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Tyranny + Bastard's Wound Expansion Thread

Sentinel

Arcane
Joined
Nov 18, 2015
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Ommadawn
No, third choice in the second picture doesn't mean killing it.

And what exactly does it mean then?
There's a fight between the parties. You kill her in battle but then she comes back magically and cries that you defeated her and deserve respect etc etc, and that she'll be back. Then they all just stand there like retards and you leave.
It's shit. Especially when you can kill amost every other companion.
 
Joined
Apr 27, 2015
Messages
860
Location
Isometric realm
Played it a bit, we have a big loading at first time when starting a new game, but then the loading times are much better then Pillars. I really like what I have seen so far, a lot o choices, the graphics and art style is great, love that you can see the reaction of the character in different stances as a character portrait ( reminds me of the portraits from games like Starcraft ).
I even had an encounter during a trip, the animations of gibs flying when killing a foe it's also a lot better then Pillars.
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
That's just how Obsidian does it. You can trace it a long way back. In fact, I don't think I've played an Obsidian game yet that doesn't feature this kind of bullshit.
You have never played any game without this kind of bullshit.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
After reloading a bunch of times on the Ascension Hall fight (on PotD) and winning the last time with nobody dead, I have no idea what I did to do it. No idea how you can Ironman this without alt-f4'ing. Maybe I did it wrong by not making Barik a tank? My tank character got surprisingly durable at the end, though with all consumables and buffs under the sun. You have zero control of the battlefield and the terrible combat UI doesn't help. Enemies just beeline towards Lantry (or just teleport to him) and you can't really do anything about it. They sometimes kill themselves on disengagement attacks trying to get to him.
 
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Bubbles

I'm forever blowing
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I've looked into the way they've changed accuracy mechanics a bit further.

In PoE, each point of accuracy moved your miss/graze/hit/crit windows one point along a scale of 1-100. If your miss window was 1-16 and your crit window was 91-100, then adding one point of accuracy would change those windows to 1-15 and 90-100.

In Tyranny, the fact that there are hardcoded minimum chances (at least 5% crit chance no matter what, at least 10% graze chance no matter what) means that the 1 = 1 system had to be changed; now every point of accuracy only gives a fraction of a point, and the fractions aren't documented anywhere, not even in the combat log. So +1 accuracy and +2 accuracy can have the exact same listed miss/crit/etc. chances, because the difference between them is too small to be displayed.

Miss and crit chance also rise less sharply than they did in PoE, which diminishes the value of accuracy overall. Where +57 relative accuracy would have given you a whopping 57% crit chance in PoE and completely eliminated misses and grazes, in Tyranny it only gives you 13% crit chance (!), which is just 8% more than the hardcoded minimum. Since grazes are hardcoded at 10% and misses at 5%, you're still more likely to miss or graze than you are to crit with +57 accuracy.

Conversely, even at -44 accuracy you still have a 21% hit chance and only a 27% miss chance. It PoE that would have been a 6% hit chance and a 59% miss chance.

Basically, the value of accuracy has been greatly diminished overall. It's still mildly useful on PotD where you can have low relative accuracy at the start, but otherwise you'll easily find better stats to invest in.

This also means that trash mobs whose stats are way below yours will be more durable in Tyranny's system, because your advantage in accuracy will make less of a difference.
 
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Bubbles

I'm forever blowing
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Messages
7,817
And here's a comparison of to-hit chances at equal accuracy and defenses:

Code:
PoE:

1-15:   miss
16-50:  graze
51-100: hit

Tyranny:

1-5:    miss
6-35:   graze
36-95:  hit
96-100: crit

Basically, the default to-hit chance has been changed from 50% to 65% (counting crits as hits), or from 85% to 95% if you count grazes.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
Yeah, I noticed the accuracy change right away, because my paladin tank in PoE couldn't hit anything while in Tyranny he can and is actually valuable. Too bad I didn't change my stat distribution before pumping Verse's Finesse all the way up. You also can't dump stats as much as you could in PoE, it only goes down to 8, while in PoE I think it was 3-4?
 
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CptMace

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Die große Nation
I've looked into the way they've changed accuracy mechanics a bit further.

In PoE, each point of accuracy moved your miss/graze/hit/crit windows one point along a scale of 1-100. If your miss window was 1-16 and your crit window was 91-100, then adding one point of accuracy would change those windows to 1-15 and 90-100.

