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The Dragon Age: Inquisition Thread

eremita

Savant
Joined
Sep 1, 2013
Messages
797
DLCs for ME are the same price since release which is ridiculous. Either it's more lucrative or they don't wanna bother with changes they made with Inquisition retroactively (the only thing EA did was making BW points available on Origin). Well, it actually might be both... The former option is basically confirmed because of trilogy pack, as Roguey pointed out. Imo, they're gonna make some kind of ultimate edition (maybe even with polished graphics?) prior to Andromeda's release...

As for DAI GOTY edition, it's a pleasant surprise because it might indicate EA's approach to complete editions in the future. I might be wrong, but that wasn't their thing for a while.

Roguey, I hated DAI in the beginning, it felt like bland offline MMO. It got much better after 50 (!) fucking hours. The pacing, story are much more tight and there are more options in regards of combat and customization. The game is a mess and should have been half the size, half the content. As Rahdulan said, the only good side quests are the main quests of the regions. Yesterday, I completed Emprise de Lion (Imshael) and that was pretty fucking intense. I didn't expected such a long crawl. The Western Approach is also cool. But I'm pretty sure majority of people will drop the game before getting to the good stuff. And who can blame them? Beside what was already said, for a combat heavy game (typical Bioware in this regard), the combat is not that good. At least the systems (combat included) are more thought out, polished and balanced than in Bethesda games. I believe nobody mentioned this but Inquisition's economic system is pretty good, or at least I was never running around with millions, buying the best shit out there...
 
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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,760
Roguey, I hated DAI in the beginning, it felt like bland offline MMO. It got much better after 50 (!) fucking hours. The pacing, story are much more tight and there are more options in regards of combat and customization. The game is a mess and should have been half the size, half the content. As Rahdulan said, the only good side quests are the main quests of the regions.

Yeah, I'm going to follow my usual approach to open worlds and only do content with interesting hooks.

I already know I should get out of the starting area asap.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Yeah, I'm going to follow my usual approach to open worlds and only do content with interesting hooks.

I already know I should get out of the starting area asap.
You'll want to avoid all areas that look like a kitchen sink, such as the first one but there are others. Unfortunately, open endedness in Dragon Age: Inquisition is an excuse to throw more banal quests at you.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
It can't have been that bad considering there seems to be an abundance of Codexers with intimate knowledge of the ins and outs of those areas.
 

Deleted member 7219

Guest
I played the new epilogue DLC because I wanted to see if it was as good as the DLC for ME3 (which I actually quite enjoyed - Citadel and the Extended Cut almost made up for the ending).

It wasn't. It was just more of the same.

Dragon Age: Inquisition is a bad game. I think I was too kind to it earlier in this thread. Yes, there are a few good story moments here and there (Hawke, Morrigan, callbacks to DA 1 and 2) but the combat and the systems are so overwhelmingly shit. The combat is perhaps the most boring combat I've ever seen in a video game. Just hold down your button for an hour until you get through the enemy HP bloat, press a number key to pop an ability as soon as CD is over.

And they did the whole "Remove the numbers and the skills, keep the perks" thing, so what Bethesda are doing with Fallout 4 isn't anything new. It is interesting in a morbid way to see a developer build up a new character levelling system in one game (DA) and then spend the next two games cutting it down to shit.

In terms of the companions, they are the weakest I've seen out of any BioWare game so I really did not give a shit about what any of them had done in the year since the main game's ending, and what their futures were. I just didn't care.

The main story stuff with Solas still doesn't make sense, but the other plot about what to do with the Inquisition was ok.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
It can't have been that bad considering there seems to be an abundance of Codexers with intimate knowledge of the ins and outs of those areas.
The level design is really good and well thought out. It's that fucking Ubisoft formula of designing content that makes it shit...
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
What exactly did you like about the level design?
It ain't just flat copy pasta, there are obstacles that you need to figure out how to get across or shortcuts that save your time. almost every place is unique and handcrafted and if the quests/itemization were better, I would definitely felt the urge to explore much more. They also tried to include terrain as a strategy factor (damage bonus for archer when staying on higher ground), although you have no reason to use it because of combat systems (not a failure of level designers though).
 

pippin

Guest
Checked it on PS4, 1.2% of DA:I players finished Tresspasser. So 0.1% more people finished Tresspasser than people who platinumed the game. Also, on PS4(The biggest platform for it), less than 25% of players finished the game! 10% didn't even finish the prologue!(?!?!?!?!?!?)

