FtfyWho do I have to pray* to ensure Veilguard wins every category?
Best videogame writing, at leastI unironically hope Veilguard wins as many awards as it is possible here.
Game of the Year
Game of the Year is described as, “Recognizing a game that delivers the absolute best experience across all creative and technical fields.” The nominees are as follows, in no particular order.
- Astro Bot
- Metaphor: ReFantazio
- Final Fantasy 7 Rebirth
- Balatro
- Elden Ring Shadow of the Erdtree
- Black Myth: Wukong
Best Game Direction
- Astro Bot
- Balatro
- Black Myth: Wukong
- Elden Ring Shadow of the Erdtree
- Final Fantasy 7 Rebirth
- Metapahor: ReFantazio
Best Ongoing Game
- Destiny 2
- Diablo 4
- Final Fantasy 14
- Fortnite
- Helldivers 2
Best Art Direction
- Astro Bot
- Black Myth: Wukong
- Elden Ring Shadow of the Erdtree
- Metaphor: ReFantazio
- Neva
Best Mobile Game
- AFK Journey
- Balatro
- Wuthering Waves
- Zenless Zone Zero
- Pokémon TCG Pocket
Best Narrative
- Final Fantasy 7 Rebirth
- Like a Dragon: Infinte Wealth
- Metaphor: ReFantazio
- Senua’s Saga: Hellblade 2
- Silent Hill 2
Best Performance
- Briana White, Final Fantasy 7 Rebirth
- Hannah Telle, Life is Strange: Double Exposure
- Humberly Gonzalez, Star Wars Outlaws
- Luke Roberts, Silent Hill 2
- Melina Juergens, Senua’s Saga: Hellbade 2
Best Score & Music
- Astro Bot
- Final Fantasy 7 Rebirth
- Metaphor: ReFantazio
- Silent Hill 2
- Stellar Blade
Best Adaptation
- Arcane
- Fallout
- Knuckles
- Like a Dragon: Yakuza
- Tomb Raider: The Legend of Lara Croft
Best Multiplayer
- Call of Duty: Black Ops 6
- Helldivers 2
- Warhammer 40K: Space Marine 2
- Super Mario Party Jamboree
- Tekken 8
Best Independent Game
- Animal Well
- Balatro
- Lorelei and the Laser Eyes
- Neva
- UFO 50
Most Anticipated Game
- Death Stranding 2: On the Beach
- Ghost of Yotei
- Grand Theft Auto 6
- Metroid Prime 4: Beyond
- Monster Hunter Wilds
Best Role-Playing Game
- Dragon’s Dogma 2
- Elden Ring Shadow of the Erdtree
- Final Fantasy 7 Rebirth
- Like a Dragon: Infinite Wealth
- Metaphor: ReFantazio
Content Creator
- CaseOh
- Illojuan
- Techno Gamers
- TypicalGamer
- Usada Pekora
Best Action/Adventure
- Astro Bot
- Prince of Persia: The Lost Crown
- Silent Hill 2
- Star Wars Outlaws
- The Legend of Zelda: Echoes of Wisdom
Best Action
- Black Myth: Wukong
- Call of Duty: Black Ops 6
- Helldivers 2
- Warhammer 40K: Space Marine 2
- Stellar Blade
Best Fighting
- Dragon Ball Sparking Zero
- Granblue Fantasy: Versus Rising
- Marvel vs. Capcom Fighting Collection
- Multiversus
- Tekken 8
Innovation in Accessibility
- Call of Duty: Black Ops 6
- Diablo 4
- Dragon Age: The Veilguard
- Prince of Persia: The Lost Crown
- Star Wars Outlaws
Best Family Game
- Astro Bot
- Princess Peach Showtime
- Super Mario Party Jamboree
- The Legend of Zelda: Echoes of Wisdom
- The Plucky Squire
Best Sim/Strategy Game
- Age of Mythology Retold
- Frostpunk 2
- Kunitsu-Gami Path of the Goddess
- Manor Lords
- Unicorn Overlord
Best Sports/Racing
- F1 24
- EA Sports FC25
- NBA 2K25
- Topspin 2K25
- WWE 2K24
Innovation in Accessibility
- Call of Duty: Black Ops 6
- Diablo 4
- Dragon Age: The Veilguard
- Prince of Persia: The Lost Crown
- Star Wars Outlaws
Fits right in with the rest of the slop.our nigga wins
I will be so fucking mad if there will be Miyazaki and the team only for them to get the reward and there will be no new announcements from themBut it's probably going to win, Geoff is obsessed with Miyazaki and Kojima.
Oh so that's where Veilguard ended up
Innovation in Accessibility
- Call of Duty: Black Ops 6
- Diablo 4
- Dragon Age: The Veilguard
- Prince of Persia: The Lost Crown
- Star Wars Outlaws
Accessibility in Dragon Age: The Veilguard embraces a “play as you like” philosophy. There are over a dozen combat and exploration settings like preventing death, adjustable parry timing, granular aim assist, and glint visibility/distance for collectables.
Accessibility SFX adds audio cues for visual mechanics such as attack indicators, target lock-on, and conversation wheels, while Glint Ping SFX provides spatial audio cues to assist with object locations. No critical information is conveyed through sound alone, with fully visualized combat cues and customizable subtitles. Accessibility for hearing loss also includes a mono audio mode with a left/right panning slider for players who have more hearing loss in one ear than the other.
Additional considerations include hold-to-tap settings, arachnophobia-friendly adjustments, highly configurable HUD, simulation sickness options, and memory/learning assists such as world & local maps being available at all times and a codex including a lore glossary.