In Tyranny, the fact that there are hardcoded minimum chances (at least 5% crit chance no matter what, at least 10% graze chance no matter what) means that the 1 = 1 system had to be changed; now every point of accuracy only gives a fraction of a point, and the fractions aren't documented anywhere, not even in the combat log. So +1 accuracy and +2 accuracy can have the exact same listed miss/crit/etc. chances, because the difference between them is too small to be displayed.

Miss and crit chance also rise less sharply than they did in PoE, which diminishes the value of accuracy overall. Where +57 relative accuracy would have given you a whopping 57% crit chance in PoE and completely eliminated misses and grazes, in Tyranny it only gives you 13% crit chance (!), which is just 8% more than the hardcoded minimum. Since grazes are hardcoded at 10% and misses at 5%, you're still more likely to miss or graze than you are to crit with +57 accuracy.

Conversely, even at -44 accuracy you still have a 21% hit chance and only a 27% miss chance. It PoE that would have been a 6% hit chance and a 59% miss chance.

Basically, the value of accuracy has been greatly diminished overall. It's still mildly useful on PotD where you can have low relative accuracy at the start, but otherwise you'll easily find better stats to invest in.

This also means that trash mobs whose stats are way below yours will be more durable in Tyranny's system, because your advantage in accuracy will make less of a difference.

And here's a comparison of to-hit chances at equal accuracy and defenses:

Code:
PoE:

1-14:   miss
15-49:  graze
50-100: hit

Tyranny:

1-5:    miss
6-35:   graze
36-95:  hit
96-100: crit

Basically, the default to-hit chance has been changed from 50% to 65% (counting crits as hits), or from 85% to 95% if you count grazes.

That's why I like the germenz.
Game's a bit too expensive for what it is imo, although i doubt it'll get the after-release polish poe got (and needed).
 
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ilitarist

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857
Last time I was excited about new game like this by Divinity OS which had features that looked nice on paper but in the end none of them was done right and the world in the end turned out to be a Besthesda-style disconnected theme park mess with ressurected pixel hunting puzzles. After thag there were Pillars of Eternity but there where no surprises expected and none happened except of a story twist surprise.

Tyranny looks interesting and focused. If the combat is at least on PoE level I'm expecting to have a nice journey through all the dialogues and nice locations previews tease with.
 
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Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Some of the rules here seem even more complicated than those in PoE.

For example, most (all?) spells now make a single shared to-hit roll for their direct damage and for any status effects that they apply, while most (all?) other abilities make separate rolls for each.

The manual also mentions a special rule: if an ability that makes only one roll for attack and status effect grazes, it does not apply its status effect at all. If an ability that makes separate rolls grazes on the attack, then it still makes the second roll for the status effect. No idea why they did it this way.
 

SausageInYourFace

Codexian Sausage
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In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Okay, so I am about to assault Ascension Hall..

And when I pick a leader for the assault the other faction flips its shit and abandons the cause. Should I be able to convince them both to attack and fucked up somewhere or is this unavoidable? Did I just not build enough favor with both factions?
 

ilitarist

Learned
Illiterate Village Idiot
Joined
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Messages
857
Some of the rules here seem even more complicated than those in PoE.

For example, most (all?) spells now make a single shared to-hit roll for their direct damage and for any status effects that they apply, while most (all?) other abilities make separate rolls for each.The manual also mentions a special rule: if an ability that makes only one roll for attack and status effect grazes, it does not apply its status effect at all. If an ability that makes separate rolls grazes on the attack, then it still makes the second roll for the status effect. No idea why they did it this way.

Do you feel it's necessary to understand those rules to be good at the game? PoE, sadly, sometimes felt like it doesn't have any challenges requiring you to really understand all the mechanics.
 

Bleed the Man

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Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Has anyone done the Burning Library bit with the Disfavored? I skipped it in my playthrough with them, and now I've done it with the Chorus and it has been a pretty cool dungeon, with you having to deal with several competing gangs of the Chorus, allowing to manipulate them and trick them, with a lot less combat focus than the other dungeons. I was curious to know how it plays out with the Disfavored, as I doubt they would have this competition where only one group can come out of the Burning Library.

Okay, so I am about to assault Ascension Hall..

And when I pick a leader for the assault the other faction flips its shit and abandons the cause. Should I be able to convince them both to attack and fucked up somewhere or is this unavoidable? Did I just not build enough favor with both factions?

The faction you reject will always abandon you. The plot of the game is you dealing with this fall out.
 
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Bubbles

I'm forever blowing
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Messages
7,817
Do you feel it's necessary to understand those rules to be good at the game? PoE, sadly, sometimes felt like it doesn't have any challenges requiring you to really understand all the mechanics.

