I appreciate that people wanted more romance options in NWN2, but sometimes I think that people want there to be romance "victory" conditions for all companions. I think that can diminish some characters.
Imagine that coming out of the mouth of your DM. Every time I've heard the DM scold the players for wanting to "win",
every time, it ends up being one of two things:
1) The players want a simple victory, and the DM wants to give more shades of gray and moral ambiguity, which ends up being a case of the players and the DM wanting two different things.
2) The DM is railroading the players.
If it's (2), you're taking choice away from the players in the hopes of telling a good story. That's either a sign of clumsiness or an indication that you're working in the wrong genre.
If it's (1), well, different people want different things. In a tabletop game with buddies, that's all well and good, and either the game changes or the group breaks up. In a product that everyone paid $60 Canadian to buy, "You are a stupid immature person for wanting that" is a line of argument you want to use carefully.