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Tyranny + Bastard's Wound Expansion Thread

Bonerbill

Augur
Joined
Nov 25, 2013
Messages
302
Location
North Carolina
faf59d1bc08ff5060c003e8081c7a75b.png

Not sure what you're trying to prove here. One gives you favor while the other response doesn't.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Sawyer really shouldn't be one to talk about dialogue. :M

I have always enjoyed Sawyer's dialogue whether Isair and Madae, Arcade Gannon, Joshua Graham, or Pallegina.

Not many people can say they inspired something like this.


Inspired someone to 'sperg out on a piece of wood? I'd be a little worried about their mental state.
 
Joined
Aug 10, 2012
Messages
5,904
Played for awhile longer today and it's getting a little better. Loadtimes within the game (transitions between areas, loading games and so on) isn't so bad (10 seconds or so), but my initial load is over THREE FUCKING MINUTES LONG. There's definitely something wrong there.

Anyway, Is anyone getting major Black Company flashbacks from the story/setting? I quite like it.
 
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Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Dev response about a major bug with temp effects becoming permanent:

What I have had happen is when the character levels up while having consumed the invisibility potion during combat, they will have the potion's buff removed and have the invisibility effects stay active permanently. There's currently no way to reverse this effect.

Basically, you should make sure that you have no active buff effects when you level up a character.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
Played for awhile longer today and it's getting a little better. Loadtimes within the game (transitions between areas, loading games and so on) isn't so bad (10 seconds or so), but my initial load is over THREE FUCKING MINUTES LONG. There's definitely something wrong there.

Anyway, Is anyone getting major Black Company flashbacks from the story/setting? I quite like it.
Do you have Hamachi/VMWare installed? There's a bug with Unity and LAN drivers that causes extremely long load times
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
All right played the game for some hours and here are Commissar impressions: Game loads and runs smoother now for some reason no Crash so far. Setting is indeed Age of Decadence only done in manner which wont trigger Clinton voters libruls, SJWs, Womyn I am 3 hours in game and did not made any morally evil choice; the game is not black and white at least as rebels are portrayed as dumb fucks who betrayed their oath to Kyrus and treacherously massacred soldiers stationed there Jewish Rebellion style. I was supposed to be Inquisitor right? So far game feels like my fate binder is high rank Munitorum Clerk... while You can beat sense into Scarlet Chorus scum and Disfavored behave like well trained and drilled Ultramarines/Roman Legionaries but you can't even compare it to authority Praetors had in AoD. Combat is easy so far which is good given I don't play as mini-maxed character and damage from my one hander sword/Javelins combo are laughable again heavy armored opponents which is :incline:. Game is Age of Decadence for SJW but setting and reactivity make it more interesting than whatever Pillows was.

P.S. Met angry chick and Armor companions and despite siding with Disfavored in 90% of cases I really do like Verse more... She is unapologetic but loyal killer attack bitch while Berik reeks not only of shit but of being beta cuck too. My verdict so far its 6/10 cause its beta would give more when patched and offered with all the cut content. :positive:
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Will I ever meet big interesting non-human monsters? The Sigil system becomes better and better with every level, and I get more abilities, but I use them on same enemies over and over again.
Where are humans on horses, chariots and real phalanx? Bronze age, hello?

Also can someone help me and hold me and make me stop rotating 8 spells by CD every single combat just to hope for an extra skill point? :mad:

With unique abilities for companions and combos this game begins to feel more and more like a JRPG. I need to get Eb a not stupid hat.
...she is so much better than me as a wizZard :negative:

Pick RED or PURPLE was a really forced and bad way of doing C&C. If you can't make both of them submit to Kyros will, then frankly there is no choice and you don't feel like you have any authority to begin with. Whole act 1 I felt more like momma for 2 kids.
And really 70% of warriors I meet are women. And I play woman myself. I told Barik I want to get him out of his armor to check on what he has to offer. I wonder if that was unique dialogue line? :M
 
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Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I prefer Pillars of Eternity combat over this, no questions asked.

-I don't like cooldowns on abilities.
-4 man party feels restrictive.
-Not a fan of the learn-by-doing system.
-Pathfinding during combat is worse than PoE.
-Combat was a clusterfuck until I deactivated companion "AI".
-Combat AI for companions is non-existent.
-Armors/weapons aren't that fun.
-Encounter design is worse than PoE.
-Combat UI is inexcusably bad.
They really managed to make combat worse than pillows? :lol:
PoE combat is a masterpiece next to this.

It's a lot faster, all enemies and spells look the same so it's very hard to tell what's going on. Even though you only control 4 chars there's a whole damn lot more micro because everyone has a dozen cooldowns to spam.

And yeah, the UI is a disgrace. Checking for buffs/debuffs during combat is specially painful. They couldn't put that shit on portraits for some reason.
 
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Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
I'm trying to figure out what they did to the to-hit system. There's now a hardcoded 5% miss chance, 10% graze chance, 5% hit chance, and 5% crit chance no matter how much accuracy you have, but I can't tell how they're calculating the remaining 75% of chances. It certainly feels much more confusing to figure out the value of accuracy and defense than it was in Pillars.

The standard of documentation is also noticeably worse.
 
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Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I'm trying to figure out what they did to the to-hit system. There's now a hardcoded 5% miss chance, 10% graze chance, 5% hit chance, and 5% crit chance no matter how much accuracy you have, but I can't tell how they're calculating the remaining 75% of chances. It certainly feels much more confusing to figure out the value of accuracy and defense than it was in Pillars.

