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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,159
I can't believe MM6 has gotten more votes than world of xeen. Goddamn newfags.
 

Redlands

Arcane
Joined
Mar 23, 2008
Messages
983
hm.

what error do you get? printscreen it if you cant write it down, i played MM7 several times and never had any errors (had it shutdown to desktop a couple of times due to sound error) so i am kinda curious.

but if you are really unlucky you could have a newer version of that processor bug MM6 had with certain processors.

"Internal Error

Might and Magic VII has detected an internal error and will be forced to close. Would you like us to autosave your game before closing?

[Yes][No]"

Not the most helpful of error messages, or I might have had more luck with it.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I checked the TELP forums, and disabling hardware acceleration may fix the issue. You could also try the GrayFace patches to see if they help if hardware acceleration is not the culprit.
 

CorpseZeb

Learned
Joined
May 3, 2011
Messages
947
Location
RP-3
Not to mention that game looks actually better without "3d acceleration" (for example NPC sprites are way better looking). The same goes for M&M VIII.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,939
Location
Swedish Empire
I checked the TELP forums, and disabling hardware acceleration may fix the issue. You could also try the GrayFace patches to see if they help if hardware acceleration is not the culprit.

heh, i just came fromt he TELP forums and was gonna advice the same.

oh well try it, Redlands.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,939
Location
Swedish Empire
have i posted this before?

"new" gameplay vid of Legend of Erthia (dammit i always want to autotype Erathia), that MM look-alike game made in RPGmaker.

 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,257
Location
São Paulo - Brasil
Luzur

That is pretty nice! Just a pity that it was done in that engine, though, as the joypad like controls look like they could be a pain. Also, it doesn't seem like party disposition really matters.
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
I still have no idea how he manages that on RPG Maker.
He's using RPG Maker XP, which has support for Ruby scripting. You could make whatever you want with it, it's just that nobody does.

XP? i thought he switched to VX.
Yeah, that could be! The last version of the game I played was from before when VX was even out, so he may have switched. I don't know what the difference between XP and VX is. My RPG Maker knowledge kind of ends at XP.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,939
Location
Swedish Empire
news from that MMX project:

Might and Magic X
Press Release: July 1st, 2012

Might and Magic X: Children of the Void

Project Update: July 1st, 2012

The month of June has been incredibly productive, and we have been making progress on putting our first levels together in preparation for a demo release in early 2013. The demo will be our tutorial level and contain one dungeon and one region–this will be very similar to Emerald Isle in Might and Magic 7, except with a different storyline. Several of our 3d modelers are on vacation for the entire month of July, however, we still have a few still working, and our art department is completely present.

July 2012 Project Status

• Create the tutorial level.
• Story outline for tutorial level is 100% finished.
• Tutorial region map is 100% finished.
• Tutorial level dungeon is 90% finished.
• Region landmass is in progress.
• Concept art for buildings, NPCs, monsters, etc. is in progress.
• NPC and shopkeeper dialogues are in progress.
• Programming roadmap is in progress and we have moved from Github.
• Several new 2d concept artists have joined the MMX team. Welcome aboard!
smile9.gif


July 2012 Project Goals

• Finish tutorial level dungeon and start implementing enemies to fight.
• Finish region landmass and start importing primitives and decorating the land.
• Finish tutorial guide dialogues, shopkeeper dialogues, and general NPC dialogues.
• Finish an outdoor soundtrack and a dungeon soundtrack for the tutorial level.
• Finish ambient sounds for different areas of the tutorial level.
• Generate concept art for buildings, interior areas, static objects and props, characters, and NPCs.
• Continue working on world map of Iranese.
• Continue working on main storyline.
• Continue working on layouts and ideas for future level design.
• Continue programming roadmap.
• Continue brainstorming new ideas to implement in MMX.

Game Engine

We will be using V-Engine as our game engine. Here is their website: http://sheid.net/

2d, 3d & 3d Animated Shops and Building Interiors Plan

In MM6-8 you clicked on the door to a shop and it opened up an interface where you could view and purchase items. MMX will have these, and you will be able to click on the door of a shop and be brought into what we call a 3d animated shop interface. Houses will not be this way, and you will actually be able to enter them, like in MM9. Other locations, such as the town hall, a university, training halls, temples, taverns, stables, shipyards, and banks will be designed in 3d with interiors, and you will be able to walk inside them. This, we believe, will provide the experience of MM6-9 very well and you will get the best of both worlds. The famous voice acting when you enter a shop/location will be still present, whether the location has an interior or not. This will be implemented later down the road.

Magic Guilds / Temples Fusion

We will be combining our temples and magic guilds together, and they will each be dedicated to a God from Axeoth (the Gods from MM9). This means you will be able to heal, buy spells, and learn magic all in one location.

• Elemental Temple – Ratatosk
• Water Temple – Botandr
• Spirit Temple – Bori
• Light Temple – Fre
• Dark Temple – Skraelos
• Nature Temple – Igdra

Sparring Circles

These are mini-arenas in every training hall, and they will be the “Pokémon badges of training halls.” You must win them all across the lands of MMX before you can enter into the main arena, which will be located in Battlepeak, Tribal Lands.

Spellbook

Thanks to your valuable feedback, we have begun redesigning the spellbooks and we will continue to make revisions and generate new spell icons.

Livestream

We will be broadcasting an MMX Livestream every weekday at 4:00pm GMT for approximately one hour. The Livestream is hosted by Corry Hinks and he brings guests from the MMX team with him for interviews, Q&A, and behind-the-scenes previews of production. Check out our channel here (all videos are saved and archived): www.livestream.com/MM10

Thank you so much for following us and being our fans. We will not disappoint you !!!

Sincerely,

MMXAlamar
President of Might and Magic X

also they are hiring so if you want to be a dev...

Attention! MMX is still hiring 3d modelers/texture artists and 2d artists who do fantasy art.

Please send me a PM or email if interested: MMXAlamar@gmail.com
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
That's all good stuff. Still, experience tells me it will be yet another failed M&M project :(


any news from the russian WoX2 guys?
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I've lost count of how many M&M projects were worked on. I do know that Ribannah wanted to provide a new M&M experience. I don't know all of the details that led to the M&M Tribute being one of the many projects that never got very far.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,939
Location
Swedish Empire
I've lost count of how many M&M projects were worked on. I do know that Ribannah wanted to provide a new M&M experience. I don't know all of the details that led to the M&M Tribute being one of the many projects that never got very far.

they kept swapping devs alot, the biggest drive behind MMT was Sir Felgar, he made a real playable demo (reused alot of MM7 textures though) then after he vanished it all slowed down into a crawl.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
MM9 was in a newer setting(Ashan IIRC) than the previous games. Having the world blown up in the Heroes storyline(Armageddon's Blade) was an attempt to bring a new start. MM9 might have been better if there was more time, but they were still under the "release a game a year" requirement. There's no way you can release more than the obvious beta that MM9 was under a new engine in 12 months.

P.S. - Currently, MM6, MM7 and World of Xeen are tied so hopefully there will be more votes. I'm surprised that the first M&M game has received no votes yet. In my opinion, a fan-based game using the Xeen engine can't be better than MM1.
 

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