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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

PhantasmaNL

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Same, no issues here. Definitely incline, very nice atmosphere! :incline::bounce:



Some issues with the movement of the character and scrolling. Atmosphere is nice indeed. I like these character creation systems, although i not always stick with the result...

Btw I not only gained some stat pool points but also lost some.

Zombra i didnt count, but im guessing 7 or 8. The questions are more like decision points in a relatively elaborate story.
 
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Crooked Bee

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I didn't lose any; I guess I got lucky. I was spending effort or w/e it's called pretty generously though.
 

PhantasmaNL

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Yeah, i lost stat point(s) at 1 occasion, cant recall how many, probably was 1 indeed.

Btw there is a special forum section at inXile.

How about the voice over? From the little we got, i thought it was pretty good and fitting the atmosphere although on my setup the volume was too low at times (when failling down).
 

Kem0sabe

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Interesting take on character creation, the writing looks quite better than wasteland 2 so that's a good sign for the game.
 

VioletShadow

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How about the voice over? From the little we got, i thought it was pretty good and fitting the atmosphere although on my setup the volume was too low at times (when failling down).

I really liked him. From the AST FAQ, apparently he's placeholder but might end up doing the VA "for real". Hope everyone gives good feedback on him, thought he did a very nice job (could be improved ofc, bit more practice so it's not as rushed).
 

Sensuki

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My goodness, getting about 10 FPS on an i7 4790k :retarded:

Submitted some minor UI feedback / bug reports. Don't have time to thoroughly examine it at the moment but I will later.
 

Karwelas

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Note that at that point you lose 1 might pool temporarily (as in, take "1 damage"), it's not a permanent decrease.

Hmm. So it is char creation or rather part of game created special for alpha part presentation? I don't know how you can say/write, sir.

Any interesting facts for hungry Co' dexians?
 

Brother None

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Hmm. So it is char creation or rather part of game created special for alpha part presentation? I don't know how you can say/write, sir.
I'm not sure I follow. This is the opening of the game (not final, of course) and the stat increases are permanent, it's just that specific loss of might pool is not permanent, it's representing damage (in Numenera, you take damage by losing might pool to physical damage)
 

Kem0sabe

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My goodness, getting about 10 FPS on an i7 4790k :retarded:

Submitted some minor UI feedback / bug reports. Don't have time to thoroughly examine it at the moment but I will later.
Don't do this to yourself again man, it will invariably end in tears and forum rants.
 

Karwelas

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I'm not sure I follow. This is the opening of the game (not final, of course) and the stat increases are permanent, it's just that specific loss of might pool is not permanent, it's representing damage (in Numenera, you take damage by losing might pool to physical damage)

Oh, I see! My Numenera knowledge is a bit... Small. Thanks for answer, sir.

By the way, I like how light changes a bit when you choose something (like when you choose something connected to force/anger light changes a bit.)
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Don't do this to yourself again man, it will invariably end in tears and forum rants.

PS:T was not my favourite game (in fact, I've never finished it) so I have less strict ideas of TON "should be" and if the game turns out to be a disappointment then I won't be really phased about it, as opposed to spitting mad. Adam Heine, GZiets, ksaun et al have all been pretty br0 by posting on the Codex over the last few years so I don't mind spending a bit of time reporting some bugs and shit. I've got a couple of other things on at the moment as well, so I also don't have as much time to commit to testing.
 

Fry

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My goodness, getting about 10 FPS on an i7 4790k :retarded:

Submitted some minor UI feedback / bug reports. Don't have time to thoroughly examine it at the moment but I will later.

It's way too early to discuss performance, but for what it's worth I never drop below 30 with the same CPU.
 

DosBuster

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the fps decrease is directly related to the rendering of the moving background, however, it seems to be system-wide so don't worry about it. I did overall enjoy the brief preview, and it has got me excited, I hope they have some combat and other gameplay action in the next alpha systems test since I'm guessing that's where the feedback will be needed the most.
 

Maculo

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For the moment, the character seems to sprint very quickly, while only being able to turn slowly. I am not sure whether this a graphical issues on my end though.

Some of the dialogue options could be better. For example, the second sphere near the doors has the following dialogue options: "use your charm to persuade her; use your superior intellect to show the wisdom of your method." I would prefer actual lines of dialogue over general descriptions of what you did, especially since I thought you were jumping into prior memories.

PS:T was not my favourite game (in fact, I've never finished it)

That's unfortunate, I thought the end was the best part.
 
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PhantasmaNL

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Note that at that point you lose 1 might pool temporarily (as in, take "1 damage"), it's not a permanent decrease.

I see, i thought it was permanent, which wouldnt be bad perse (in a character creation sequence with choice and consequence).
 

Abu Antar

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I'm going to hype this little portion of the game that we got to see and say that this shit's the real deal. This is what we have been waiting for since the Nameless One ended up in hell.
 
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Really liked the alpha system test, it was all I was expecting and more. No problems, great text, cool zone, intriguing ideas about mind/memory, zero bugs, graphics/animations obviously aren't final.

Can't wait for the next test! Bring them on!
 

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