The standard of documentation is also noticeably worse.
Yeah, it's awful. The mechanics in general are awful. I suggest playing on a difficulty that you can faceroll comfortably.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Combat reminds me of Pillars, leveling up characters is boring, but I like the setting far more. And I really like that you can gain wrath/fear as well as favor, because too many games follow the old route of reputation = how much of a shiny paladin you are.

Tbh, I think Tyranny would be a better game if done from scratch and not modeled after Pillars. I'm not sure if I finish this, but if they overwork some of the design (by which I mean don't model it after Pillars, there is no fixing that) I might give an expansion/ a sequel a try. Which is certainly more than I can say of PoE.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
Combat reminds me of Pillars, leveling up characters is boring, but I like the setting far more. And I really like that you can gain wrath/fear as well as favor, because too many games follow the old route of reputation = how much of a shiny paladin you are.

Tbh, I think Tyranny would be a better game if done from scratch and not modeled after Pillars. I'm not sure if I finish this, but if they overwork some of the design (by which I mean don't model it after Pillars, there is no fixing that) I might give an expansion/ a sequel a try. Which is certainly more than I can say of PoE.
What are you on about? Game has nothing to do with Pillars. In part that's why the combat is so terrible. Every element that made PoE's combat somewhat challenging and entertaining was stripped out in favor of spamming abilities as soon as they come off cooldown with complete disregard for positioning or tactics.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
I miss flanking and I generally feel the combat is even less tactical and positioning focused than PoE, especially since magic only really kicks in for late game really. But Tyranny just has so many rough edges sawn off PoE, there's so many qol things like making highlight everything a toggle(!!) that they've improved on. It's hard not to give the game the stamp of incline though, when you imagine that all the QoL changes that they made will get rolled into Pillars of Eternity 2, and probably onwards.


Seriously, highlight everything as a toggle is amazing.
 
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Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Combat reminds me of Pillars, leveling up characters is boring, but I like the setting far more. And I really like that you can gain wrath/fear as well as favor, because too many games follow the old route of reputation = how much of a shiny paladin you are.

Tbh, I think Tyranny would be a better game if done from scratch and not modeled after Pillars. I'm not sure if I finish this, but if they overwork some of the design (by which I mean don't model it after Pillars, there is no fixing that) I might give an expansion/ a sequel a try. Which is certainly more than I can say of PoE.
What are you on about? Game has nothing to do with Pillars. In part that's why the combat is so terrible. Every element that made PoE's combat somewhat challenging and entertaining was stripped out in favor of spamming abilities as soon as they come off cooldown with complete disregard for positioning or tactics.
Yeah, then you restart on PotD to see if it gets challenging and realize you made a terrible mistake.
 
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Excidium II

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Jun 21, 2015
Messages
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I miss flanking and I generally feel the combat is even less tactical and positioning focused than PoE, especially since magic only really kicks in for late game really. But Tyranny just has so many rough edges sawn off PoE, there's so many qol things like making highlight everything a toggle(!!) that they've improved on. It's hard not to give the game the stamp of incline though, when you imagine that all the QoL changes that they made will get rolled into Pillars of Eternity 2, and probably onwards.


Seriously, highlight everything as a toggle is amazing.
Wow a toggle!! Quality of my life my ass, the UI is a disgrace specially in combat. Each character has upwards of 12 cooldowns to press and you can only see one character bar at a time, plus checking for buffs and debuffs can only be done individually for enemies and friends.

And for some inexplicable reason the combat log and area map occupy the same space.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
I have no fucking clue why they removed the Enemy Names over their heads when you pressed TAB in favour of a short description of what the enemy is doing. It puzzles me doubly when there's already an icon that tells you the enemy's actions, and 90% of the time the text description over their heads is just fucking wrong ("Attacking - Moving to Melee" and the archer is just standing there shooting arrows). I want to know what I'm fighting? Sorry, gotta click these 7 enemies individually to check their names.
Who the fuck is even in charge of designing UIs at Obsidian? This shit isn't exactly rocket science, god damn. PoE's UI was perfectly serviceable. It could have been a bit more compact while in combat, but it did its job perfectly well. Instead they wasted money on an objectively worse UI.
 
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Excidium II

Self-Ejected
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Telling what the character is doing is a necessity with everyone having a ton of abilities and all the spell icons looking the same.

Speaking of which, is it my impression or normal attacks don't interrupt anymore?
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
After PoE 3.0 and playing Tyranny I am now convinced that Sawyer is the only one that can design RWtP combat right.
It's not like there's any competition nowadays. The other RTwP CRPGs are either much smaller indie games or BioWare crap.
Sawyer was forced to develop RTwP combat. Pretty sure there are good systems designers out there who actually like RTwP and could've made something better if given the same resources.
 
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Excidium II

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Well they sure as hell weren't on this. It's evident the game was designed in a way just to be facerolled with AI and you switching characters just for lulz on the lower difficulties.
 
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Bubbles

I'm forever blowing
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7,817
They really need to patch in a respec option, especially when you consider the growing amount of reported ability bugs.
 
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Excidium II

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They really need to patch in a respec option, especially when you consider the growing amount of reported ability bugs.
And the fact the game being skill-based fools you into thinking hybrid characters are viable before you notice spellcrafting requirements and how each combat style requires a specific talent tree.

I like how they split PoE's might into a physical and magical one so there's even less incentive.
 

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