Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,510
Finished it. Game is quality wise like IWD to BGs, a bit lacking but still good.
Game has full blown MMO (Underrail) style combat now, which might not be everyone's thing. On PotD it's a bit easier than Pillars, but I ran around with a 4 mage party, might be harder with martial classes. AI was basically useless for me so the gameplay included a lot of RTS-like f1-2-click-shift3-click-f2-5-click etc. spamming the entire time. Default combat speed is also much slower than Pillars but thankfully can be sped up with the slider.
Spell crafting system is fucking brilliant - you can ie. make a fireball with 2 projectiles both of which bounce 4 times. This does little to a single enemy, but bunched up baddies get obliterated by 10 fireball hits. There are a lot of really fun combinations. Bad part is that it makes physical classes seem boring in comparison, they should have gotten a similar "technique" crafting system. Best part of the game.
Story and writing is good but a little off throughout. If it's bothering you I recommend taking a few shots. Companions are very interesting, but could have gotten a personal quest or too for more screen time. I found the narrative compelling, dials up to 11 a bit fast at the end but that's mostly minor. Got the (I think) Yes-man ending which was satisfying. There is a lot of reactivity with regard to your conquest and background, how much branching in terms of areas there is, prolly like 10 maps difference.
Loading time for me were less than Pillars and only had one crash on transition. Didn't notice any gameplay bugs at all.
Took me a good 25 hours with likely missing a few side quests, with a second playthrough feeling mandatory to see everything (AoD-lite), but with potential for disappointment if there is little distinction. If you liked Pillars buy it otherwise wait for 50% off.
Game has full blown MMO (Underrail) style combat now, which might not be everyone's thing. On PotD it's a bit easier than Pillars, but I ran around with a 4 mage party, might be harder with martial classes. AI was basically useless for me so the gameplay included a lot of RTS-like f1-2-click-shift3-click-f2-5-click etc. spamming the entire time. Default combat speed is also much slower than Pillars but thankfully can be sped up with the slider.
Spell crafting system is fucking brilliant - you can ie. make a fireball with 2 projectiles both of which bounce 4 times. This does little to a single enemy, but bunched up baddies get obliterated by 10 fireball hits. There are a lot of really fun combinations. Bad part is that it makes physical classes seem boring in comparison, they should have gotten a similar "technique" crafting system. Best part of the game.
Story and writing is good but a little off throughout. If it's bothering you I recommend taking a few shots. Companions are very interesting, but could have gotten a personal quest or too for more screen time. I found the narrative compelling, dials up to 11 a bit fast at the end but that's mostly minor. Got the (I think) Yes-man ending which was satisfying. There is a lot of reactivity with regard to your conquest and background, how much branching in terms of areas there is, prolly like 10 maps difference.
Loading time for me were less than Pillars and only had one crash on transition. Didn't notice any gameplay bugs at all.
Took me a good 25 hours with likely missing a few side quests, with a second playthrough feeling mandatory to see everything (AoD-lite), but with potential for disappointment if there is little distinction. If you liked Pillars buy it otherwise wait for 50% off.