Melcar
Arcane
Mediocre everything with shit combat.So what's the consensus? Sounds much better than expected?
So Codex silver rating?
Mediocre everything with shit combat.So what's the consensus? Sounds much better than expected?
GOTY 2016Mediocre everything with shit combat.So what's the consensus? Sounds much better than expected?
So Codex silver rating?
Better than expected but some aspects are much worse than they could be. The writing, for example, is so uneven that sometimes it's hard to believe it's the same project. Critpath related parts are well-done (especially The Voices of Nerat dialogue) but almost everything else is unbelievably terrible.So what's the consensus? Sounds much better than expected?
Um, it's a magical world where some especially magical guy called Kyros can level cities and in general obliterate whatever or whoever he doesn't like at will. As the sole wielder of absolute power he knows no restraints and never has to compromise. What kind of historicism do you expect with this premise?Since it's my own particular hobby horse, how'd the historicism turn out?
Bronze age architecture, tech, cultural tropes, religious rituals, legal norms, etc., etc.Um, it's a magical world where some especially magical guy called Kyros can level cities and in general obliterate whatever or whoever he doesn't like at will. As the sole wielder of absolute power he knows no restraints and never has to compromise. What kind of historicism do you expect with this premise?Since it's my own particular hobby horse, how'd the historicism turn out?
There is none.Since it's my own particular hobby horse, how'd the historicism turn out?
Bronze age architecture, tech, cultural tropes, religious rituals, legal norms, etc., etc.Um, it's a magical world where some especially magical guy called Kyros can level cities and in general obliterate whatever or whoever he doesn't like at will. As the sole wielder of absolute power he knows no restraints and never has to compromise. What kind of historicism do you expect with this premise?Since it's my own particular hobby horse, how'd the historicism turn out?
Bronze age architecture, tech, cultural tropes, religious rituals, legal norms, etc., etc.Um, it's a magical world where some especially magical guy called Kyros can level cities and in general obliterate whatever or whoever he doesn't like at will. As the sole wielder of absolute power he knows no restraints and never has to compromise. What kind of historicism do you expect with this premise?Since it's my own particular hobby horse, how'd the historicism turn out?
Isn't that why Grieving Mother and Durance's plots advanced only after resting/time has passed? Because Chris knows that instant character development not only doesn't work, but is also jarring and gamey? The massive dialogue trees are present in Tranny as well, where you read for 15 minutes their entire backstories/motivations/development and then looong stretches of nothingness and they start feeling like puppets. What I find good is that your companions aren't average Joe's, they are special in some way and that makes them qualified to do what they are doing. Bioware's characters are all normal people and that's one of the reasons they are so cringey. PoE had the same problem of run-of-the-mill people who happen to stumble across you (except Durance and GM) and somehow have the capabilities to go against everything the game throws at you. I kinda digressed a little. What the problem here is that characters aren't involved in the plot/setting or with other characters, they are museum exhibits that you exhaust all possibilities with. And like good little exhibits they are relegated to being walking information dispensers, you have the option to ask every single one of them setting questions and they start blathering on about shit nobody really cares about. I've already forgotten the economic state of the Free Cities or the geography of the Tiers and I learned that info a few hours ago. That is not critical to the plot, it's fluff that takes extra space that could be used for more interesting things. But it's easy writing a setting, isn't it? Just conjure up whatever nonsense you can cram into a paragraph and everyone will believe you, because "suspension of disbelief". Ugh. Can you imagine Dak'kon going on and on about Sigil and the planes, deities and factions, something that doesn't pertain to him as an individual? Ugh, horrible, nightmare-inducing crap. I.e. learn to write characters, Obsidian!
Man the ending really sucks.
Why the fuck did I collect all that evidence? It literally never comes up. Did I miss some point where I could go to trial and present the evidence against Ashe/Nerat? I went independent, so I had to kill both, is that why the evidence was irrelevant in the end? Or is there a route that lets you take our Ashe/Nerat by presenting evidence to Tunon?
Also holy shit I screwed up some things...not killing the stone archon, and not returning the helm to Lethien's crossing...
Also is there a way to save the library? It got edict of fire thrown at it in conquest mode, can that be avoided?
Man the ending really sucks.
Why the fuck did I collect all that evidence? It literally never comes up. Did I miss some point where I could go to trial and present the evidence against Ashe/Nerat? I went independent, so I had to kill both, is that why the evidence was irrelevant in the end? Or is there a route that lets you take our Ashe/Nerat by presenting evidence to Tunon?
Also holy shit I screwed up some things...not killing the stone archon, and not returning the helm to Lethien's crossing...
Also is there a way to save the library? It got edict of fire thrown at it in conquest mode, can that be avoided?
