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Translations of wapanese games

SCO

Arcane
In My Safe Space
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Shadorwun: Hong Kong
rock paper scissors, that's why i said 'little'. ;)
Quite easy, but the narrative itself is a bit grim.
 

TigerKnee

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Feb 24, 2012
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Its good to see old goodies taken care of, i wish VN translations were a bit more like that, i mean we only got Yu-No.
Unless you actually grew up with them and love pixel art, most very old VNs aren't particularly very interesting.
 

deuxhero

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Flowery Land
But they normally land AFTER the 25th.

I think it's the team wanting to show fewer years in-progress, but who knows.
 

Gedeone

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May 17, 2012
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Unless you actually grew up with them and love pixel art, most very old VNs aren't particularly very interesting.

Are you looking down on C'S Ware VNs? Shame on you!
No, seriously, i know some arent that great,and all have that retarded interface.
But i really want to read EVE and i dont trust the guys at Mangagamer (i think they re-released the first episode w/o any plan to translate the rest).
I wouldnt mind a retranslation of Divi-dead either...( unfortunately, this one is dead: http://www.gamefaqs.com/boards/578844-divi-dead/57780497)
 

TigerKnee

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Are you looking down on C'S Ware VNs? Shame on you!
I said most, not all

But i really want to read EVE and i dont trust the guys at Mangagamer (i think they re-released the first episode w/o any plan to translate the rest).
Really, from what I heard from Japanese fans, most of them agree Eve should have just ended at the first game and not have any sequels, so I'm not feeling particularly sad about "missing out"
 

SCO

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Shadorwun: Hong Kong
When someone manages to patch the fucking thing, can you dropbox a xdelta patch from the original iso to the patched one? Fuck custom patchers.
 

stabby

Learned
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Wow, a 55mb file when the actual 'patch' could fit in a 1.5mb archive. This is certainly a creative way of doing things. :lol:

Going to give it a try for some giggles, though I'm going to hope they can manage to make this into a soft patch & plugin combo for simplicity's sake.
 

SCO

Arcane
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Shadorwun: Hong Kong
give me a fucking xdelta not some weird runtime thing that only runs on a PSP!

Please, no i'm not kidding, someone dropbox it


Soft patching is not absolutely needed. You can just do a reverse xdelta patch yourself and delete the original iso and the original patch file and keep the patch iso and the 'reversal' file for when a new version comes out. It's inconvenient, but a good workaround for space problems.
 

stabby

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give me a fucking xdelta!

Please

Would help you, but first try told me that yes, the patch actually builds an image file it supplies in the archive, and though I've yet to play with xdelta myself (fond of the plugin style patches for a PSP) I'm not sure how it'll handle a 400 meg difference between the original and end result. Not sure why there's a huge diff in the Data.bin files, as I am using the E2 version.

Not confident that my PSP will load it up though, so first I have to test that.

Edit: Unsurprisingly, no dice to it working. Now I'm just wondering where the translators are getting these file sizes from.

edit 2: scratch above, seems they just can't re-compress the game as well as it is originally.
 
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index.php

Arcane
Joined
Jul 5, 2013
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914
After playing Ace Attorney in english, I am kinda glad that obscure doujin games only get aspie fan translations, because the official overlocalizations are ridiculously annoying and somewhat absurd, especially in the case of Ace Attorney where the game is clearly set in Japan (legal system, culture, etc) but they insist on erasing as much of it as possible without fundamentally screwing with the plot. Accessibility be damned.


comic331_zps0e179cf7.png
 

stabby

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Soft patching is not absolutely needed. You can just do a reverse xdelta patch yourself and delete the original iso and the original patch file and keep the patch iso and the 'reversal' file for when a new version comes out. It's inconvenient, but a good workaround for space problems.

Oops, guessed I missed this edit. I was mainly refering to use on the PSP hardware itself, as having a prx plugin to update the game on the fly (works on UMDs as well) is handy, especially since it becomes an easy choice between updating a small binary file or a gigabyte or so sized disc image whenever a new patch comes around. I realize it's not always possible though.

Anyway, did have success in getting the ensuing image to run in PPSSPP, but it seems to be quite CFW specific to be able to play on the handheld (and I can't be arsed to switch atm). Also ran xdelta to attempt to make a patch, but it came out at 1.1 GB or so. I can definitely can see why they haven't gone that route in the end... oy.
 

