I am curious, what that "comeback of classic rpgs" mean? Shitty writting&plot and some challenging combat?
Well, players here are not picky. In my opinion, a new classic would need to have at least two or three of the following features:
(1) the interactive gameplay with skill checks of FO & FO2;
(2) a complex combat system like JA2;
(3) a robust resource management like RoA2;
(4) the reactivity of KoDP;
(5) the steep learning curve of Gothic;
(6) a good exploration like in Daggerfall;
(7) the text-adventures of Darklands;
(8) the 2D art of BG2 or at least a fixed camera;
(9) the dark atmosphere of MotB.
The overhyped cRPG kickstarters only provided (8) and that sucks.