- Joined
- Oct 21, 2002
- Messages
- 17,068
Since when the fuck was Torment a BRANCHING narrative game ? Narrative, yes. Branching ? What fucking branching ? Maybe my memory is slipping, but I don't remember any branching in Torment. Just the usual fake C&C, only tastefully done.
The RtwP on the notepad was a stroke of genius. It would have been amazing to change only that and see if you could spark a panic.Zed said:FIND FIVE
Those liars, that table isn't round. How can we trust them with our money?
That is obviously Colin's stunt double. Just without his stunt beard.(Although I think I know who the bald guy is).
There's just no way they could make the kind of games the Codex wanted to see, at that size.
Haha you wish. "The codex" has a lot of graphical complaining, while Darklands and KotC are played by only a minority of posters.[Etc. The codex asks for little in terms of graphical fidelity we want to see stuff more interesting than pretty graphics, we want to see stuff that can only be produced with a lot of talent, with good of ideas and the right mindset.
That sentence is so depressing...Haha you wish. "The codex" has a lot of graphical complaining, while Darklands and KotC are played by only a minority of posters.[Etc. The codex asks for little in terms of graphical fidelity we want to see stuff more interesting than pretty graphics, we want to see stuff that can only be produced with a lot of talent, with good of ideas and the right mindset.
I believe the hawaii-shirt guy is Kevin Saunders. And the girl next to the right is Mur Lafferty.Who is everyone there? I see GZiets, CMcC, Steve Dobos, Nathan Long, Tony Evans, and three I don't know/can't see (Although I think I know who the bald guy is).
edit: guessing the blue guy on the left is Jason Dora, the web guy?
Haha you wish. "The codex" has a lot of graphical complaining, while Darklands and KotC are played by only a minority of posters.
It's in production. They're assembling scenes. They were working on the Bloom last I heard.Such bad posture from almost everyone at that table. Don't they know they're bound for years of back pain. oy vay. /Jewish Mom
But seriously I lost track of this project like 6 months ago, what's happened recently? Anything of note, or still a massive amount of silence and white noise.
Such bad posture from almost everyone at that table. Don't they know they're bound for years of back pain. oy vay. /Jewish Mom
But seriously I lost track of this project like 6 months ago, what's happened recently? Anything of note, or still a massive amount of silence and white noise.
Haha you wish. "The codex" has a lot of graphical complaining, while Darklands and KotC are played by only a minority of posters.[Etc. The codex asks for little in terms of graphical fidelity we want to see stuff more interesting than pretty graphics, we want to see stuff that can only be produced with a lot of talent, with good of ideas and the right mindset.
- Eric Daily's head
Colin McComb at EGX Rezzed 2015
Creative Lead Colin McComb will be at EGX Rezzed to speak about Torment: Tides of Numenera and the art of developing narrative. He’ll be speaking at 1pm on Saturday 14th March.
Edit: Sorry if it was already posted. I did not check.
Uploaded on Sep 17, 2014