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The EVE online thread

Higher Game

Arcane
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I did a lot of Abbyss when it just came out. It's very profitable cancer. All instanced bullshit should disappear from Eve.

It's apparently profitable for a reason, since it's objectively more dangerous than just about any other rat pack, but almost complete freedom from pvp (except the rare abyssal trace hunters) is worth it. They could seriously nerf its payoff if people figured it out but it hasn't happened yet. Overall I'd say lowsec sites have the most absurdly low value for the risk.

Being speed tanked when you're solo, or true tanked because you picked the wrong filament for your weapons, or flying out of the zone and dying because you flew into the wrong cloud near the edge, really discourages people.
 

gurugeorge

Arcane
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Strap Yourselves In
Escapist documentary about the making of EVE Online. A bit Reddit-tier but probably enjoyable enough if you've ever been a fan of the game.

 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
It's the dream of the ultimate online computer game all over again. The dream was actually conceived by futurists long before complex computer games were possible and before the Internet.

In the ultimate dream game, you and thousands/millions of others can operate land, sea, air, and space vehicles; employ small arms, ATVs, and landing craft in the pursuit of hunting and warfare; build, navigate, and make use of structures, communities, cities, factions, and civilizations; cultivate, gather, forage, mine, and exploit; explore other continents, planets, solar systems, dimensions; interact with people, factions, civilizations, creatures of all kinds; etc.

In other words, the ultimate dream game is meant to be a simulation of real life, but with a lot of wish fulfillment and imagination and all the comforts of home in the next room.

This game isn't even close to being realized. The best that the best of them have been able to do is scratch up to half of those itches just passably well, within the narrow confines of a specific focus or two.
 

gurugeorge

Arcane
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Strap Yourselves In
It's the dream of the ultimate online computer game all over again. The dream was actually conceived by futurists long before complex computer games were possible and before the Internet.

In the ultimate dream game, you and thousands/millions of others can operate land, sea, air, and space vehicles; employ small arms, ATVs, and landing craft in the pursuit of hunting and warfare; build, navigate, and make use of structures, communities, cities, factions, and civilizations; cultivate, gather, forage, mine, and exploit; explore other continents, planets, solar systems, dimensions; interact with people, factions, civilizations, creatures of all kinds; etc.

In other words, the ultimate dream game is meant to be a simulation of real life, but with a lot of wish fulfillment and imagination and all the comforts of home in the next room.

This game isn't even close to being realized. The best that the best of them have been able to do is scratch up to half of those itches just passably well, within the narrow confines of a specific focus or two.

It's the same dream that was behind the insanely Pollyannaish popularity of Chris Roberts' thing (I hesitate to call it a scam, because I don't think it was intentionally so, at first, but rather became so when they realized they'd bitten off more than they could chew).

I don't mind admitting I have the same dream. I think many of us do, and not just for s-f but for all genres. But as one comes to be interested in games and their development, one comes to understand how far off it still is.

I remember being quite excited for WiS, and being very disappointed that it turned out to be just a bedroom.
 
Joined
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It's the dream of the ultimate online computer game all over again.
i have the feeling (which is backed by truth and reality) that further we advance the less ambitious game are.
cinemaware fit on floppies what people could barely do on cds.
origin, "we create(d) worlds", wing commander and ultima underworld.
arena and daggerfall with its entire region.
robinson's requiem required a degree in medicine.
legends of valour.
full motion videos happened, and apparently only lucasfilm has been able to pull just one single decent game out of it. last years of the millennium hinted at a renaissance, but then consoles hit full strength and gaming died.
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,689
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Gehenna
Lessons from EVE history videos:

1. CCP Devs got lucky once, and everything else has been comically clueless self-sabotage.

2. Several crucial moments in the biggest wars were determined by bugs or dev fiat.

3. Nobody wants or needs a pew-pew shooter in or attached to their mega spaceship economic battle simulator.

But dammit, I'm still tempted to resub.

:fuuyeah:
 

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Havoc Expansion notes are now out: https://www.eveonline.com/news/view/havoc-expansion-notes
Players can now choose to enlist with either the Angel Cartel or the Guristas Pirates.
Insurgencies are brand new gameplay that take part in Factional Warfare systems, however, it is possible for them to spread to include additional solar systems which are above 0.0 security and below 0.8 security.
As insurgency content is completed by either the Pirate or Anti-Pirate sides, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system.
Players enlisted with either the Angel Cartel or the Guristas Pirates will have access to a brand new LP store. This LP store can be accessed from the Pirate FOB in the insurgency, or in Zarzakh. Players will earn LP for these stores through insurgency gameplay. (New ships and blueprints).
Corporation Projects is a tool that empowers corporation leaders to provide their members with direction, monitor their progress, and automatically reward them now too.

Just a FYI to players familiar with the game. Releases on November 14th.

That Corruption system is rather fascinating in that it can effect a system:

Stage 1 Corruption
Increased PVP loot drops for pirates 7.5% total bonus.
Faction Navy and Criminal Police NPCs stop spawning in high security systems.

