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The Random Adventure Game News Thread

Self-Ejected

Bubbles

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If you're in need of Christmas greetings / want to gawk at the weirdos behind your favourite Adventure games, adventuregamers.com has you covered:



27 minutes of non-stop Christmas greetings from every adventure game dev they could get their hands on. They got Ron Gilbert, but Jane Jensen was unavailable :obviously:
 

Tramboi

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Mmmh this Lumino Citylooks nice. And it seems I didn't know about Lume either. Are they any good ?
(Happy year ending, fellow incliny adventurers)
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
From the Codex inbox:

Hello,

I would like to ask you if you may share our psychological horror adventure game The Dark Inside Me on your web site and social media to help us?

I could send the press-release and the game visuals if you want.

Dark Inside Me is a 2d,5 next-gen and unique 3rd person point & click psychological horror adventure game.
Main aim is to reflect the real characteristic of a player through the game and see how far players would push their limits through the stages of game.
Game is +18 and has disturbing gore, sex and intense violence scenes.

Game is based on a dynamic scenario and the game-flow changes according to player’s decisions and how they face with the situations and solve the puzzles.
Puzzles can be solved with more then one way and each way will effect and change the rest of the gameplay.


IndieGoGo support page: https://www.indiegogo.com/projects/the-dark-inside-me/x/8645028

Trailer & gamplay:


Web site: http://thedarkinside.me
Facebook: https://www.facebook.com/TheDarkInsideMe.official
Twitter: https://twitter.com/Dark_InsideMe
IMDB: http://www.imdb.com/title/tt4328052

GreenLight: http://steamcommunity.com/sharedfiles/filedetails/?id=370698802

Thank you

Best wishes

Akçay KARAAZMAK
Project Lead / www.thedarkinside.me
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Zoetrope Interactive, the developers of The Darkness Within games, is pleased to announce a new H. P. Lovecraft based survival horror/exploration/adventure game based on the story of "At the Mountains of Madness".

The game is in early stages of development and we will have more info as the game progresses.

The game will recount the aftermath of the first expedition. To justify the first crew's testimonials, another expedition crew ventures forth towards antarctic continent where they try to uncover the clandestine history of mankind and find odious hints which will change the shape of our understanding of the universal laws of nature, geography, botany and evolution of species.​

http://www.gameboomers.com/forum/ub...gonew/1/Announcing__Zoetrope_Interacti#UNREAD

I really liked the Darkness Within games so I'll keep my fingers crossed.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Telltale's got a new CEO, as reported by Gamasutra:

http://gamasutra.com/view/news/2339...ltale_CEO_reins_as_Dan_Connors_steps_back.php

Kevin Bruner takes Telltale CEO reins, as Dan Connors steps back

Today, Telltale Games has a new CEO.

After over a decade, co-founder and CEO Dan Connors is stepping down; in his place, co-founder and CTO Kevin Bruner (pictured, above) will be assuming the chief executive role, Gamasutra can confirm. Connors will remain on the company's board of directors and continue to contribute more directly under the title "executive advisor."

The high-level shuffle comes as Telltale continues its string of successes in the episodic adventure game genre. The studio, which has a knack for landing big-name licenses as of late, notably hit its stride with 2012's The Walking Dead series, and has since released commercially and critically successful games including The Wolf Among Us, Game of Thrones, and Tales from the Borderlands. Recently, the studio announced it would release adventure games in the massively popular Minecraft universe.

Connors told us that the transition is the "right direction for the company. ... We're looking at the next growth phase for Telltale -- we're 240 people now, and we continue to have an opportunity to do great things and grow the company."

Growing pains
On the back of that, Bruner admitted that the company had "a lot" of growing pains recently. Gamasutra first heard the news about Connors thanks to an email tip-off.

After talking to the pair of execs, follow-up conversations with our tipster and other former Telltale staffers have painted a picture of a studio that's recently given a number of developers a bumpy ride.

For his part, Bruner told us that he wants to create a Telltale that can freely pursue its goals for both creative output and growth: "We've doubled the size of the studio every 16 months since we've started. And that's really hard work in itself," Bruner said.

At the same time, he said, "Storytelling is very intimate kind of practice. We've been doing it for 10 years. As we grow, keeping that culture, and making sure that it's nurtured and that we're doing the right thing every step of the way is a huge part of the challenge going forward."

"It's the job of the senior staff to create that environment, to do the work to allow that, to keep all the elements about the product that make it great. That's really what we're trying to build," Connors said.

To that end, Connors and Bruner say they have built an expanded executive team to help take excess load off, and pave the way to smoother operations: "It's not just Dan and I, anymore," Bruner said. "It's Dan and I, and a really talented team of people that are driving, and that helps with the growing pains. We've got a lot more brain power at Telltale, today, than we've ever had at any time in the history of the company."

The company has hit a level of success that is "definitely on the high end of where our dreams were" 10 years ago, at the studio's founding, Bruner said. These changes in management are designed to set up the company for its next 10 years, the pair said.

"As we've grown and it becomes more real, and we realize what we're able to do with what we've created, we get a new layer of dreams on top of that," Bruner said. "We really see an opportunity to expand this weird thing that we do."

An outlier with big dreams
This "weird thing" is interactive, scripted-narrative games -- in an era where emergent player stories are held up as the be-all, end-all.

To that end, the company will continue to work closely with Hollywood talent, as it has on projects like The Walking Dead and Game of Thrones, but also move into game licenses (Minecraft, Tales from the Borderlands), while expending "a lot of energy" working on original IP.

Overall, the picture that emerged from the conversation with the incoming and outgoing CEOs is that the company has ambitious plans to expand -- and though Telltale may be leaving a turbulent wake, Bruner also has big ambitions for his studio. He sees what Telltale's becoming as a move beyond games into "interactive scripted entertainment."

"We can be experimental; we can try new things. We get to work with the best in the business," said Bruner. "I don't think you rest on your laurels when you've got that. Who knows what we might be able to do next, with it? What we don't want to do is rinse and repeat what got us here. We want to take advantage of the structure that we've built, and keep building interesting things with it."

After talking to the pair of execs, follow-up conversations with our tipster and other former Telltale staffers have painted a picture of a studio that's recently given a number of developers a bumpy ride.

I wonder what that's all about.
 
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Bubbles

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He sees what Telltale's becoming as a move beyond games into "interactive scripted entertainment."

Typical new CEO tactic, claiming responsibility for something that happened three years before he took over.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Self-Ejected

Bubbles

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Daedalic is generally too cheap to bother with CGI.
 

LESS T_T

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Codex 2014
Humble Weekly Adventure Bundle: https://www.humblebundle.com/weekly

Pay What You Want (but at least $1 if you want Steam keys)
Detective Grimoire
Broken Sword 1&2
The Whispered World Special Edition

Pay More Than Average
The Detail Episode 1
A Golden Wake
Cognition: An Erica Reed Thriller

$10+
Broken Sword 5
 

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