SCO

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Shadorwun: Hong Kong
they probably converted the videos to add subtitles instead of hacking code to display subtitles over them.
 

stabby

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they probably converted the videos to add subtitles instead of hacking code to display subtitles over them.

Actually no, as looking at the patching process the movies are taken directly from the original image (and the subtitles seem to be optional in game, so they're a separate file). The main thing is the compression used in game, as I do recall reading some time ago (was about another game, escapes me atm) where Criware updated their software for newer games. Hackers could read and depack the games, but weren't able to recompress them in a way to be readable at the original size (still aren't by the looks of it). Also found this link about the VC3 data file (and happens to explain why the patch comes with jpcsp), meaning the bloat is caused by using less efficient compression.
 

SCO

Arcane
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Shadorwun: Hong Kong
Actually it's probably the other way around.

xdelta is a differential binary patcher. So the 'bloat' is caused by files being different.
Compressed formats can be 'solid' that is, having better compression, at the cost of needing to uncompress the previous files to decompress later files (i dont think this is the case for games without a 'install' because random access is important for them, but it would absolutely wreck most differential patchers). Another, related, problem is, if the compression format is not carefully architected, (gzip has a option for it), different files compressed on different computers but with the same or mostly the same files compress to different compressed files even with the same program for all parts of the file (sometimes it's as simple as date metadata influencing the compression dictionary).

What this probably means means is that the files inside the iso are compressed, and the compression includes all of the data, movies included. So when they changed the text files inside it, the rest of the file changed too when it was recompressed.

Guess the future is grim for xdelta patches unless devs wise up to online patching and a lightbulb lights up on their thick skulls, and realize they don't want to roll their own patcher tools that understand compression format X or Z or Y or D on each project and using the right format with the right options would simplify things.

edit: your link probably explains what happened. The whole compressed megafile is encrypted instead of the saner option of single files inside it, there is no chance of parts of it turning out the same with xdelta after reinsertion, never mind the compression (there might not be compression at all). The patcher is effectively using jpcsp to decrypt the whole filesystem, insert the new stuff, recompress it without the encryption and it still works on hacked PSPs (and emulators). THANKS DRM FOR RUINING AGNOSTIC PATCHING; MAYBE YOU'D LIKE TO RUIN SOMETHING ELSE?
 
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SCO

Arcane
In My Safe Space
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Shadorwun: Hong Kong
FUUUUUUUUUUUUUUUUUCK a bat file. These don't work in wine

*throws chair at wall*

edit: and looking at the bat file, they do replace the movies too.
edit2: doh, those are mission files not movies.
 
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spekkio

Arcane
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Sep 16, 2009
Messages
8,345
Tried the patch but it doesn't work for me - crashes around Step #1.
It's either me using an old version of .Net framework (2.0 SP2) - of course the authors don't specify which one is required - or something else.
Since the patch is not a "complete" one - pass (for now).
 

ghostdog

Arcane
Patron
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Dec 31, 2007
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11,159
Shit that should be translated : Cyber Doll , a SEGA Saturn exclusive, cyberpunk, turn based RPG, with awesome 2D non-anime graphics, bitching music, aimed shots at body parts, a combat screen like Final Fight and a completely WTF proto-3D intro in English.




Also 18+ age restricted without being hentai
:thumbsup:


Oh and some mad scans from the manual (?) :
P1680942.JPG


P1680943.JPG


P1680944.JPG
 

deuxhero

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Flowery Land
Was Saturn emulation the one where the only usable emulator didn't support ISOs and you had to either burn the disc and stick it in your discdrive, or mount the ISO to a virtual drive?
 

Kaldurenik

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895
Divinity: Original Sin
So are there any decent english games with a ok to great story and (but not required) good gameplay?

I have only played Chrono Trigger, Tales of phantasia and Secret of mana
 

felipepepe

Codex's Heretic
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According to a NeoGAF thread, Generation Xth original translator apparently got fucked up by real life and a new translation group is now taking over:

I got an update on this. The project lead got hit by a lot of problems.

The game is nearly finished, so myself and Esper are going to iron it out and release it ourselves. Now that Umineko's done, this can be our focus.

I was hoping it would be Shadowrun, but eh. This is pretty much done and ready to go, barring any bugs.

Here's their website: http://iwakuraproductions.wordpress.com/
 

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