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Decline Thiaf Pre-Release Thread

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
- Fighting against four or more guards in combat won’t go well

Thanks for the tip. I'll be sure to kill no more than 3 guards at once.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
It doesn't take control away if you can disengage at will (though possibly with negative consequences). It's just a different animation that plays in specific circumstances.
That is if you know for certain which animation is going to play. In Thief everything Garrett does is under your direct control and you know exactly what's going to happen when you press the attack button with the blackjack equipped. In Human Revolution you don't know whether Jensen is going to just quickly punch someone out or do some fancy maneuver that would make The Matrix seem subtle. When you press the awesome button, Jensen goes on autopilot and the player becomes just an observer. There's an enormous difference between the two. Don't know how Dishonored did takedowns as I haven't played it yet, but it didn't look much better based on some gameplay videos.

And if freeze-frame doesn't occur, the devs have to balance the awesome factor with usefulness of takedowns, because the more awesome they are, the longer they take and the longer they take the less opportunity windows exist and the less margin of error.
Why would you need awesome takedowns in the first place? Would the player be able to decide whether he wants to make a totally awesome takedown or a bit less awesome takedown? In what situation would the totally awesome takedown be a valid option? And if it's somehow randomized, how does it not take control away from the player?

You can have both and having to have contingency plans for guards refusing to cooperate in being knocked out, or having to factor the risk of attempted KO, with the risk of having this person active and patrolling would definitely add to the game.
Already exists in Thief. If you try to knock someone out but screw up, you can try to take another swing to get the job done, or you can just decide to run. You might accidentally step on a hard surface and alert the guard you're trying to knock out. You might just misjudge the situation and get spotted by another patrolling guard. There are always risks. Of course, an experienced player will most likely get the job done without problems, but that's beside the point and nothing a slightly more aware AI wouldn't fix.

Thief is one of the games where adding random chance wouldn't really add anything to the game. A great deal of the satisfaction comes from assessing the window of opportunity, timing your actions perfectly and getting the job done without anyone becoming any wiser. I really, really hate the idea of having to watch a (more or less) random animation where Garrett may or may not struggle to knock a guard down. It might work in a stealth-based RPG or something, but definitely not in Thief.
 

retardation

Learned
Joined
Mar 23, 2013
Messages
180
Awesome, I just watched it four times in a r...
Are my eyes playing tricks on me, or did I just see cel fucking shading in there??
 

WalmartJesus

Learned
Joined
Apr 26, 2011
Messages
294
Location
Jew York
I weep for looking glass. rip thief

but really, it's ironic exactly how far decline has come. i remember people freaking out when thief 3 came out because of the overtly visible scrubbing (highlight) effect, which was distracting from the game's atmosphere.

from that to quest compass and super rambo mode, press A for awesome in less than 10 years, pretty impressive.

T3 might've been alittle dumbed down, but atleast it had redeeming qualities like Shalebridge and that Seaside Mansion mission.

But regardless of Deadly Shadow's flaws ...Thi4f will probably make it look like a fucking masterpiece on par with the first two games.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
The Anti-Stealth is coming!
The Unholy Trinity of Splinter Cell: Conviction, Hitman: Absolution and Thiaf: The Derp Project are his Prophits!

REPENT!

For you have bought too much Assassin's Greed! You brought takedown upon us all!
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
Ñeeeeeeeee!! the old thief is horse shit!, the codex praise that shit because they like shitty graphics instead of the faar superior console overlords.

:troll:
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
Ñeeeeeeeee!! the old thief is horse shit!, the codex praise that shit because they like shitty graphics instead of the faar superior console overlords.

:troll:

The worst thing is that graphics just look like the same level of xbox 360/ps3, and we already had games with better graphics. So, it's even not so amazing for the graphix whores crowd.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
The Anti-Stealth is coming!
The Unholy Trinity of Splinter Cell: Conviction, Hitman: Absolution and Thiaf: The Derp Project are his Prophits!

REPENT!

For you have bought too much Assassin's Greed! You brought takedown upon us all!

Fuck, the asshole prophet spoke again and he's right.

Note to self: just read what MetalCraze says if you need to find out what is shit.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Ñeeeeeeeee!! the old thief is horse shit!, the codex praise that shit because they like shitty graphics instead of the faar superior console overlords.

:troll:
We're just biased, promoting out agenda "ur a stealthnoob if you haven't played Thief 1" /rpgwatch'd
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
The only hope of an actual Thief game is going to only come from a Kickstarter it seems. If only someone would do one.
 

Gelbvieh

Educated
Joined
Mar 22, 2013
Messages
142
Divinity: Original Sin Torment: Tides of Numenera
- Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
- Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
2012-03-03-190225.jpg


It's going to be this, isn't it.
 

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