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From Software The Dark Souls II Megathread™

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Mar 18, 2009
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DS1's pve-centric design allowed the player to have the satisfaction of utterly roflstomping the game after earning enough knowledge and experience

Well, they brought that back with Sekiro. First run I was like "holy shit this way harder than all DS games combined" and then I git gud and make the game my bitch and I pretty much fly through it now when replaying. That might be why Myazaki wanted to make a single player game for a change, to avoid balancing for PvP.

I still love DS2 though, but I wouldn't dream of doing something like rushing through it with a low level character.
 
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DJOGamer PT

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I'm a simple man. I see ninjas bouncing off shit and i avoid.

From should have made a Tenchu game instead.

They REALLY should make a Dark Souls II - 2.
It was the most wholesome game of the series.
Not a half-finished multi-platform port of ps3 exlusive with arbitrary changed setting due to legal reasons, and not a soulless fanservice game which was more unoriginal and creatively bankrupt than any of the so-called souls clone (including Dark Sasi).

I've already said this in other threads, DS2 had a pretty troubled development.
The first director had very neat ideas for gameplay + levels and wanted to expand the setting. But he was inexperienced.
So management not wanting to waste more money on what was pretty much a side project (Bloodborne was in development), fired the poor guy and called in a more competent director to finish the game by the PS4's first year - so the game went from a next-gen project to a transitional title (to be released for both the PS3 and PS4).

The Iron Keep is the most famous and obvious sign of the game being restructured partway through development (the salamander tunnel below Forest of Fallen Giants was planned to wind its way through the mountain and let you out in Iron Keep, and there was an area below Earthen Peak that was meant to lead down into the Undead Crypt).
 
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Joined
Mar 18, 2009
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7,637
Haha, ended up killing the guy who had more charges of Great Magic Weapon to sell me without knowing it beforehand, and it seems he was the only way too get it. No revive option for him either. Screw it, switched back to regular Magic Weapon, way more charges and actually seems to last longer. Which also allows me to ditch Lingering Dragoncrest Ring as buff was the only reason I even had it on. I seem to be doing just fine amounts of damage anyway, finally upgraded to my favorite weapon in the game:
4FCBC2F878FFFCD9A3C514418C699EE321D703E4
 

sullynathan

Arcane
Joined
Dec 22, 2015
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Souls pvp is cancer. Before DS1 got popular its pvp was actually interesting.. it was asymmetrical and unfair but that fit into the Souls theme as an extension to the pve experience with pve clearly being the focus. Popularity ushered in a tryhard pvp culture of using every exploit for maximum advantage. DS2 (and DS3) was balanced around pvp and so the pve experience suffered as a result; character progression was more or less railroaded through systems that kept low level characters from becoming too strong too early and required much more stat/time investment to have decent attack and defense. DS1's pve-centric design allowed the player to have the satisfaction of utterly roflstomping the game after earning enough knowledge and experience, whereas the restrictive mechanisms of DS2 try their hardest to prevent that satisfaction just for the sake of regulated pvp.
Does someone have to make this exact same post every few months?
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Can we at least all agree that DS2 is far better and more inspired than the rehashed fanservice circlejerk that was DS3?
I love DS2 and I always have a lot of fun when I replay it, but I still prefer DS3 overall. "Fanservice" is a big word, most references to the first game are limited to item descriptions, rare lines of dialogue and stuff in the background (mind you, I said "most", not all of them). There's an entire amazing game around those references, exactly as there is an entire amazing game around that fucking elevator to the Iron Keep.
 

Curratum

Guest
Can we at least all agree that DS2 is far better and more inspired than the rehashed fanservice circlejerk that was DS3?
I love DS2 and I always have a lot of fun when I replay it, but I still prefer DS3 overall. "Fanservice" is a big word, most references to the first game are limited to item descriptions, rare lines of dialogue and stuff in the background (mind you, I said "most", not all of them). There's an entire amazing game around those references, exactly as there is an entire amazing game around that fucking elevator to the Iron Keep.

