Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Given what a huge success Horizon Zero Dawn was, most folks will put up with this stuff if they like the game.
That is bad news for Obsidian then.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
Horizon Zero Dawn is different kind of game having open world, supporting background lore and great combat. Writing in HZD was the least interesting part of it if not sub-par, yet it managed to become success. I wouldn't say that Obsidian should do full open world as well to get a successful game.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
As annoying as Aloy was she wasn't the biggest Mary Sue in the game, her "mother" is, by far. I'd say Dr. Sobeck is more obnoxious than any single female character in TOW, but the good thing is she's dead and only appear in the occasional holograms. And there are several male characters in leadership positions that are portrayed as smart and competent. In fact I recall I was discontent with the king being too reasonable and ruins any kind of dramatic tension.
 
Joined
Oct 25, 2012
Messages
232
Honestly, they seem to have forgotten who their base is (white western males)... The premise had some promise, at least as far as spoofing corporatism run amuck. But as you say, the all/most men stupid and/or evil and womyn smart and/or good was a bit much - bordering bewteen cuck simulator and post modern feminist fanfic.

Given what a huge success Horizon Zero Dawn was, most folks will put up with this stuff if they like the game.

Some folks, no doubt... Personally I don't have any experience with Horizon Zero Dawn so I can't comment on it's wokeness/crypto-misandry. The sales of HZD, were they in line with other open world/sand box games? All I recall was the stink a lot of Sony fanboys made when the game went from Sony exclusive to PC port.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
It's interesting they outsourced some of level design, not just art assets, for DLC to Black Shamrock. It's the developer of Paranoia CRPG and one of the studios under Virtuoso (which did Switch port and also some art outsourcing for the base game).

https://www.linkedin.com/in/carloazzari/

Conceptualising, designing and building levels and quests for games like The Outer Worlds: Peril on Gorgon.

https://www.linkedin.com/in/gerard-doyle-pf/

The Outer Worlds: Peril On Gorgon DLC
Lead Environment Artist:
The Black Shamrock studio was tasked in creating 3 large Interior spaces for the DLC: Peril On Gorgon
My role was to solely dress and light 1 large Interior space which was the OCI Facility.
I also worked on the other 3 interiors with the other artists and worked on lighting and dressing and making sure everything was up to task for each milestone right up to the end of the production from our side of the project.

Black Shamrock also worked on Grounded.

They outsourced even more quest designs to them for the second DLC: https://rdbwork.wixsite.com/portfolio

I was really lucky to be able to work on Obsidian's "The Outer Worlds" thanks to their co-dev partnership with Blackshamrock. We worked on two DLCs for Obsidian's "The Outer Worlds".

The first DLC, "Peril on Gorgon", we contributed largely from an art, level design and gameplay perspective.

On the second DLC, "Murder on Eridanos", Obsidian expanded on our responsibilities with them to include quest design. We designed and implemented 10+ side quests on top of fulfilling our previous roles.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
It's interesting they outsourced some of level design, not just art assets, for DLC to Black Shamrock. It's the developer of Paranoia CRPG and one of the studios under Virtuoso (which did Switch port and also some art outsourcing for the base game).

https://www.linkedin.com/in/carloazzari/

Conceptualising, designing and building levels and quests for games like The Outer Worlds: Peril on Gorgon.

https://www.linkedin.com/in/gerard-doyle-pf/

The Outer Worlds: Peril On Gorgon DLC
Lead Environment Artist:
The Black Shamrock studio was tasked in creating 3 large Interior spaces for the DLC: Peril On Gorgon
My role was to solely dress and light 1 large Interior space which was the OCI Facility.
I also worked on the other 3 interiors with the other artists and worked on lighting and dressing and making sure everything was up to task for each milestone right up to the end of the production from our side of the project.

Black Shamrock also worked on Grounded.

