EruDaan
Arcane
- Joined
- Jan 1, 2013
- Messages
- 1,635
The twins could have been more interesting, but they were still a pretty big improvement over Belhifet.
I think what makes Belhifet interesting is the fact that he's a more "subtle" villian. Heck, until the last 33% of the game you even don't know that he is a demon or even a threat. His motive is (as far as I can remember) not revealed until the almost very last moment. He is not going around pounding on his chest and shouting how EEEVIL he is, how big his army is and how he intends to destroy everything and stuff. And he's not sitting in his fortress or tower or whatever, no he's travelling around the gameworld, always a step ahead of the player and only in the very end of the game the player is actually confronted with "Brother Poquelin"(sp?). Most of what he did and what he is, is told to the player by some of his minions / tools.
All in all he's a better endboss than the twins are which actually act very cliché. They murder innocents in front of the players eyes, they are threatening the group, they want to conquer the north, ally themselves with actual demons, an evil god and are building an army. Wow, what interesting and creative villians.
And yes, I think they could be made more interesting. Their motive is understandable. They want(ed) revenge for everything what went wrong with their lives. They want(ed) to create a society where half-breeds are accepted (uh oh, the twins are liberals!?) and treated with respect or at last are not hunted down like animals.
Yeah... and how are they trying to reach that goal? By making pacts with evil gods and summoning demons. Creating the horde, constisting of goblins, orcs, hobgoblins and every other savage human hating demi-humans. Allowing them to plunder and murder. Oh yes, the twins are really ambassadors of friendship and equallity. And yes, I know about the fact that they tried it peacefully at first but got laughed at by the self rightous northeners.
I'm not a gifted enough writer (or have the time at my hands) to actually lay out how the endgame could be made into more than a boss fight. But would'nt it be more interesting to allow the twins to see their (evil) ways (which, as I might add, were becoming more even darker after they made their pact with Cyric(?)? Or at last make them, while they breath their last breath, realise the irony that in the end they actually became the very same monsters the townspeople saw in them?
All in all - a nice ARPG with a cliché story, where everything that is not living near some traders / quest hub is automatically evul and must be hacked apart. Oh, and I kinda liked some of the encounters. When playing the game for the first time some of the encounters actually were quite hard for me to beat.