You mean like the literal hour-long section that is a rehash of Anor Londo architecture? Or the High Wall being a slight reshuffle of Undead Burg (yes, Fallen Giants fort was a lot more imaginative and had way more inventive architecture and locales) Or the Havel enemy and the Iron Tarkus enemy and the... I mean, come on, do I need to go on?
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Can we at least all agree that DS2 is far better and more inspired than the rehashed fanservice circlejerk that was DS3?
I love DS2 and I always have a lot of fun when I replay it, but I still prefer DS3 overall. "Fanservice" is a big word, most references to the first game are limited to item descriptions, rare lines of dialogue and stuff in the background (mind you, I said "most", not all of them). There's an entire amazing game around those references, exactly as there is an entire amazing game around that fucking elevator to the Iron Keep.

You mean like the literal hour-long section that is a rehash of Anor Londo architecture? Or the High Wall being a slight reshuffle of Undead Burg (yes, Fallen Giants fort was a lot more imaginative and had way more inventive architecture and locales) Or the Havel enemy and the Iron Tarkus enemy and the... I mean, come on, do I need to go on?
[...] (mind you, I said "most", not all of them). [...]
While I agree with the general concept that DS3 rehashes some concept from previous entries, your examples seem weak to me.

Anor Londo? It's lazy that the entire architecture of that area is recycled from DS1, but it still makes sense in the context of the plot of DS3. Some madmen found a way to enter in contact with old forgotten gods and decided to serve them as a banquet for their newly found god. Yes, those gods are the gods of DS1, but is it a crime to link a game to previous entries in the series?

High Wall is not a "slight" reshuffle of Undead Burg, they share some similarities but play quite differently from one another. If this is your complaint, then DS1 is far more similar to Demon's Souls than DS3 to DS1.

What's your point with Havel/Iron Tarkus? You fight some enemies that have models that already existed in DS1, so what? Are you really saying that reusing characters/armor sets in a SEQUEL is cheap or fanservice? Are Baldur's Gate 2 and IWD 2 "rehashed fanservice circlejerk"? DS2 has basilisks and a boss straight from DS1.
 

Curratum

Guest
My point is that Miyazaki can make one game and one game only and if he made DS2 too, we would have 4 of the same game, including Demon Souls.
 

Curratum

Guest
This game is Demon Souls, Dark Souls and Dark Souls 3. He was not the sole director on Sekiro and I haven't played Bloodborne because I don't own a console.
 
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Ok finally gave in and used a Bonfire Ascetic, to get Southern Ritual Band +2. 3 additional spell slots were just too tempting and I didn't wanna wait , since this is the first time I pumped INT all the way up to 50, leveling DEX and STR only for weapon requirements. 9 spell slots now, ain't too shabby.
Is it worth pumping INT to 64 for Soul Geyser?
 

Curratum

Guest
Ok finally gave in and used a Bonfire Ascetic, to get Southern Ritual Band +2. 3 additional spell slots were just too tempting and I didn't wanna wait , since this is the first time I pumped INT all the way up to 50, leveling DEX and STR only for weapon requirements. 9 spell slots now, ain't too shabby.
Is it worth pumping INT to 64 for Soul Geyser?

How do spell slot even work? Slots hold separate spells and each slotted spell has X uses? I never actually cast a single spell in one run through DS2 and two full runs of SotFS... :D
 
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How do spell slot even work? Slots hold separate spells and each slotted spell has X uses?

Yes. And you can equip multiple instances of same spell. For example I have 4 Great Soul Arrows equipped which gives me 64 uses. You should have at least some Pyromancy spells on you even if you aren't investing into any magic stats, in my opinion. At least that's what I always did in both DS and DSII.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
Wow, Black Gulch is the worst area yet. Gotta clear every god damn statue and then you gotta go past an annoying invader with way too much health that takes 25 minutes to kill because you gonna bait him to do their full combo sequence or you'll get no room to attack and they never fucking do it and if you fuck up don't worry, you gotta do it again, and again. And if you kill him but die further on? Ho goodie, gotta do it again, except now he also calls his friend Forlorn out of nowhere.

