vivec
Self-Ejected
- Joined
- Oct 20, 2014
- Messages
- 1,149
Why is this thread on gRPG forums? It is to point out problems in D&D on which so many cRPGs are based or inspired from. By understanding where D&D (in my opinion; you can state your opinion below) fails we can understand why many cRPGs fail to be great games.
What is this thread not about? How badly balanced D&D is. Sure, we all know it. Balancing, however, is a separate issue because how extensive it is.
Also, NB. I *love* D&D 3.5 despite all its faults. It's a great system to kickstart a game for those who have played RPGs before. It can be used cleverly to create low to mid-level adventures that feel epic without hitting epic levels.
To get to the point at hand without much ado:
The good of D&D 3.5 is the spell variety. You get a lot of some amazingly well-written stuff that despite being broken badly comes with a lot of flavours. Most spells are combat focused and thus boring. But the out of combat spells is where the strength of the spell system lies. They are *also* broken but with proper resource enforcement and clever DM management, they shine a lot to produce fantastic RP opportunities. These include divination and summoning spells as well as the enchantment and the illusion school spells.
The second major strength of D&D is the monsters and their templates that allow you to construct a wide menagerie of beasties to threaten players.
The weaknesses sadly are many.
1. HP. HPs do nothing other than track a progress bar of how long the enemy can last. The reduction in HP does nothing else to the enemy. Suggested fix: Replace with a wounds system, where the would deteriorate your stats somehow.
2. HP bloat: Leveling leads to increase in HP that only makes the above problem worse. Suggested Solution: See above.
3. Attack bonus / Skills / Saves like HP bloat without producing a noticeable effect after a while. Once you have the skill level of 15, the challenge level of the roll has to artificially increase to justify higher skill level. Suggested solution: make skill system point buy and make it incrementally costly to improve. Make saves static and add modifiers based on feats/attributes. Make attack bonus a skill associated with a weapon. So instead of weapon proficiency implying a perfect understanding of a weapon, make weapon categories (bladed, blunt, ranged etc) and invest skill points there.
4. AC: Armor class is one of the worst systems in D&D. It does have granulation but that granulation adds up to the same number. Why not instead have a separate dodge skill and a parry skill while armour is DR? I am curious to hear your opinions on this.
Please add your own criticisms to bloat this list.
What is this thread not about? How badly balanced D&D is. Sure, we all know it. Balancing, however, is a separate issue because how extensive it is.
Also, NB. I *love* D&D 3.5 despite all its faults. It's a great system to kickstart a game for those who have played RPGs before. It can be used cleverly to create low to mid-level adventures that feel epic without hitting epic levels.
To get to the point at hand without much ado:
The good of D&D 3.5 is the spell variety. You get a lot of some amazingly well-written stuff that despite being broken badly comes with a lot of flavours. Most spells are combat focused and thus boring. But the out of combat spells is where the strength of the spell system lies. They are *also* broken but with proper resource enforcement and clever DM management, they shine a lot to produce fantastic RP opportunities. These include divination and summoning spells as well as the enchantment and the illusion school spells.
The second major strength of D&D is the monsters and their templates that allow you to construct a wide menagerie of beasties to threaten players.
The weaknesses sadly are many.
1. HP. HPs do nothing other than track a progress bar of how long the enemy can last. The reduction in HP does nothing else to the enemy. Suggested fix: Replace with a wounds system, where the would deteriorate your stats somehow.
2. HP bloat: Leveling leads to increase in HP that only makes the above problem worse. Suggested Solution: See above.
3. Attack bonus / Skills / Saves like HP bloat without producing a noticeable effect after a while. Once you have the skill level of 15, the challenge level of the roll has to artificially increase to justify higher skill level. Suggested solution: make skill system point buy and make it incrementally costly to improve. Make saves static and add modifiers based on feats/attributes. Make attack bonus a skill associated with a weapon. So instead of weapon proficiency implying a perfect understanding of a weapon, make weapon categories (bladed, blunt, ranged etc) and invest skill points there.
4. AC: Armor class is one of the worst systems in D&D. It does have granulation but that granulation adds up to the same number. Why not instead have a separate dodge skill and a parry skill while armour is DR? I am curious to hear your opinions on this.
Please add your own criticisms to bloat this list.