The game is noticeably easier and simpler than PoE, so no. That's why I don't understand why they made certain small parts of it more complicated. I have no clue where this idea of status effects not applying on graze in ~certain cases~ even came from; is that one of Josh's ideas for PoE 2 that was implemented here as a test case?

By the way, interrupts are no longer supposed to apply on graze either. Though they aren't shown in the combat log, so there's no way to be sure.
 
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tripedal

Augur
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Feb 22, 2015
Messages
401
Location
Ultima Thule
I feel the difficulty curve is a bit "off". I'm playing on PotD and the first area had by far the toughest fights, especially the boss was a big pain in the ass and I had to use everything at my disposal. 10 hours on I still haven't had another fight as tough as that...I don't even bother with consumables any more.
 

vortex

Fabulous Optimist
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Mar 25, 2016
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Temple of Alvilmelkedic
There are war camp themed backgrounds in the beginning of the game. Does environment get more variety later on?
 
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prodigydancer

Arcane
In My Safe Space
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Feb 16, 2015
Messages
1,399
The manual also mentions a special rule: if an ability that makes only one roll for attack and status effect grazes, it does not apply its status effect at all.
This practically turns some grazes into misses because CC abilities do laughable damage. Consequently, CC is weaker than you'd expect.
 
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Bubbles

I'm forever blowing
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Messages
7,817
The manual also mentions a special rule: if an ability that makes only one roll for attack and status effect grazes, it does not apply its status effect at all.
This practically turns some grazes into misses because CC abilities do laughable damage. Consequently, CC is weaker than you'd expect.

As far as I can tell, the "no CC effect on graze" stuff only applies to single-roll abilities. There are still abilities that roll separately for damage and CC, like Head Strike in the Power tree.

I feel the difficulty curve is a bit "off". I'm playing on PotD and the first area had by far the toughest fights, especially the boss was a big pain in the ass and I had to use everything at my disposal. 10 hours on I still haven't had another fight as tough as that...I don't even bother with consumables any more.

I think Obsidian tend to balance their games around the assumption that people may make mediocre or even weak choices on level-up, so they keep the difficulty curve a little flatter than it should be for a min-maxer. PotD buffs all enemies in the game but does not increase the curve, so the difficulty will be highest at the start for somebody who levels up smartly.

They "fixed" that somewhat in White March by raising the difficulty curve for everybody in the new campaign; maybe they're going do to the same thing here through DLC.
 

veevoir

Klytus, I'm bored
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Shadorwun: Hong Kong BattleTech
For those who finished - does it always end up with a situation where player character
leads Tiers against Kyros? I finished on anarchist mostly because Disfavored/SC were inept and needed to be put down. Can't you become a happy cuck who runs Tiers for Kyros? has PC to be overambitious in all paths, even if you support D/SC ?
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
I just realized that mage characters get the shaft talent wise. The spell runes can be purchased later - I just took the great sword and the two handed hammer on char gen and picked up the vigor run in the camp.
 

veevoir

Klytus, I'm bored
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Shadorwun: Hong Kong BattleTech
I just realized that mage characters get the shaft talent wise. The spell runes can be purchased later - I just took the great sword and the two handed hammer on char gen and picked up the vigor run in the camp.

Nothing of value lost. Seriously. But if you're worried take the same school of magic twice to get the talent (tip: shield).

Mage character rapes as long as you boost cooldown reductions. And have sigil of illusion to make a prone/stun rape machine + mirror image. Cause arcane armor + mirror image makes you the team's tank that casts aoe.
 
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Bubbles

I'm forever blowing
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For those who finished - does it always end up with a situation where player character
leads Tiers against Kyros? I finished on anarchist mostly because Disfavored/SC were inept and needed to be put down. Can't you become a happy cuck who runs Tiers for Kyros? has PC to be overambitious in all paths, even if you support D/SC ?

I haven't finished it myself, but that's what people are reporting, yes. A unified ending to set up the sequel/DLC.
 
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Bubbles

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MDWOP5K.png


I think there were too many MMO designers on this project.
 
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Excidium II

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I just realized that mage characters get the shaft talent wise. The spell runes can be purchased later - I just took the great sword and the two handed hammer on char gen and picked up the vigor run in the camp.

Nothing of value lost. Seriously. But if you're worried take the same school of magic twice to get the talent (tip: shield).

Mage character rapes as long as you boost cooldown reductions. And have sigil of illusion to make a prone/stun rape machine + mirror image. Cause arcane armor + mirror image makes you the team's tank that casts aoe.
Does atrophy get good spells eventually?
 

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