Xi
Arcane
Played the first one solo on PS3 (offline) and don't want to deal with that shitty hardware again. I even purchased a PC version of it (which was much better). Gonna pick this one up for PC. Looks good for a fan of the series.
What's soul memory?Anybody in NG+ yet? I've heard a rumor that Soul Memory doesn't factor into multiplayer after the first playthrough and if that's true I'm going to speed through the few remaining areas rather than dicking around in co-op/PvP.
Because fuck Soul Memory. That and broken roll attacks are really the only major complaints I have with this game now (just found out soft-caps for QoL stats are less than 40 in most cases; extremely smart move by From) and being able to eliminate one of them would greatly contribute to enjoyment.
What's soul memory?Anybody in NG+ yet? I've heard a rumor that Soul Memory doesn't factor into multiplayer after the first playthrough and if that's true I'm going to speed through the few remaining areas rather than dicking around in co-op/PvP.
Because fuck Soul Memory. That and broken roll attacks are really the only major complaints I have with this game now (just found out soft-caps for QoL stats are less than 40 in most cases; extremely smart move by From) and being able to eliminate one of them would greatly contribute to enjoyment.
In any case is anyone else disappointed with the music in DaS2? Now that I've beaten the game I could not identify any other song but the one that plays in Majula.
What? The Majula one is fucking amazing
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What? The Majula one is fucking amazing
So I got bored and made a deprived which I grinded to 20 adaptability right away so I could build any way I want to now. How should I build him?
I’ve spoken with a source close to the development of the game who was willing to go into greater depth on what they believe happened between the preview builds and the final product—a product which would have apparently played like the notoriously mangled Blighttown without a graphics downgrade.
According to my source:
“This is what it comes down to: a playable framerate. The early builds that the screenshots came from were playable but only just so. The game was not in a state where it could be sold at that point. I strongly suspect that they were focusing heavily on delivering a top-notch experience on PC and underestimated the challenges the new systems would pose on PS3 / Xbox360. That’s my analysis, anyway. But, factually, the early builds played like Blighttown the entire game.
“I sincerely don’t think they intended to deceive, but in the end they sacrificed a huge amount of graphical fidelity at the very end of development because they couldn’t resolve the framerate in any other way. They had to promote the game with screens and trailers, but at that time even they had no idea they were going to have to drop the settings so much, I suspect.
I want people to know the truth. I know a lot of people just feel lied to, but I think the reality is a bit different. It doesn’t mean they handled it properly, but I think they made the only decision they COULD make in the end. The game would have been much worse without the change (as in, many would call it unplayable and broken.)”