Does the 12 kill no re-spawn rule works for those statues too, because this is utter bullshit.
 
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I was wondering when is inevitable Black Gulch rage going to manifest. Hey at least it's a really short area. And don't forget to unlock bonfire with Fragrant Branch.
 

Curratum

Guest
I can't wait for Lyric to get to the Blue S-Boy boss run and to the clusterfuck preceding Sir A.

At least you can run Black Gulch... :(

P.S. Just finished my OCD run through the full game and all 3 full DLCs, for the first time ever. Previously I ran DS2 vanilla with one DLC, then Scholar with a DLC and a half, then Scholar again with no DLCs. Now I collected every armor set you can think of, doing insane amounts of post-despawn grinding through the covenant of champs, but hey, at least now I can cosplas as anything I want in PVP!

Iron King is hands down the worst of the three DLCs, the design is lazy, dumb, gotcha after gotcha and those boss runs are the worst thing I've seen in any non-troll "I Wanna Be the Guy" kind of game.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
58,301
You know can just avoid the statues or at least run past them...

You need the space to fight the invader(s), so no, you can't.

Had to clear all the statues AGAIN, fought both invaders and went through. Still retarded. The boss was actually easier.
 

Curratum

Guest
You know can just avoid the statues or at least run past them...

You need the space to fight the invader(s), so no, you can't.

Had to clear all the statues AGAIN, fought both invaders and went through. Still retarded. The boss was actually easier.

By this point you should have learned to recognize areas that are not designed to be a challenge but just to be infuriating. Luckily for us all, most of those can be sped through without fighting.
 
Joined
Mar 18, 2009
Messages
7,637
By the way LS, if you want to save yourself a lot of annoyance with an area called Shrine of Amana - buy a bunch of poison arrows from Gavlan when it's time to go through it. No need to upgrade any bow, basic unupgraded Short Bow will suit fine.
 

Black Angel

Arcane
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Jun 23, 2016
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Wonderland
Can we at least all agree that DS2 is far better and more inspired than the rehashed fanservice circlejerk that was DS3?
I love DS2 and I always have a lot of fun when I replay it, but I still prefer DS3 overall. "Fanservice" is a big word, most references to the first game are limited to item descriptions, rare lines of dialogue and stuff in the background (mind you, I said "most", not all of them). There's an entire amazing game around those references, exactly as there is an entire amazing game around that fucking elevator to the Iron Keep.

You mean like the literal hour-long section that is a rehash of Anor Londo architecture? Or the High Wall being a slight reshuffle of Undead Burg (yes, Fallen Giants fort was a lot more imaginative and had way more inventive architecture and locales) Or the Havel enemy and the Iron Tarkus enemy and the... I mean, come on, do I need to go on?
[...] (mind you, I said "most", not all of them). [...]
While I agree with the general concept that DS3 rehashes some concept from previous entries, your examples seem weak to me.

Anor Londo? It's lazy that the entire architecture of that area is recycled from DS1, but it still makes sense in the context of the plot of DS3. Some madmen found a way to enter in contact with old forgotten gods and decided to serve them as a banquet for their newly found god. Yes, those gods are the gods of DS1, but is it a crime to link a game to previous entries in the series?

High Wall is not a "slight" reshuffle of Undead Burg, they share some similarities but play quite differently from one another. If this is your complaint, then DS1 is far more similar to Demon's Souls than DS3 to DS1.

