Ulisses should really look into getting the Realms Of Arkania trademark back from whoever's holding it right now.
"The Dark Eye" is such a dodgy, weird name. Sounds like a euphemism for an asshole or something.
Other than that, DSA is one of those cursed IPs that has wrecked more studios than I can probably remember.
Radon Labs (Drakensang) was only the tip of the iceberg there. If I remember correctly the original Sacred came out of a broken up project called LMK, which was first developed as a regular Diablo clone and then licensed as a DSA game, before the project blew up.
Then you had Herokon Online,
a really, really pretty isometric browser RPG which for some reason was developed in Flash (I actually remember it being written in MS Silverlight - Microsoft's proprietary version of flash - but I can't find any sources on that anymore), so that going down wasn't much of a surprise.
And then of course you had Demonicon, which had a
hellish pre-production and was actually planned as an
isometric real-time game but ended up as this
Two-Worlds looking shit - before the developer went down in the flames of its collapsing parent company. The first version of it was already announced in 2008 (!) -
some old screenshots actually show a game that looks pretty similar to Book of Heroes and, frankly, the interviews sound pretty much the same as well. So keep an eye on that.
Let's not even talk about the Blade of Destiny and Star Trail remake. That's a story the codex knows well enough. Suffice it to say, I looked into the current state of Crafty Studios and apparently their financiers pulled out after the disastrous release of BoD. They kinda pulled themself out of the swamp so far that they could deliver Star Trail, but BoD still wrecked them so bad that they are practically defunct now (at least that's what's speculated on their forums - and given the activity of the developer there, that's probably spot on).
Then of course you had some mildly successful DSA games (the PnC adventures Satinav's Chains and Memoria, as well as Blackguards 1 & 2), which were all done by Daedelic - who actually had the financial and organizational background to work with a license like that.
But most of all Daedelic had one thing: The foresight to ignore the P&P game either from the rule's side (for the adventure games) or from a visual/atmospheric side (for Blackguards). That way they could produce games that appeal to more than just the german turbo autists who play the P&P.
You may think that I'm harsh here, and that germans liking rules and order and whatnot is just a cliché. Well guess what: The entirety of DSA has a whopping 1500 pages of rules. I know not a single person in their right mind that applies the rules to their full extent. And people say AD&D was bloated. Jesus.
All in all that's probably the core reason why that IP is essentially a studio killer. Unless you are Daedelic, already bringing in a lot of experience, money and the balls to give the hardcore fans the finger, DSA is absolutely going to fuck you.
I don't wanna toot my own horn too much, but the guys making Book of Heroes should probably print this whole post and put it on the fridge of their studio's kitchen or something.
Just as a reminder.