There are beastwomen tits though.plus no tits
On the unrelated note, should I go and play PoE now?
I'm not sure what exactly they meant but Tyranny combat is about what you'd expect from a party-based RTwP CRPG using almost the same engine as PoE. No matter what my opinion on TToN may be, I must admit that TToN combat is unique. In Tyranny, they've added javelins (which isn't bad per se). Whether it's how they actually envision Bronze Age warfare or not, I cannot say."Bronze Age warfare was more up-close and brutal."
Evil definitely won. And it's true evil, no doubt here. It's just... you could call it "evil of proportions." Proportions trump substance so much, you constantly feel like a Toy Story character about to face the wrath of Sid.It's like if you told me that evil didn't actually win ....
The problem with Obsidian's recent games is that character development feels disconnected from the rest of the game, and the bulk of the reveal, and at times even the development, is done through an information dump right at the beginning. In Pillars of Eternity, their personal quests provided a second opportunity to get to know the character, but most of the times, you learn only a little more than you already knew. Thus, whereas Eder's failure to close the book on his brother might tell you more about his personality, that's just the final touch on a finished painting. Your understanding of Eder changes very little from having completed his personal quest.
What I don't get is why doesn't Obsidian finally make its first turn based game (Stick of Truth doesn't count). We are finally living in an age where turn based combat is not shunned upon, and many people are prefereing it over RTwP. Somehow I doubt that their games would sell less because of a TB combat system. It would be also a lot easier for them, because they are clearly struggling with making a RTwP system as good as the IE games were for example.On the topic of combat, I think Obsidian's combat system would have been better had they limited themselves to per encounter and per rest abilities, instead of cool downs that remind me of Blizzard games but with much worse controls and many more characters to control.
A game like World of Warcraft can get away with cool downs because you're only controlling one character and you can use the key board to implement rotations.
I don't want to play party games where I have to keep up rotations on four different characters and use the mouse each time.
The problem with Obsidian's recent games is that character development feels disconnected from the rest of the game, and the bulk of the reveal, and at times even the development, is done through an information dump right at the beginning. In Pillars of Eternity, their personal quests provided a second opportunity to get to know the character, but most of the times, you learn only a little more than you already knew. Thus, whereas Eder's failure to close the book on his brother might tell you more about his personality, that's just the final touch on a finished painting. Your understanding of Eder changes very little from having completed his personal quest.
Obsidian characters are literal lore dispensers. That is their main purpose. There are no layers, it is just one giant blob of DEEP LORE that you get. And those days you get the DEEP LORE beforehand on their website. If you've been reading Tranny updates on their website, you'll already know everything there is to know about the characters. There is no journey, there is no discovery.
And if you have to make choices about the fates of characters that you don't care about... well, let's just say the lack of meaningful consequences becomes even more blatantly obvious. Howcome Obsidian repeatedly fails at this, we'll never know. Stubbornness? Does someone Obsidian so deeply resent Avellone's design philosophy that they are intentionally choosing not to do the sane thing?
Well yeah. I guess I'll go replay PoE first then before replaying Tyranny, maybe it'll get some quality patches meanwhile.On the unrelated note, should I go and play PoE now?
sure
whats the worst that can happen
You are not the first to say our character is voice or judgement of Kyros. No he is not. Turon is the voice and judgement of Kyros, you are just one of his lackeys. Hurting you will bring Turon's eye upon the person that did that, not Kyros.I only started the game, but this choice between the Chaos cultists and the Imperial Fists feels kinda forced. You are RP'ing a person of great power, a personal envoy of a supreme ruler, so you are basically extension of his will in the region. Obviously, you don't want your forces' leaders to bicker, so you'd have to devise a way to keep them in line. On the surface of it, both of them are eager to start a war with another, and the victor needs to somehow shift the blame etc so that Kyros won't execute him for treason/wasting life of servicemen.
Since they did not kill you outright, just before you read the Edict (and then claimJEWSDIDTHIS"rebs did this" to Kyros) , they need you for some reason (possibly to sway your opinion to support them at the Kyros' court, expand the power struggle to the highest levels), a prudent politician would never commit to any action that would support any Archon till the last moment (or at all), using the authority provided by Kyros' edict and whatnot. Considering that the power of Kyros is absolute, and you are his representative, both Archons would have no choice but to follow your orders (the third option in the "choose vanguard army" dialogue) or show themselves a traitor (well you can argue it happened, but I really don't think so). Sadly we got the rebuttal, "choose now, dog", and you accede, which is out of character for a purported voice and ears of the all-powerful tyrant. Maybe the reasons for this are uncovered later, but at this stage it looks kinda very uncharacteristic from a political point of view. Unless one or both archons are entertaining foolish thoughts of direct rebellion against Kyros' rule