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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Zed

Codex Staff
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Codex USB, 2014
FIND FIVE

msNWIkt.jpg
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Since when the fuck was Torment a BRANCHING narrative game ? Narrative, yes. Branching ? What fucking branching ? Maybe my memory is slipping, but I don't remember any branching in Torment. Just the usual fake C&C, only tastefully done.

The critical path didn't branch but it was highly interactive, and the world itself had a lot of side encounters with a fairly robust range of solutions. Some of them affected the critical path, like finding that sword that can slay an immortal.
 
Last edited:

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Who is everyone there? I see GZiets, CMcC, Steve Dobos, Nathan Long, Tony Evans, and three I don't know/can't see (Although I think I know who the bald guy is).

edit: guessing the blue guy on the left is Jason Dora, the web guy?
 

Lhynn

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There's just no way they could make the kind of games the Codex wanted to see, at that size.
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336a964ef4163ee230fb6cda2bc7467247f2058a.jpg

Etc. The codex asks for little in terms of graphical fidelity we want to see stuff more interesting than pretty graphics, we want to see stuff that can only be produced with a lot of talent, with good of ideas and the right mindset.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
[Etc. The codex asks for little in terms of graphical fidelity we want to see stuff more interesting than pretty graphics, we want to see stuff that can only be produced with a lot of talent, with good of ideas and the right mindset.
Haha you wish. "The codex" has a lot of graphical complaining, while Darklands and KotC are played by only a minority of posters.
 

Lhynn

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[Etc. The codex asks for little in terms of graphical fidelity we want to see stuff more interesting than pretty graphics, we want to see stuff that can only be produced with a lot of talent, with good of ideas and the right mindset.
Haha you wish. "The codex" has a lot of graphical complaining, while Darklands and KotC are played by only a minority of posters.
That sentence is so depressing... :negative:
 

StaticSpine

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Shadorwun: Hong Kong
Who is everyone there? I see GZiets, CMcC, Steve Dobos, Nathan Long, Tony Evans, and three I don't know/can't see (Although I think I know who the bald guy is).

edit: guessing the blue guy on the left is Jason Dora, the web guy?
I believe the hawaii-shirt guy is Kevin Saunders. And the girl next to the right is Mur Lafferty.
 

CMcC

Larian Studios
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msNWIkt.jpg


Around the table:
- Jason Jacobitz
- The Blessed Virgin/my personal head masseuse, helping me channel the holy muse as I respond sarcastically to Joby.
- Me
- Steve Dobos
- George Ziets
- Brian's personal "moderator"
- Nathan Long
- Herve, overseeing us all
- Eric Daily's head
- Jesse Farrell
- Alisha Klein
- Brian Fargo
- Joby Bednar

Kevin is just off screen to the left. Jason Dora is taking the picture.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Such bad posture from almost everyone at that table. Don't they know they're bound for years of back pain. oy vay. /Jewish Mom

But seriously I lost track of this project like 6 months ago, what's happened recently? Anything of note, or still a massive amount of silence and white noise.
 

Grunker

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Haha you wish. "The codex" has a lot of graphical complaining, while Darklands and KotC are played by only a minority of posters.

This is the sad, ugly truth. Often those shouting decline in threads for games they don't like are the first to criticize a game for its aged looks as well.
 

Zed

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Codex USB, 2014
Such bad posture from almost everyone at that table. Don't they know they're bound for years of back pain. oy vay. /Jewish Mom

But seriously I lost track of this project like 6 months ago, what's happened recently? Anything of note, or still a massive amount of silence and white noise.
It's in production. They're assembling scenes. They were working on the Bloom last I heard.
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
[Etc. The codex asks for little in terms of graphical fidelity we want to see stuff more interesting than pretty graphics, we want to see stuff that can only be produced with a lot of talent, with good of ideas and the right mindset.
Haha you wish. "The codex" has a lot of graphical complaining, while Darklands and KotC are played by only a minority of posters.

:badnews:
 

Ivan

Arcane
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Jun 22, 2013
Messages
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Location
California
Uploaded on Sep 17, 2014



God Damnit, Tron
 

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