Stabwound
Arcane
- Joined
- Dec 17, 2008
- Messages
- 3,240
I'm replaying Morrowind again after many years, and it really hammered home how much the series declined starting with Oblivion. One of the very first dungeons you can come across has multiple paths, an area you can dive underwater to find a corpse with treasure and another area with crates and stuff, etc. By no means are the dungeons on the level of Daggerfall, but lightyears beyond the linear intestine dungeons of Skyrim. Out of several hundred "dungeons" in Skyrim, there are maybe 5-6 that are open-ended: that's what I've heard; I couldn't stomach the game that long to find out. The rest of them are 100% linear, and level scaled loot means you have almost no incentive to even go through with them. You're not going to find an awesome item.
I played Oblivion the least, but I remember the dungeons being slightly more open-ended... but they all seemed copy pasted and very bland. This is the game I can talk the least about, because I didn't really play it at all. I do recall the biggest decline: the introduction of the quest compass, and quests designed under the assumption that you'd use the compass. In Morrowind there was no such compass, but quest givers would give you enough information to be able to find the places yourself. Fun shit.
Skyrim, though... it's just not good. It starts off pretty awesome to me, but the nice veneers quickly fall away to reveal the rotting teeth behind them. You realize that their amazing new radiant quests involve "Please go to Dungeon X and Retrieve Sword Y. I've marked the location on your map." and you just quick travel there and run through the digestive-system like dungeon, get the item, bring it back for a paltry gold reward. That's it. That's the entire game. Hundreds of fetch quests in dungeons that look pretty but follow a straight path the entire way.
Then we have the simplification of the equipment and spell systems. Again, I don't know just how much Oblivion declined, but I believe it had less equip slots. And Skyrim absolutely has less. And many fewer skills. It's just a completely shallow game.
Finally, the world of Morrowind is awesome to explore. Everything is so alien; towns are all distinct and have their own style. The world makes it fun to explore and find dungeons that you simply can't take on at your level, since there is no scaling. Oblivion's game world is Generic Fantasy Land #1234961 and quest markers ruin any sense of exploration at all.
Skyrim improves on Oblivion as far as the game world goes (in my opinion) but the quest map and magical GPS completely destroy any sense of exploration. You simply follow your GPS from landmark to landmark. Quick travel wherever the fuck you want. You can disable the quest markers and compass, but then the game is almost impossible. You'll get a quest like "Go to Cave Fuckface and get me my Sword" - where in the world is Cave Fuckface? Could you at least give me a general idea of where to look? You just can't play the game without the compass, and that's just a shame. Well, you can, but you will end up with hundreds of quests in your journal while you blindly wander around looking for the one single terrible dungeon out of hundreds for your mediocre reward.
Now, there may be mods that fix some of these problems, but I doubt there is anything that fixes Skyrim's dungeons and quest system, which in my opinion ruin the game themselves, let alone the other numerous problems. Oblivion was gutted by the level scaling, and Skyrim seems to have it on a lesser level, but it's still there. I don't want loot scaled to my level; I want good shit for doing a tough dungeon. There's nothing like taking on a very tough dungeon that out levels you and getting an awesome reward for doing so. No such thing in Oblivion or Morrowind.
Any questions or comments? I'm sure I have some things wrong, and I'm pretty ignorant about Oblivion since I barely played it. After the second or third Oblivion gate I said "fuck it" and never touched it again.
I played Oblivion the least, but I remember the dungeons being slightly more open-ended... but they all seemed copy pasted and very bland. This is the game I can talk the least about, because I didn't really play it at all. I do recall the biggest decline: the introduction of the quest compass, and quests designed under the assumption that you'd use the compass. In Morrowind there was no such compass, but quest givers would give you enough information to be able to find the places yourself. Fun shit.
Skyrim, though... it's just not good. It starts off pretty awesome to me, but the nice veneers quickly fall away to reveal the rotting teeth behind them. You realize that their amazing new radiant quests involve "Please go to Dungeon X and Retrieve Sword Y. I've marked the location on your map." and you just quick travel there and run through the digestive-system like dungeon, get the item, bring it back for a paltry gold reward. That's it. That's the entire game. Hundreds of fetch quests in dungeons that look pretty but follow a straight path the entire way.
Then we have the simplification of the equipment and spell systems. Again, I don't know just how much Oblivion declined, but I believe it had less equip slots. And Skyrim absolutely has less. And many fewer skills. It's just a completely shallow game.
Finally, the world of Morrowind is awesome to explore. Everything is so alien; towns are all distinct and have their own style. The world makes it fun to explore and find dungeons that you simply can't take on at your level, since there is no scaling. Oblivion's game world is Generic Fantasy Land #1234961 and quest markers ruin any sense of exploration at all.
Skyrim improves on Oblivion as far as the game world goes (in my opinion) but the quest map and magical GPS completely destroy any sense of exploration. You simply follow your GPS from landmark to landmark. Quick travel wherever the fuck you want. You can disable the quest markers and compass, but then the game is almost impossible. You'll get a quest like "Go to Cave Fuckface and get me my Sword" - where in the world is Cave Fuckface? Could you at least give me a general idea of where to look? You just can't play the game without the compass, and that's just a shame. Well, you can, but you will end up with hundreds of quests in your journal while you blindly wander around looking for the one single terrible dungeon out of hundreds for your mediocre reward.
Now, there may be mods that fix some of these problems, but I doubt there is anything that fixes Skyrim's dungeons and quest system, which in my opinion ruin the game themselves, let alone the other numerous problems. Oblivion was gutted by the level scaling, and Skyrim seems to have it on a lesser level, but it's still there. I don't want loot scaled to my level; I want good shit for doing a tough dungeon. There's nothing like taking on a very tough dungeon that out levels you and getting an awesome reward for doing so. No such thing in Oblivion or Morrowind.
Any questions or comments? I'm sure I have some things wrong, and I'm pretty ignorant about Oblivion since I barely played it. After the second or third Oblivion gate I said "fuck it" and never touched it again.