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There are three types of choices a player is typically called upon to make in an RPG:
1) Non-character build dependent choices. Choices that have nothing to do with stats or anything "RPGish". For example, choosing whether to side with faction A or faction B.
2) Non-exclusive character build dependent choices. Choices that depend on your stats, but which in a typical playthrough, allow you more than option. For example, as a charismatic thief, choosing whether to use your Lockpick skill to open a door, or your Diplomacy skill to convince somebody to give you the key. In a party-based game, these skills might correspond to different characters in your party.
3) Exclusive character build dependent choices. Choices that depend on your stats, and which are typically the only choice you can make, because that's all your character can do. In a sense, these aren't "choices" at all and your character was "destined" via his build to select that one specific option he's capable of doing. But they are choices in the higher sense that you chose to build your character that way.
A common variant is 3a) Exclusive character build dependent choices PLUS COMBAT, where your character can either select the one option available to his build, or (if he doesn't even have that, or if he wants to) choose to fight a battle instead to get past that obstacle.
So the question is, which of these types of choices is more monocled or more "RPGish"? Maybe all of them are okay? When should they be used? Which do you prefer? Discuss!
1) Non-character build dependent choices. Choices that have nothing to do with stats or anything "RPGish". For example, choosing whether to side with faction A or faction B.
2) Non-exclusive character build dependent choices. Choices that depend on your stats, but which in a typical playthrough, allow you more than option. For example, as a charismatic thief, choosing whether to use your Lockpick skill to open a door, or your Diplomacy skill to convince somebody to give you the key. In a party-based game, these skills might correspond to different characters in your party.
3) Exclusive character build dependent choices. Choices that depend on your stats, and which are typically the only choice you can make, because that's all your character can do. In a sense, these aren't "choices" at all and your character was "destined" via his build to select that one specific option he's capable of doing. But they are choices in the higher sense that you chose to build your character that way.
A common variant is 3a) Exclusive character build dependent choices PLUS COMBAT, where your character can either select the one option available to his build, or (if he doesn't even have that, or if he wants to) choose to fight a battle instead to get past that obstacle.
So the question is, which of these types of choices is more monocled or more "RPGish"? Maybe all of them are okay? When should they be used? Which do you prefer? Discuss!
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