Stage 1 Suppression
Increased bounties from NPCs 5% total bonus.
Increased security status gains from NPCs 5% total bonus.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
That Corruption system is rather fascinating in that it can effect a system:

Stage 1 Corruption
Increased PVP loot drops for pirates 7.5% total bonus.
Faction Navy and Criminal Police NPCs stop spawning in high security systems.

Stage 1 Suppression
Increased bounties from NPCs 5% total bonus.
Increased security status gains from NPCs 5% total bonus.

Such meaningful

So impact

WOW

[broken link to doge.gif]
 

Higher Game

Arcane
Joined
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Messages
13,697
Location
Female Vagina
That Corruption system is rather fascinating in that it can effect a system:

Stage 1 Corruption
Increased PVP loot drops for pirates 7.5% total bonus.
Faction Navy and Criminal Police NPCs stop spawning in high security systems.

Stage 1 Suppression
Increased bounties from NPCs 5% total bonus.
Increased security status gains from NPCs 5% total bonus.

Such meaningful

So impact

WOW

[broken link to doge.gif]

Stage 5 corruption disables CONCORD in highsec except assisting criminals or pod killing. I'd say that's a game changer. Suppression really should have given a bonus to CONCORD response time, though.
 

Higher Game

Arcane
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Just now realized that with a good fleet, armor tanking might just be as much of a meme as hull tanking. Slow, low damage due to low slot competition with damage mods, and bad at healing. All those kangaroo pockets midslots don't matter if you have good teamwork and specialists.

Still love Amarr just because the curse and the phantasm are such awesome ships, but except for those I don't think anything beats Caldari, especially the scorpion navy issue and the onyx.
 
Joined
Jan 9, 2011
Messages
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not sure what meta is now, but nothing will take away fond memories of Guardians cap chaining and Machariels blowing the shit out of things.
 

deama

Prophet
Joined
May 13, 2013
Messages
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Location
UK
I wish there were more interesting ships. When I played two years ago I got this banana shaped ship from amarr and that was like a sniper based ship and look real cool, but when I started looking up what else to get, there wasn't anything interesting... even design-wise.
I generally like the banana shaped ships like the one from homeworld, why aren't there more of those?
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
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I wish there were more interesting ships. When I played two years ago I got this banana shaped ship from amarr and that was like a sniper based ship and look real cool, but when I started looking up what else to get, there wasn't anything interesting... even design-wise.
I generally like the banana shaped ships like the one from homeworld, why aren't there more of those?
open up bitch i got your banana ship right here
 

Jaesun

Fabulous Ex-Moderator
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Messages
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I wish there were more interesting ships. When I played two years ago I got this banana shaped ship from amarr and that was like a sniper based ship and look real cool, but when I started looking up what else to get, there wasn't anything interesting... even design-wise.

Each of the different ships have different attributes for different activities (exploration, combat, EWAR combat, hauling etc...) and then each faction has typically their version of one. I just assume you didn't like the looks of the different faction ships?

So far I really like the look of the Minmatar ships. Some of the Caldari ships are pretty cool looking too.
 
Joined
Feb 3, 2022
Messages
1,236
I wish there were more interesting ships. When I played two years ago I got this banana shaped ship from amarr and that was like a sniper based ship and look real cool, but when I started looking up what else to get, there wasn't anything interesting... even design-wise.
I generally like the banana shaped ships like the one from homeworld, why aren't there more of those?

I remember when the Apocrypha expansion came out and introduced new tier 3 cruisers that had 5 visually customizeable modules. You could make some cool looking ships. Sadly I don't think there is an online model viewer still up that allows you to check out the different customizations. I wonder why the devs never added more visually customizeable module ships like them.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,012
Location
UK
Each of the different ships have different attributes for different activities (exploration, combat, EWAR combat, hauling etc...) and then each faction has typically their version of one. I just assume you didn't like the looks of the different faction ships?
Pretty much, the only good looking one was that banana one from amarr.
I was hoping there'd be more in that vein, didn't really care from what faction, but just that sleek interesting shapes design.

Were there any plans for players to design their own ships? Maybe something like use the stats of an existing ship, but just put in a custom design/model of it?
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
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deama 's custom ship design:

KMuO4Ljg.jpg
 

gurugeorge

Arcane
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Strap Yourselves In
I loved the quasi-organic look of the Gallente ships before the first big graphics revamp.

I might be totally misremembering, but to my mind the revamp "Chris Fossified" everything in terms of looks (so that everything looked like it was made of lots of small metal panels, whereas before that had been more the prerogative of Caldari and Minmatar ships, with Gallente and Amarr looking smoother, and either quasi-organic like the Gallente or like huge chunks of solid gold, like the Amarr).
 

Axie

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Jun 17, 2016
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Pretty much, the only good looking one was that banana one from amarr.
I was hoping there'd be more in that vein, didn't really care from what faction, but just that sleek interesting shapes design.


Another banana(roach).
 

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