Jonathan "Zee Nekomimi
Hoarder of loli kats./ Funny ^._.^= ∫
Don't let the awards distract you from the fact that Usada Pekora bought a fucking monkey.
and he doesn't let her sleep kek
Don't let the awards distract you from the fact that Usada Pekora bought a fucking monkey.
It's morgoth the fag, not really surprised on that end.You are fanboying over Veilguard. You have absolutely no reason to call ANYONE retard, retard.You shit eating retards are still getting excited over this popamole show? LOL.
Imagine getting all those 9s and 10s from critics only to be followed by total Awards no-show beyond absolutely comical accessibility aka pity nomination. Nyuk nyuk nyuk.
Imagine getting all those 9s and 10s from critics only to be followed by total Awards no-show beyond absolutely comical accessibility aka pity nomination. Nyuk nyuk nyuk.
Tales of Kenzera is apparently good.
Oh so that's why they keep retelling stuff 10 times over.I was curious and looked it up the accessibility award at their homepage:
Accessibility in Dragon Age: The Veilguard embraces a “play as you like” philosophy. There are over a dozen combat and exploration settings like preventing death, adjustable parry timing, granular aim assist, and glint visibility/distance for collectables.
Accessibility SFX adds audio cues for visual mechanics such as attack indicators, target lock-on, and conversation wheels, while Glint Ping SFX provides spatial audio cues to assist with object locations. No critical information is conveyed through sound alone, with fully visualized combat cues and customizable subtitles. Accessibility for hearing loss also includes a mono audio mode with a left/right panning slider for players who have more hearing loss in one ear than the other.
Additional considerations include hold-to-tap settings, arachnophobia-friendly adjustments, highly configurable HUD, simulation sickness options, and memory/learning assists such as world & local maps being available at all times and a codex including a lore glossary.
Amazing, who would have thought that one day we'd get difficulty settings, HUD toggles, and audio modes in our video games?
The Rise of the Golden Idol just came out.I want to see new games reveal which will invigorate the passion for playing.
Geoff Keighley’s Opening Night Live 2025 Reportedly Increasing Ad Slot Prices, Charging Nearly $500,000 For One Ad
By Zuhaad Ali Published November 21, 2024 Last updated: November 21, 2024
Geoff Keighley’s Opening Night Live 2025 is reportedly increasing ad slot prices, with top-tier slots costing nearly $500,000, according to a new report.
Opening Night Live (ONL), Geoff Keighley’s flagship event for Gamescom, is set to return on August 19, 2025, kicking off one of the largest gaming conventions. The showcase has become a must-watch for gamers globally, with its 2024 edition attracting over 40 million video views—double that of 2023.
This remarkable growth not only highlights ONL’s prominence but also the increasing demand for ad space during the event. A new report from German outlet GamesWirtschaft claims that ONL’s 2025 ad slot prices are seeing a significant increase.
According to the report, 30-second ads will cost €140,000 (around $146,800 USD), while the longest 180-second slots are priced at a staggering €465,000 (around $487,556 USD). These represent major jumps compared to 2024.
Opening Night Live 2025 New Ad Slot Rates, Per Report
The updated pricing for each ad slot tier for Opening Night Live 2025 is as follows:
30 seconds: €140,000 / around $146,800 USD (€115,000 in 2024)
60 seconds: €205,000 / around $215,000 USD (€165,000 in 2024)
90 seconds: €270,000 / around $283,100 USD (€215,000 in 2024)
120 seconds: €335,000 / around $351,200 USD (€265,000 in 2024)
New tiers:
150 seconds: €400,000 / around $419,400 USD
180 seconds: €465,000 / around $487,600 USD
While these figures reflect ONL’s expanding reach, it’s worth noting that this report hasn’t been officially confirmed by Gamescom or Keighley’s team. However, if accurate, it underscores ONL’s growth in the gaming space. For now, take this info with a pinch of salt.
What are your thoughts on these new prices for ONL 2025? Let us know in the comments below!
You forgot to include star wars outlaws
anyone who doesn't like balatro is mentally ill. it's literally Solitaire 2. it's like the developer discovered the code beneath the Giza pyramid and released it to mortalsApparently Balatro is really good. Haven't bothered to try it yet, anyone?
Some shit solitaire roguelike that likely outperformed at least few recent AA(A) slops. Dayum.
Design-wise it's okay, but if you're an adult playing Balatro it's painfully easy. My first run took like two hours because I just kept winning.anyone who doesn't like balatro is mentally ill. it's literally Solitaire 2. it's like the developer discovered the code beneath the Giza pyramid and released it to mortals
What's so special about it? I also beat it on 2nd try, then on 3rd I got retarded strong cards so it lasted too long, because animations are slow.it's like the developer discovered the code beneath the Giza pyramid and released it to mortals
it feels like old magic: the gathering or original Gwent where it rewards intelligent decisionmaking and planning ahead. you could take Jon Finkel or Luis Scott-Vargas and explain how Balatro works and they should be able to win. almost an IQ test disguised as a card game, similar to cube drafting. there's not enough meritocracy like that, since most games like this (Magic the Gathering Arena) are rigged for 50% winrates. because it's a single-player game, there's nothing to rig, so it's just you and the deck. I haven't audited Balatro's RNG, but it doesn't seem crooked like XCOM or other similar titlesWhat's so special about it? I also beat it on 2nd try, then on 3rd I got retarded strong cards so it lasted too long, because animations are slow.it's like the developer discovered the code beneath the Giza pyramid and released it to mortals
Seems like it's just doing the same thing as all the cookie clickers and vampire survivors and other crack for casuals games. Big numbers and stacking modifiers. I like to think there's more to video games than just that, but these types of games keep getting awards.
At least it isnt an artsy fartsy pretentious indie game made by someone high on their own farts.Apparently Balatro is really good. Haven't bothered to try it yet, anyone?
Some shit solitaire roguelike that likely outperformed at least few recent AA(A) slops. Dayum.