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The New World Update #27 - State of the Game (the first animations)

Big Wrangle

Guest
http://www.irontowerstudio.com/forum/index.php?PHPSESSID=590gp5cq4nk6nqk51fs1t4epc5&topic=7558.0
Our train seems to be speeding up. Here is what we managed to scratch off the list in the last 3 months:

- Loot screen
- Trade screen
- Character appearance customization (the system is in place, all we need are the art assets)
- Options menu
- Char creation screen
- Attack effects / Status effects (different effects can be assigned to attacks and applied on hit)
- Clothes and weapon items visual mechanics: showing/hiding, opacity masks
- Visual attack effects: muzzle flashes, sounds, particles
- Party inventory
- More animation states: more characters' body poses and better transitions between them
- Attacks of opportunity, interrupt attacks, reaction shots
- Combat AI (in progress)
- Grenades (in progress)

And now some pistol animations for your amusement:

Snap Shot:

qnSaeIo.gif
sJGeIaA.gif


Regular Shot:

wRYmTjM.gif
VyX1My2.gif


Aimed Shot:

XpdUphn.gif
kIDomLZ.gif


Fanning (revolvers only):

dvIsEDR.gif
0fDodVz.gif


While suggestions are always welcome, keep in mind that the in-game size will be much smaller:

WFVKdYs.gif


We have fifteen unique attacks (at the moment). Each attack has many different animations. Plus knockdowns, dodging (melee only), crouching, idle, a variety of death animations, etc. Overall, the combat system alone has over 200 animations, so hopefully you won't be bored.

Not much to add myself, but the animations are looking to be a MASSIVE improvement when compared to AoD and Dungeon Rats.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
imo the animations look kinda off, unrealistic, ppl shooting don't move like this, wtf is this blowblack with a pistol and the slow movement caused by the blowback? Looks weird. The artist should look at a youtube video of ppl firing a pistol.
 

Big Wrangle

Guest
Vince did comment that "slightly over the top animations read better in isometric" but I suppose some tweaks can be made later down the line.
 

Althorion

Learned
Joined
Apr 22, 2017
Messages
111
I’d prefer the regular shot to also be made with two hands (because, you know, that’s how you regularly shoot a pistol), but that’s nitpicking.
 

Garrafào

Barely Literate
Joined
Jun 20, 2018
Messages
4
Will we be able to use high tech shields?
Like a shield made of a ultra resistent alloy, enough to withstand bullets(pistols, not rifles)?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Not planned at the moment. There will be energy shields though:

173843.jpg
 

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