belowmecoldhands
Savant
- Joined
- Jan 4, 2014
- Messages
- 795
(I tried to reduce the quote to the primary points.)(.....)(....)
The apparent lack of good ideas in modern gaming comes down to risk-averse management and rapidly inflating development budgets. THAT is the most significant change since the 90s, not the pool of talent -- if anything, there are more talented developers than ever before.
You simply don't understand the major trends of the last ten years that have made video games a less attractive medium for attention. For one thing, the idea that there is an endless supply of talent willing to grind to the bone for video games is an archaic idea......
More importantly, the culture that shaped video games for the first thirty years has been transplanted to social media....
Finally, any new cultural form (artistic, political, economic) can be judged by how much female influence has effected it....
Currently, Microsoft is spending billions of dollars on worldwide cloud computing infrastructure developed and maintained by minimum wage 20x productivity third worlders so kids playing crackdown 2 can see the buildings they destroy collapse "according to the actual law of physics." We are entering the post-video games as relevant pop art phase, son.
Idk Higher Animal, I think you got some good ideas, but I'm agreeing more with Keldryn.
I think kickstarter is just a place for game developers who might have made games in the 1980's or 1990's, but can't make them now because they'd be too niche. It's also a place for other experimenting game developers to find backing for their project. The fact people on kickstater have to be convincing and careful with their funders is actually a GOOD thing! It weeds out the halfwits. And nothing stops someone from going the traditional route and trying to make an indie game on private funding. Maybe they got a lot of money? Or maybe they got a friend who does and wants to make a niche game.
I think nothing fundamental has really changed in the industry. I've noticed many of hte people on the codex who complain about a decline confuse a larger gaming industry and a larger audience with the decline. It'd be like if a restaurant broadened its menu and removed some of the older (niche) menu items in order to appeal to more people. The former people who liked going there will no longer want to go there and they'll complain and see dark skies everywhere. For them everything is alien invasion and apocalypse. But now hte restaurant will appeal to more people and might pull in more $$$. Thing is, the former people who no longer like it can find another restaurant. It's a pain because it'll take some time and they'll still be fuming at the old beastie who bit them, but they'll find something. I know they will because I got bit too and found something else to like.
The fact it's now easier than it has ever been to make a game and to distribute it has to be a great sign. The internet is so much more capable now. Software is too. Almost every one has access to a computer and the internet. There're TONS of amateur game programmers out there! Even I've dabbled in it. There're (tens of?) thousands of games online right now I could play, all the way back into the 1980's!!!! There're larger numbers of open source projects. Kickstarter has given promising developers a way to fund their project, while bigger companies are reaching more and more people. My God, game makers have never had it better!
EDIT: I actually like to see physics in games, btw. Your last comment bothered me. Look here:
http://store.steampowered.com/app/284160/
I know it's not really a game. But damn the nerd in me is jerking off.
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