Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
Cq89Rwn.jpg
 

Nihiliste

Arcane
Patron
Joined
Jan 16, 2014
Messages
2,998
The storyfag in me hopes this game will be able to deliver what none of the other kickstarters have been able to
Zeits/saunders involvement gives me higher hopes for this than for PoE
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
B2SOqNFIUAAqwoT.jpg


This guy in the gas mask is a spoiler for the next RPG: Fantasy Vikings against WW1. Most of the game will be about digging tunnels.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
George and Colin both have been writing a ton, I'm really enjoying their characters in the Bloom, they're that Numenera and Torment combination of deep dialog, thoughtful themes, mystery and horror. It's really, really good, high quality prose.
 

SarcasticUndertones

Prospernaut
Joined
Nov 24, 2014
Messages
472

"We’re not making the game bigger at this point and new funds serve primarily to increase the level of polish we’ll be able to achieve."

Not really very sure what to think of a comment like this. To me polish is making sure of bugquashing and stability so it doesn't crap all over you.

Does this mean that they would even consider the possibility of leaving it halfarsed just because 'you didn't give us enough money'? Polish is part of the whole, not a separate thing dependant on 'stuff' Varying degrees of polish would certainly point to varying degrees of 'giving a shit'.
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,205
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
At some point they will have to stop adding new content no matter how much money they get.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech

"We’re not making the game bigger at this point and new funds serve primarily to increase the level of polish we’ll be able to achieve."

Not really very sure what to think of a comment like this. To me polish is making sure of bugquashing and stability so it doesn't crap all over you.

Does this mean that they would even consider the possibility of leaving it halfarsed just because 'you didn't give us enough money'? Polish is part of the whole, not a separate thing dependant on 'stuff' Varying degrees of polish would certainly point to varying degrees of 'giving a shit'.

You might want to learn the basics of how games are made before posting...
 

SarcasticUndertones

Prospernaut
Joined
Nov 24, 2014
Messages
472

"We’re not making the game bigger at this point and new funds serve primarily to increase the level of polish we’ll be able to achieve."

Not really very sure what to think of a comment like this. To me polish is making sure of bugquashing and stability so it doesn't crap all over you.

Does this mean that they would even consider the possibility of leaving it halfarsed just because 'you didn't give us enough money'? Polish is part of the whole, not a separate thing dependant on 'stuff' Varying degrees of polish would certainly point to varying degrees of 'giving a shit'.

You might want to learn the basics of how games are made before posting...

I'd have though a statement equal to 'give us enough and we'll polish it properly' was pretty self explanatory.

However at least I set borders on my statement by saying what I 'thought' it was.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Given the history of KS projects biting off more than they can chew and endebting themselves through reach goals for up front cash, this announcement is most welcome. Establishing content completion goals is important to ensure a proper level of quality.

I actually suggested that they make 'polish only' donation tiers for those people who want to see their contributions go to the quality of the base product rather than the never-ending list of stretch goals that undermine core quality in most cases. Probably not something anyone wants to have to police but you get the idea.
 

SarcasticUndertones

Prospernaut
Joined
Nov 24, 2014
Messages
472
So it really has come to the point that polish is a separate matter and should have a separate budget.

If anyone EVER calls my posts retarded I'm pointing at these last few posts, yeah let's give them a separate KS just so the game doesn't look and play like amateur hour at the lego factory.

Polish used to be expected in a game. Talk about low expectations.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
In this case, more polish simply means a longer post-production, which is good. Every major KS that has had an extended post-production has been the better for it.
 

SarcasticUndertones

Prospernaut
Joined
Nov 24, 2014
Messages
472
In this case, more polish simply means a longer post-production, which is good. Every major KS that has had an extended post-production has been the better for it.

In all fairness post-production sounds a hell of a lot better than polish and wouldn't seem so concerning, so I'm sure if they meant post-production they'd have said that instead of 'polish'.. but if they did mean post-production instead.. well, a comment about their ability to get their point across succinctly and accurately in writing raises red flags with me.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom