Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<b>Todd Howard</b> has addressed the fans of <a href=http://www.elderscrolls.com/home/home.htm>The Elder Scrolls</a> game in this <a href=http://www.elderscrolls.com/codex/team_rpgnextgen.htm>letter/message</a> where he explores a popular topic <i>How do we create the definitive RPG for the Next Generation?</i>
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<blockquote>What!!?? No thrown items and crossbows? Hear me out here, because it will let you into our thought process. When we look at characters that like to do ranged combat, they mostly want to use bows and arrows. So instead of doing many types of ranged combat, we decided to stick with bows and arrows -- but -- it's a grand implementation of bows and arrows. You feel the string draw, arrows arc properly, bounce realistically, and stick deep into the right materials. You can see the quiver on your back and type of arrows you have and there are tons of different bows and arrow types. So we trade having several types of ranged combat done in an average way, and get bows done in a grand way.</blockquote>
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How about making several types of ranged combat in a grand way and letting people choose? What happened to that "we are all crazy about choices" line? It's like if they said: "Since most people like to use swords, we've decided to throw out everything else, but make swords really cool". Sounds stupid, Todd? Well, there you go.
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<b>Todd Howard</b> has addressed the fans of <a href=http://www.elderscrolls.com/home/home.htm>The Elder Scrolls</a> game in this <a href=http://www.elderscrolls.com/codex/team_rpgnextgen.htm>letter/message</a> where he explores a popular topic <i>How do we create the definitive RPG for the Next Generation?</i>
<br>
<br>
<blockquote>What!!?? No thrown items and crossbows? Hear me out here, because it will let you into our thought process. When we look at characters that like to do ranged combat, they mostly want to use bows and arrows. So instead of doing many types of ranged combat, we decided to stick with bows and arrows -- but -- it's a grand implementation of bows and arrows. You feel the string draw, arrows arc properly, bounce realistically, and stick deep into the right materials. You can see the quiver on your back and type of arrows you have and there are tons of different bows and arrow types. So we trade having several types of ranged combat done in an average way, and get bows done in a grand way.</blockquote>
<br>
How about making several types of ranged combat in a grand way and letting people choose? What happened to that "we are all crazy about choices" line? It's like if they said: "Since most people like to use swords, we've decided to throw out everything else, but make swords really cool". Sounds stupid, Todd? Well, there you go.
<br>
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