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Incline The Lord of the Rings: Return to Moria - now on PC/Xbox/Playstation

ADL

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Welcome to The Lord of the Rings™: Return to Moria™, the only survival crafting video game set in the Fourth Age of Middle-earth™, the iconic fantasy world created by J.R.R. Tolkien. Summoned to the Misty Mountains by Lord Gimli Lockbearer, players take control of a company of Dwarves tasked to reclaim the lost spoils from the Dwarven homeland of Moria—known as Khazad-dûm or Dwarrowdelf—in the depths below their very feet. Their quest will require fortitude, delving deep into the Mines of Moria to recover its treasures.

Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike, and every expedition is traversable either solo or online with companions. Players can mine to craft greater gear and resources, but beware mining makes noise, and noise created in the quiet deep threatens to awaken the dangers below: where there's clatter, there's combat. Excavate the mysteries of three legendary mountains, extract precious metals, scrape to survive, and battle unspeakable forces to learn the secret of the Shadow that lurks within.
https://returntomoria.com/

I'll break my Epic Store boycott for this. Tolkien is the only thing that could ever get me interested in survival crafting shit. Between this and the Gollum game, I'm a fan of how they're licensing the book's IP so far.

Out now on Steam

 
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SilentSeeker

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May 21, 2022
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If it doesn't have orcs riding on bulk detonators, I'll be... pleasantly surprised.

If it actually offers an explanation for why Durin's Bane STAYED in Moria after driving the dwarves out (the impossible has happened; Morgoth is vanquished! Better hide for five thousand years- then, after learning that the free peoples of Middle-Earth are exploring and expanding freely, I'll drive some off, explicitly NOT killing them all, and then just... wait. It's not like they could come back in force or anything!), I'll be downright pleased- so long as it maxes sense.
 

Melcar

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Merida, again
If it doesn't have orcs riding on bulk detonators, I'll be... pleasantly surprised.

If it actually offers an explanation for why Durin's Bane STAYED in Moria after driving the dwarves out (the impossible has happened; Morgoth is vanquished! Better hide for five thousand years- then, after learning that the free peoples of Middle-Earth are exploring and expanding freely, I'll drive some off, explicitly NOT killing them all, and then just... wait. It's not like they could come back in force or anything!), I'll be downright pleased- so long as it maxes sense.

Probably was tired of all the bullshit and just wanted to chill.
 

Zlaja

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Swedex




angry-panda.gif
 
Joined
Jan 14, 2018
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Codex Year of the Donut
going to use this thread to plug lotro because it's actually really good if you can get past the clunkiness and the Moria part is one of the best areas in the game
check the thread out in the mmo subsection
devs obviously cared a lot about lotr and even pulled from the more obscure sources like MERP when designing quests/areas/story

probably the last good lotr adaptation we'll see in our lifetimes
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Dwarves keep sending in "companies" of five dwarves in Moria and expect to get a better result each time.

Dwarves are not learning animals.
 
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Vatnik
Joined
Sep 28, 2014
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12,171
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USSR
They should go meta and make a game about surviving through the era of companies killing your favorite franchises. Or maybe they did and I'm already playing it.
 

ADL

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Oct 23, 2017
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Nantucket
Released on Steam and it's getting good reviews. Updated to feature crossplay and an overhauled combat system.

Update 8/22/24
Since we wrote this article, we held a Forge Talk as well as released a new Quality of Life Showcase - please check those out!
-----------------

And now, let's go through the major changes from the 1.0 launch in October 2023 to the Steam version:
Crossplay
That's right, the Steam version includes crossplay with Xbox, PS5, and Epic Game Store players. Check out this article for more details. 7/18 Crossplay Blog Link

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Sandbox Worlds
Now there are two ways to play. Campaign worlds offer an authentic, mostly linear adventure that tells a new Lord of the Rings story. Sandbox worlds provide a more procedural, non-linear generation of Moria that is narrative-lite but rich in freedom. Play either one, but we believe Sandbox plus Hard difficulty makes for a great NewGame+ option.

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All New Map
A completely revamped map makes it easier to understand where you are and where you need to go, plus we’ve added color blind options.

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Improved Combat Feel & Rewards
New sound effects, visual effects, and tuning improve the previously floaty feel of combat, making it more grounded. We’ve also adjusted the frequency of combat encounters (it was WAY too often in 1.0). Additionally, we’ve added many new unique drops to orc fights, ensuring you always get rewarded for taking out a patrol or camp.

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End Boss Fight Overhauled
No spoilers, but our first major update back in December overhauled the final boss fight to be more satisfying and less buggy.
Difficulty Settings
The game was often too hard for solo players and too easy for groups. Now, players can adjust everything from combat difficulty to resource drops. Fine-tune it for your group, or just play for the story.
Inventory and Storage Quality-of-Life
You can now sort your inventory, use ‘deposit similar,’ and hold the pickup button to grab everything you see. Plus, we’ve added new chests and increased stack sizes.
Building is Much Snappier
We’ve not only re-tuned stability and building part snaps, but we’ve also overhauled major sections of the world to make building easier. Both the feel of building and the creative possibilities have significantly improved.

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Updated Cooking
This fall with the upcoming Steam release, we’ll update the cooking system. Check this out for more details. 6/21 Cooking Blog Link

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Core Loop Tuning and Exploration Rewards
Ten months of playing, observing, and reading feedback has led to a lot of iteration. We’ve adjusted many loot drops, crafting costs, and spawn rates—too many to list them all! We’ve also added more items to collect and craft as you explore. Check this out for more details. 6/28 New Stuff Blog Link

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Pause the Game
One of our most requested features is the ability to pause while offline. It's a game-changer for solo players who really do need to take the trash out—no more asking twice!
More Background Music
It’s not Lord of the Rings without a sweeping score. We added more music for roaming around, combat, and relaxing by the hearth.
More Content & Environments
We added dozens of new weapons, armor variants, helmets, shields, base decorations, building parts, and lighting options. It's easier than ever to kit out your Dwarf to look unique and live in their own Dwarf home. Many locations in the game are now more diverse, with new nooks and crannies to discover.
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Stability and Quality
On top of all this, we’ve also fixed over 1,200 bugs, including improving our multiplayer network code and save systems.

Explore Moria like never before and experience the enhancements we've made. We look forward to seeing you in the mines! To see all of our blogs, updates, the latest news and information about Return to Moria, check out https://www.returntomoria.com/news
 

racofer

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Apr 5, 2008
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Your ignore list.
How did this PS1 game go unnoticed all this time and only now it got ported over?
 

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