If all goes well, I am going to release my World of Xeen Monster Spawn mod tonight. It will be available for download at my site, and there will be a (mostly) exhaustive changelog, a few screenshots and a full item list documenting what is different in the mod.
The time is largely dependent on how difficult imy 11-month-old son (aka Little Dude™) is to put to sleep tonight, and how much touch-up is necessary. Stay tuned...
EDIT: The mod is now released. Download the World of Xeen Monster Spawn mod here. I hope you all enjoy it!
More news on the Might and Magic 3 front. In my playtesting for the MM3 Monster Spawn (and more) mod, I have found and squashed another bug that was in stock MM3. As of now, the MM3.exe conversion kit available at my site includes these two bugfixes:
Arena Experience bugfix— Arena awards its bonus properly (MM3 used to actually penalize experience if you had won more than 32 arena battles).
Damage resistance bugfix— This bug surfaces in the late-game when characters are hitting for tons of damage, and monsters have damage resistance. A 16-bit overflow occurs when multiplying out the resistance of the creature, resulting in far reduced damage. Damage is now calculated properly.
These bugfixes won't work unless you convert your MM3.CC as well.
ludmeister said:It is with great excitement (and a little trepidation) that I announce the release of my two Monster Spawn mods. The World of Xeen mod was released about a week ago, and I just released the Isles of Terra mod just a few minutes ago.
As with any undertaking that's more than just a trivial change here and there, there's always the possibility that I've introduced bugs and/or undocumented features into the game. I apologize ahead of time for this, and hope that any here who are interested in these projects will be willing to let me know if I've seriously blown anything up.
I have played both mods through, and believe that the pacing is at least as well done as the original games, though it has to be said that these mods are definitely tailored to combat aficionados, and it may be tedious to those who'd rather get into the story. Then again, it's fun to kick the crap out of monsters that used to terrorize the party when they were a few levels inferior.
I'd like to open this thread up as a discussion for the mods and as a place to submit bugs/complaints/questions/whatever-else-may-be-on-your-mind concerning either the Isles of Terra or the World of Xeen mods.
Hey M&M lovers!
I have some exciting news for you folks who are following the M&MX project. We're going to break down the game into episodes so that the workload is more manageable, and the game will actually see the light of day. There will be 5 separate episodic releases, and you will be able to port your party from one episode to another, so you don't lose any progress on your characters.
In other news, production has slowed due to Vector's absence, but we're still going at it. We're accumulating a great deal of Character Artwork and Monster Artwork, which will be released simultaneously with the M&MX website when it's launched. Due to Vector's absence, we have not been able to complete the site, but it's our goal to finish things up with the site in a month or two, and then Christian, our Lead Programmer, will begin to develop the game mechanics in Unity. By the way, our new plan is to program M&MX so it will support Windows and WINE, which provides support for Unix.
Join the M&MX developers!
We are still in need of 3D modelers, level designers, and video designers. If you want to help us finish this game, please, by all means, let us know and apply to join the project!
Drop me an email at MMXAlamar@gmail.com if you're interested.
-Alamar
vladimir-maestro said:i'm afraid but 8,5 enhanced is a part of new mm8 mod.
i didn't wanted to anounce it cause didn't have anything exept ambitions and ideas in style "what if mm8 could have this or this...".
now we got some material to work with and got something to show...
belive me - you even couldn't imagine that all this is possible in MM8!
i won't tell you much cause we still got difficulties with some tricky things but few you will know:
1) enhanced graphics
2) animated plants
3) reworked units
4) unique unit tier appearance!!! YES! it is possible! single monster tier could be differ now! just look at the buccaniers:
three levels and each level looks it's own way!
5) even unique bosses will be "visible" in a crowd...
6) enhanced storyline and many other things that will stay unrevealed for now.
I've got a strange oblivion vibe from this
the same guys that coded The Chaos Conspiracy mod for MM6 is now modding MM8:
http://www.celestialheavens.com/forums/viewtopic.php?t=12085
M&M franchise might not be the most hardcore RPG series to play, but it sure is fun and rewarding. Now I better finally try out that part III..
Yes, less than a year IIRC. Same with VIII.Was it rushed out in a year or two?
New World Computing had contractual obligations towards 3DO forcing them to release a game every 8 months or something to the effect.
Good. Gooooooood!I'm about to fix this though
Any reason you're not starting with MM1?I think I'm giving a III a go soon.
Map design in 6 is just superb. The reason I find 7 holds on quite well is that the character system is much more interesting thanks to races, Grandmastery, extra classes, and limits on skill specializations per class. 6 had odd balancing due to everyone being able to Master any skill they learn, whereas in 7 there's no perfect party that can GM everything, so you've got to decide which skills are less important. Makes for better replayability too, especially with the light/dark paths.I think VI and VII in terms are quite equal. I may like overall map and dungeons of VI slightly more but the good and evil paths are quite nice addon in VII.
8 really isn't as bad as it's made out to be. Its only major problem is balancing due to dragon's base attack being ridiculously overpowered. It's not as good as 6-7, but it's not a bad game at all.However VIII just didn't feel that good, but was definetely the same design with some chances and poorer dungeons etc. But I still think it's also decent game on it's own right.