What's your point with Havel/Iron Tarkus? You fight some enemies that have models that already existed in DS1, so what? Are you really saying that reusing characters/armor sets in a SEQUEL is cheap or fanservice? Are Baldur's Gate 2 and IWD 2 "rehashed fanservice circlejerk"? DS2 has basilisks and a boss straight from DS1.
Also, it's disingenuous to say only DS3 got fanservices. Did everyone so conveniently forget that the Old Ones are literally the Lords from Dark Souls 1?
  1. Old Iron King (and to an extent, King Vendrick) is literally Gwyn
  2. Lost Sinner is literally Witch of Izalith (blatantly implied with the chaos bug appearing in the cutscene)
  3. The Rotten is literally Nito (meat corpses instead of skeleton)
  4. Duke's Dear Freja, while not literally Seath, is directly connected to it, even blatantly shown by a dragon's corpse in the arena and the memory of an ancient dragon. Even Tseldora is full of crystals.
And as if it wasn't enough, they'll literally slap you in the face about it not once, but twice. First by having Shalquoir telling you, then second by having each and every one of them drops their corresponding Old Souls in NG+ onward. It's like they're desperate to tell you, "Hey, this is a Dark Souls sequel!!!!!". And that's not to mention Literally Queelag (Najka) and Literally Garl Vinland (Velstadt), and there's perhaps even more if I try harder to remember it and looked it up.
I actually didn't mind them from gameplay perspective. But considering the height Dark Souls 1 achieved in certain aspects other than gameplay mechanics, it's just a shame. If this game was released not bearing the name of Dark Souls, with all the details changed to tell its own story and lore, I would've actually love it as a whole. I still prefer the DLCs, though. In fact, I think it would've been better if the game was all about the Crowns of Kings from the start, still keeping the curse concept as a reason to collect the crowns, minus the Lord Souls connection and the Light-Dark bullshit.

My point is that Miyazaki can make one game and one game only and if he made DS2 too, we would have 4 of the same game, including Demon Souls.
Bloodborne is Bloodborne. There's very little in it that actually resembles Demon's/Dark Souls, and the only complete similarity between them was the fact that they were made by the exact same company and directed by the exact same guy.

And it's disingenuous to say he can only make one game when the team directly under him made Sekiro, a VERY different game with zero resemblances to Soulslike.

He was not the sole director on Sekiro
Is that really a reason to dismiss him, even after at least Demon's Souls and Dark Souls 1? I remembered there being an interview where they asked him (or was it someone else related to From?) that they're not keen on the idea of making sequels. Demon's Souls, Dark Souls 1, Bloodborne, and now Sekiro really showed it, and I said that with no intention of giving all the credits to Miyazaki alone. I think From Software is at their prime when making a whole new game with whole new concept, new lore, and new story, because I didn't really have to worry about the gameplay. Obviously I would love it if they gave us fresh gameplay concept or at least improved reiteration of existing ones, which is probably why I'm more welcoming of Sekiro because it's not in any way Souls or Soulslike.

I was wondering when is inevitable Black Gulch rage going to manifest. Hey at least it's a really short area. And don't forget to unlock bonfire with Fragrant Branch.
If it's going to be really short area, might as well not exist. Or rather, it's actually a cool looking area, so I would prefer it if they just expand the aesthetics to parts of the Gutter to show transition from one area to the other, or better yet combine it with the Gutter to make one whole area with the green aesthetics gradually appearing as you approach the Rotten.
Or, in an ideal version of the game, remove Black Gulch and replace it with the entirety of the Shulva, the Sunken City and make it so Elana is guarding the Rotten (I remembered there was a theory that the Rotten is actually the Sunken King, so it would makes much more sense since the Child of Dark are accompanying strong, powerful kings) and not Sinh (he should've been a side boss like Kalameet).
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
Man, people really take this stuff seriously:



I'm at the movement part and gotta say, how the hell do you mess up something like that?

BTW, when can i access the DLC stuff? Should i finish all the main game maps before venturing in any of the DLC stuff, like in DS1?
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
BTW, when can i access the DLC stuff?
DLC keys are hidden around the game world.
Should i finish all the main game maps before venturing in any of the DLC stuff, like in DS1?
it is preferable to finish the main game before venturing in any of DLCs because DLCs are way harder. But you can start doing them after you reach Drangleic Castle (you'll find the last key there ).
 

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