Cat Headed Eagle
Learned
- Joined
- Jan 21, 2023
- Messages
- 3,782
Make a faerie ninja, since they have access to a very powerful weapon in 7 (which carries on to 8)I was thinking about making the ninja a Felpurr.
Edit: as a general party planning advice I feel like it's necessary to remember that in Wizardry 7 is good to change classes at least once. It's not so necessary in 6 but nothing stops you from doing it. 7 is more overkill so you get more benefits from doing it imo.
However, try to configure your party in a way that you have everything you need for 8. 8 has a different system which actually discourages class changing, because in 6 and 7, you'd go back to level 1 every time you change classes. So you'd be a Fighter who is level 6, and turn into a Samurai, you'd be effectively a level 1 samurai, your stats reset too. IN 6, by the point you reach level 6, and change classes, you'll gain those 6 levels back in Samurai pretty quickly, because you'd be playing with Samurai XP requirements and you gain xp by the thousands in those areas (the mines?).
But in 8 your xp requirements are tracked by your character level, not your class levels. You change into Samurai at level 6, then you need the xp necessary to go from level 6 to 7 as opposed to samurai level 1 to 2. Besides, characters and classes have abiolities that unlock over time, and spell power is also tied to character level (iirc).