucks, soooo I have no idea why they would go that route.
It's going to suck in a different way though.
 
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It looks like PoE's character sheet but with a worse layout.

By the way, can anyone guess what are those icons at the top?
 

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