Those numbers are quite similar for many Steam games. B-but muh backlog
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,981
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Those numbers are quite similar for many Steam games. B-but muh backlog

Yeah the number of people who just start a game and immediately finish and never touch it again is bizzare. I'd maybe understand in case of cheap indies for a few bucks but an expensive triple A shit like this? People have way too much money.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
makes you wonder how many of the 5 million customers of Baldur's Gate Finished it?
I'd be interested to see numbers for how long the average person played games 15-20 years ago, because I suspect it would be considerably more than they do today.
 

pippin

Guest
I made it through SoA but never finished ToB. It kinda jaded me. I guess I'll try it sometime soon.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
its probably similar, everyone I know(everyone) who bought BG2 didnt finish it.
I'm more interested in seeing how much time people put into individual games back then compared to now. Finishing isn't really a good metric, since games can have different lengths and different levels of replayability. My theory is that with how ridiculously cheap and easy to buy games are nowadays, gamers value them less, and thus have less incentive to play an individual game.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
People were talking about HP bloat, but I'm not really experiencing that, even on nightmare. Two rogues and a reaver makes for one hell of a party...
Thousand Cuts.

Ultimately, HP Bloat is a relative thing. People complain about it when the fight isn't creative enough to keep you on your toes or to force a paradigm change on you, and then keeps you following through the same motions over and over again. DA:I has a lot of boss fights which go down like that, on top of being a grind through a lot of banal generic encounters with respawning enemies.

But it is also so breakable its laughable. Even my immortal mage barrier dude, which you'd think is a defensive character, could wreck shit rather quickly. On top of not being killable, of course.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
How do you become an immortal mage barrier dude?
1. Knight Enchanter.

2. Spam Jedi Strike.

3. Realize that this dumb tactic somehow can't be replicated by the AI.

4. Go to sleep.
ALso, I'm finding out you can skip most of the fights in DA:I, which is cool.
Too bad that only applies to the side quest content, which isn't redeemable by the fact that it is skippable, and not to the mostly linear main quests.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Not exactly a revelation.

Question is, why didn't the MEs get one.

Old post but I figured it was an obscure legal thing to do with bioware points - currency tax dodges, etc. They probably decided it wasn't worth it to bend over to pick up a dime to fix it for something they'd sell a couple hundred thousand copies of at large discounts over several years.
 

pippin

Guest
They said they were going to drop Bioware Points from the Mass Effect games but they never did.
The first got one thought, but it only had two dlc.
 

Red Rogue

Learned
Joined
Dec 6, 2015
Messages
148
Location
The Squat Rack
One year later and I'm still so salty I fell for this fucking game.

"GUYS. THE PEOPLE DON'T WANT LINEAR, AN OPEN WORRRLLLLLD THEY SAY!"
"Okay! Let's make a biiiiiiiig open world! And how about this- WE FILL IT WITH LOW QUALITY COLLECTATHON MUNDANE SHIT!"
"YEAH!!! What a great idea! Surely ALL OF THIS CONTENT will make up for our lackluster story!"
"Who should the forgettable villain for our story be?" "How about some shithead from DA2 DLC!!!!"
*Bioware office proceeds to whip out their cocks and jerk each other off*

Don't even get me started on the companions. How progressive of Bioware, bravo.
 

pippin

Guest
If you're bothered by progressive companions just now, then you're bandwagoning. They always were, and in your face, unlike New Vegas for instance, where you had to pick the gay perk to find out about the gayness of some characters.
 
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