Data4 - nab a ticket for Sunday! Or check the PA forums for people looking to sell extra tickets. COME AND PLAY THE GAME YOU KNOW YOU WANT TOOOOO
(also no sadly I don't have extra tickets. I have my lovely shiny speaker pass, since Brian and I are going to be speaking on panels on Friday, but that is IT
Props for the try tho!)
DARTH ROXXOR: The line to remember is the release date is "when it's ready." I know, I know, try telling that to fans to their faces and seeing them look like sad puppies. It made me feel bad. But when it IS done it will be SO AWESOME you guys OMG.
Shannow: Aw, but PAX is so much fun! GamesCom was fantastic too, but goddamn if my voice isn't still gone as a result 3 days after the fact. Hooray having to yell to answer people for 5 days in a row, 12 hour days! ::hack cough:: I do it for the loooooooooove of the gaaaaaaaame!
Zed: what they sayin' is TROOF, son.
Mangoose: as a matter of fact I sit in the same room with Eric, so I'll go over to his desk and notify him that the Codex wants MOAR, and I'll see what I can scare up for you dudes.
ALSO PERSONALITY: karma is more like a general reputation stat that you get for doing events, and it means you can purchase buffs and special items from various NPCs (like delicious +10 Vitality for 10 mins bread, OM NOM NOM) and the like. It's a reward for doing fun things, and when someone rewards me for doing things that are fun it's like being given candy for petting a puppy, and there's nothing about that I don't like.
Personality - that's tracked via 3 stats: Ferocity, Charm, and Dignity. You pick your initial leaning when you first make a character, but the game tracks how often you select each conversation type in dialogues throughout the game (in the persistent world as well as in home instances). So maybe you start out as charming but you find you really actually like being ferocious - the little "title" you have (based on the distribution of your dialogue choices) will change accordingly, so maybe you started out as a Scoundrel but maybe you become a Brute. And if your personality is slated in a certain way, you might get the chance to do special things in dialogue. Actually, here's my favorite example: so say there's a little girl tromping around Divinity's Reach with a wooden sword, saying "I'm gonna be a Seraph!" maybe if you're super dignified you can play along like "good job, soldier - we've got a patrol to do!" and she'll follow you for a little while - or, my personal favorite, if you're super ferocious you can roar at her and she'll run away screaming. MUAHAHAH!
PERSONAL STORY AND ITS EFFECT IN THE OUTSIDE WORLD: NPCs will react to the things you've done in a general way, and there WILL be an impact there - but not as far as skills and stats go, because we want people to feel like they're building a character, not gaming a system. Organic "this is what my character would do" sort of choices, not something more meta - we don't want to punish players for making choice A instead of B, or make that influence their decisions. Other crossover type stuff hasn't been announced yet, but the big takeaway here is that we don't wanna punish players for making character-based decisions, we want to ENCOURAGE that.
More later! I need some breakfast. Hope you like these here answers!