http://www.rpgcodex.net/content.php?id=9462AoO is an optional rule in Numenera PnP so let's hope they won't do that to us. If there's something I really dislike about PoE it's the Engagement system.
As to the question about the pacing of the turn-based gameplay, besides just an emphasis on fewer, but more carefully designed encounters, we’re investigating several possibilities to refine the flow to ensure that it doesn’t drag. One such possibility is a class of character abilities we’re calling Defensive Maneuvers. These are off-turn actions that the player can activate, spending Stat Pool points to set up triggered attacks, counters, and other reactions. The simplest of these function like an Attack of Opportunity (or the Overwatch/Ambush actions in XCOM/Wasteland 2).
The devs have implied that you'll constantly be on the run in this game.
Instead, you'll be a lowly old human idiot, recently re-emerging on the scene and landed in a world that now exists at a medieval level of sophistication.
Nope, you dont make any fucking sense at all.If we get some of that in the final game - not the fingers, but the understanding of how to create the right effect - we're in for a good time. A bad time, obviously, because it's a Torment game, but a good bad time if you get my meaning.
Or when you do quests that move time.I imagine people feel fine about it, since there's no real-time time passage. Time only passes when you rest
(not that there's anything wrong with time limits, git gud, etc)
AoO is an optional rule in Numenera PnP so let's hope they won't do that to us. If there's something I really dislike about PoE it's the Engagement system.Well, if they want instant AoOs without animations, I guess they could.
Overwatch is a specific implementation of attacks of opportunity. They both fulfill similar functions in a turn-based game.Overwatch (I think this is the term used these days) is not AoO and is a pretty good mechanic. It would be even better if it were customizable with trigger conditions instead of "shoot first enemy that moves into line of sight.
Not true. Overwatch is computer name for "Ready an Action" from PnP and it exists in both D&D and Numenera and works the same. You sacrifice your action on your turn so you can get an action outside of your turn when certain event happens. Attack of Opportunity is an action that happens outside your turn and it is a kind of a free action that you don't need to sacrifice anything for.Overwatch is a specific implementation of attacks of opportunity. They both fulfill similar functions in a turn-based game.Overwatch (I think this is the term used these days) is not AoO and is a pretty good mechanic. It would be even better if it were customizable with trigger conditions instead of "shoot first enemy that moves into line of sight.