They outsourced even more quest designs to them for the second DLC: https://rdbwork.wixsite.com/portfolio

I was really lucky to be able to work on Obsidian's "The Outer Worlds" thanks to their co-dev partnership with Blackshamrock. We worked on two DLCs for Obsidian's "The Outer Worlds".

The first DLC, "Peril on Gorgon", we contributed largely from an art, level design and gameplay perspective.

On the second DLC, "Murder on Eridanos", Obsidian expanded on our responsibilities with them to include quest design. We designed and implemented 10+ side quests on top of fulfilling our previous roles.
I wonder if they're responsible for the new loading screen art made from the 3D models instead of traditional 2d drawings.
We designed and implemented 10+ side quests on top of fulfilling our previous roles.
I did about 4 of them and they were 5 minute fetchquests with very inconsequential characters. They really weren't engaging at all.
One of them had me loot 4 corpses over an entire area and they were surrounded by enemies, I assume they wanted me to fight them but I was able to just sprint past the 4 of them without getting hit at all.
Other just had me search for a farm robot. Would've been a bit fun if the game didn't inmediatedly tell me where it was with a marker. Once I told it to go back to the "town" it started very slowly walking towards it, I just sprinted back to it and the quirky female engineer that gives names to robots (totally not parvati) talked to me as if the robot was right beside her except that it was still waddling his way half way through.
They really, really shouldn't outsource any type of quest anymore.
 

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
Black Shamrock on Glassdoor with an impressive 2.9 rating:

https://www.glassdoor.com/Reviews/Black-Shamrock-Reviews-E2392372.htm

Aren't they the same company that dropped Paranoia on the digital stores without warning, let alone any marketing? That was... weird.

Kinda weird to outsource side quest design, but okay. I think KVVRR summed up the review of the actual quests, it seems.

Maybe they can hire the Hardsuit quest designers if any were laid off, or if Hardsuit had any.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,979
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
My impression is that the initial hype of the game being "the FNV clone made by Obsidian" has completely died down, and no one really cares about it at this point

Just as the wisest among us predicted long ago.

Despite all that normie teeheeing and cooing RN this game is not gonna have one tenth of the legs and long term presence PoE1 had. It's gonna be digested and shat out just like the cotton candy of a game that it it.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,979
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
They want to turn it into a franchise?

Poor sods, they don't realize the actual reason Outer Worlds sold well do they?

I guess Obsidian once thought Pillars of Eternity could be a franchise too.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,205
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Game has now sold 3 million units. This is from the latest Take Two financial report.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,739
Also the only good obsidian DLC was Honest Hearts, so considering the base game's quality and their track record with DLCs over the years I see no reason to be interested in it.

Honest Hearts was garbage, what are you on about?
15 minutes of Joshua Graham in the entire DLC don't elevate it to goodness.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,883
They aren't going to start a franchise with rookie numbers like this:
upload_2021-5-19_17-6-3.png
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
Also the only good obsidian DLC was Honest Hearts, so considering the base game's quality and their track record with DLCs over the years I see no reason to be interested in it.

Honest Hearts was garbage, what are you on about?
15 minutes of Joshua Graham in the entire DLC don't elevate it to goodness.

The location was interesting, the contents and premise the least retarded and most Fallout-like and most connected to the rest of the game, unlike other DLC (lobotomites? some asshole who stole the weapon from Freedom Force's Minuteman? Fucking ghostmen and fog?), and 15 minutes of Graham was enough.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,739
The location was interesting, the contents and premise the least retarded and most Fallout-like and most connected to the rest of the game, unlike other DLC (lobotomites? some asshole who stole the weapon from Freedom Force's Minuteman? Fucking ghostmen and fog?), and 15 minutes of Graham was enough.

Eh, I suppose if you dislike the others so much then I suppose it makes sense.
But still, I found the location so boring after 5 minutes, the quests being nearly all about fetching something, and the setting not particularly interesting as it was mostly tribals killing each other.

Dead Money, on the other hand... that was fun.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom