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Turn Based Debate: WEGO vs. IGOUGO

Which turn/round order do you prefer?


  • Total voters
    40
Joined
Mar 3, 2010
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Italy
my personal ruleset, at its highest complexity, has groups initiative rolls, so every team has in its best interest to have a competent, leadership oriented character. who doubles as somebody to blame if things go wrong. but not all actions resolve immediately, some are meant to take effect during opponent's turn. fluid and unpredictable enough to not feel like routine, rigid enough to reward well thought plans.
 

Ol' Willy

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Zionist Agent Vatnik
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One of the major benefits of WEGO is how it allows for more nuanced handling of attacks of opportunity. In JA2 if you want to clear a building like this you are essentially forced to walk in the door and then catch a bullet in the head by an interrupt.

Well if JA2 was a WEGO game you could have Unit A move in through the front door and Unit B move in through the back door at the same time. Then if unit A suffers an interrupt it will be whilst being attacked by Unit B. If Unit B kills or staggers the enemy it essentially cancels their turn half way through. Similarly this could happen with attacks of opportunity in a game like Divinity when you move a character outside of being next to an enemy, when the enemy goes to attack their attack could be denied by your spellcaster.

View attachment 57936
It is because interrupt mechanic sucks without suppression mechanic, as simple as that. The flaw that JA, Fallout Tactics and Silent Storm all share
 

sser

Arcane
Developer
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Mar 10, 2011
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All I play anything turn-based, but I've had a personal affinity for WEGO since booting up a Combat Mission demo back in '99. I think it's particularly awesome for multiplayer.
 
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Individual characters are still the heart of an RPG, even when party based. While a party can be greater than the sum of their parts in individual initiative, party based initiative makes all of the party members into an aggregate. They are merely a sum. I think this diminishes the nuance of builds and really smooths over individual weaknesses of party members. It also strongly incentives alpha-strike and paradoxically, overwatch turtling. If you want simultaneous turns, then you're really just asking for RTwP, which combines all the virtues of individual and simultaneous resolution.
 

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