a cut of domestic sheep prime
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Somewhat related video that got me thinking about this again:
http://forum.outerra.com/index.php?topic=637.0
(link in case you want this hiking simulator to end all hiking simulators)
So for a while now, we've been near the point now to where we can generate the entire planet and many existing structures inside a video game using publicly available data - Google Earth, for example, though that's the tip of the iceburg. There is enough data on us trees, animals, plants etc to populate every species of bird in its correct location and with accurate migration patterns. You could populate redwoods where redwoods grow, firs where firs grow, an accurate map of US highways, you could auto-generate NPCs with correct population density and accurate demographics.
The main difficulties are related to content. Structures at this point for example: Lots of data stored in different formats and to different quality standards. You can generate an entire city relatively easily, but making it look good and have things like buildings, homes, highways and overpasses show up correctly is another matter. Then there's the insides of those structures.
How can you create a high quality model/mesh for so many objects? We don't have the manpower/money to continue the development balloon that has seen game companies go from 12 man teams creating sprawling games for 3 million dollars to 500 person teams creating smaller-scoped games for 50 million+ dollars. We need machines to fill in the gaps. How/when that is going to be accomplished is anyone's guess though and I haven't been keeping track of it.
*ahem* all this to say that the most complex game could become a reality soon: ie, the entire planet earth with virtually every city explorable. [Vapourware]
It'd actually be best used as a platform for future games - create the engine and setting and then license it out to developers to make their games in. Imagine a superhero game where the Hulk can smash a real New York or a GTA-style game that could span the entire to-scale map of the US.
Smaller-scale games could also benefit from from such a game base. Game creators could focus on telling their stories rather than securing some astronomical budget for simply creating the world.
Anyway, just wanted to get this idea out. I know it's nothing revolutionary, but I'd like to know what you men know about his sort of thing. Also, if I created an indiegogo/kickstarter scam for this, would you gives monies to it? Lemmme know.
http://forum.outerra.com/index.php?topic=637.0
(link in case you want this hiking simulator to end all hiking simulators)
So for a while now, we've been near the point now to where we can generate the entire planet and many existing structures inside a video game using publicly available data - Google Earth, for example, though that's the tip of the iceburg. There is enough data on us trees, animals, plants etc to populate every species of bird in its correct location and with accurate migration patterns. You could populate redwoods where redwoods grow, firs where firs grow, an accurate map of US highways, you could auto-generate NPCs with correct population density and accurate demographics.
The main difficulties are related to content. Structures at this point for example: Lots of data stored in different formats and to different quality standards. You can generate an entire city relatively easily, but making it look good and have things like buildings, homes, highways and overpasses show up correctly is another matter. Then there's the insides of those structures.
How can you create a high quality model/mesh for so many objects? We don't have the manpower/money to continue the development balloon that has seen game companies go from 12 man teams creating sprawling games for 3 million dollars to 500 person teams creating smaller-scoped games for 50 million+ dollars. We need machines to fill in the gaps. How/when that is going to be accomplished is anyone's guess though and I haven't been keeping track of it.
*ahem* all this to say that the most complex game could become a reality soon: ie, the entire planet earth with virtually every city explorable. [Vapourware]
It'd actually be best used as a platform for future games - create the engine and setting and then license it out to developers to make their games in. Imagine a superhero game where the Hulk can smash a real New York or a GTA-style game that could span the entire to-scale map of the US.
Smaller-scale games could also benefit from from such a game base. Game creators could focus on telling their stories rather than securing some astronomical budget for simply creating the world.
Anyway, just wanted to get this idea out. I know it's nothing revolutionary, but I'd like to know what you men know about his sort of thing. Also, if I created an indiegogo/kickstarter scam for this, would you gives monies to it? Lemmme know.