I blame inXile. :D They released one video and now they keep us in the dark again. Interviews are nice but who wouldn't like to see more gameplay?Really
I want my alphaI blame inXile. :D They released one video and now they keep us in the dark again. Interviews are nice but who wouldn't like to see more gameplay?Really
I expect that isn't going to be carried through to the final versionRe-watching that first glimpse video, the environmental map textures are decidedly blurry at 1080p. I hope that isn't going to be carried through to the final version ksaun CMcC
I want my alpha
I want my alpha
For sure, bro. But I still want to touch it asap to have some "tactile sensations" of the game.I want my alpha
My understanding is the Alpha isn't going to be particularly interesting anyway. It's going to be hyper focused on specific things and not very long for each test. I'll gladly check them out and give feedback but the beta is where it will be at.
The game itself will be delayed most likely, but the alpha?I want my alpha
This is going to be delayed until 2016.
It'll be out this year, sure, but Wasteland 2 was five months of "beta" and another four months of beta and it still wasn't finished on release.The game itself will be delayed most likely, but the alpha?
CMcC just stated in a recent interview that the game will definitely be out in 2015. However from experience, once the game hits Backer Alpha/Beta ... that may change - based on most other KS's.
Perhaps the Codex should strike a bet with him? More bottles of wine for DU
Crooked Bee
I'm ready to wait for the final release as much as neededIt'll be out this year, sure, but Wasteland 2 was five months of "beta" and another four months of beta and it still wasn't finished on release.The game itself will be delayed most likely, but the alpha?
This seems like it will be a lot more interesting than W2. And it seems they have learned from making W2 too. Maybe we'll get new Black Isle from inXile finally. Or Troika.
That was an interesting read. I'm glad that they are going for this style when it comes to crises, locks, traps, etc. They can hopefully be really creative with this game. Creatures in the game also have the potential to be really cool.
When the player comes across a lock, it won't be just a lock you can pick, but maybe a riddle you must solve using clues gained through Lore: Civilizations, Visual Perception, or even items you've picked up in your travels. Numenera's play style encourages us to create unique, scripted interactions like this, instead of dropping locks and traps everywhere that differ only in their difficulty level.